Player Matchup

Ares
Ares
 
Ares
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ImxCthulhu
Cthulhu
Level 153
God Stats
1W - 0L
1,751 SR
Queue Stats
21W - 14L
1,597 Elo+
Party 2
Heimdallr
Heimdallr
J2SGA
Heimdallr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 39L
1,540 Elo+
Solo
Yemoja
Yemoja
MommyBacchus
Yemoja
Level 88
God Stats
1W - 1L
1,510 SR
Queue Stats
37W - 42L
1,540 Elo+
Party 2
Charon
Charon
Niihashi
Charon
Level 101
God Stats
1W - 0L
1,518 SR
Queue Stats
36W - 23L
1,614 Elo+
Solo
Team Averages
Level 118
1,556 SR
1,558 Elo+

VS

Team Averages
Level 146
1,379 SR
1,526 Elo+
Izanami
Izanami
Rillaψ
Izanami
Level 60
God Stats
0W - 3L
1,172 SR
Queue Stats
126W - 124L
1,536 Elo+
Party 1
Zhong Kui
Zhong Kui
Sire_Goliath
Zhong Kui
Level 122
God Stats
1W - 1L
1,681 SR
Queue Stats
68W - 72L
1,538 Elo+
Party 1
Ao Kuang
Ao Kuang
VulcanVandrpump
Ao Kuang
Level 252
God Stats
0W - 2L
1,252 SR
Queue Stats
6W - 5L
1,481 Elo+
Solo
Ah Puch
Ah Puch
WielderOfNarsil
Ah Puch
Level 149
God Stats
3W - 4L
1,504 SR
Queue Stats
191W - 193L
1,528 Elo+
Solo
Yemoja
Yemoja
buntsea
Yemoja
Level 146
God Stats
0W - 3L
1,287 SR
Queue Stats
133W - 124L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
0 / 3 / 13
7,844
784
7,230
12,278
14,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
ImxCthulhu
Cthulhu
17
6 / 0 / 11
9,264
926
13,136
12,761
15,030
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heimdallr
J2SGA
Heimdallr
16
12 / 2 / 5
9,755
976
10,336
9,706
6,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
13
1 / 2 / 14
7,856
786
2,286
8,828
6,701
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charon
Niihashi
Charon
14
2 / 3 / 16
8,484
848
8,343
10,165
6,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Rillaψ
Izanami
14
1 / 5 / 2
7,883
788
9,047
9,252
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Zhong Kui
Sire_Goliath
Zhong Kui
12
1 / 5 / 3
6,867
687
9,019
10,440
9,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
11
3 / 5 / 3
7,396
740
3,079
9,197
6,578
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 3 / 6
7,726
773
13,833
9,050
3,803
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
buntsea
Yemoja
13
1 / 3 / 6
7,292
729
7,748
8,674
9,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
28
21
Kills
8
10
Deaths
21
59
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
3
13
2.17
W
Cthulhu
ImxCthulhu
Cthulhu
6
0
11
11.5
W
Heimdallr
J2SGA
Heimdallr
12
2
5
7.25
W
Yemoja
1
2
14
4
W
Charon
Niihashi
Charon
2
3
16
3.33
L
Izanami
Rillaψ
Izanami
1
5
2
0.4
L
Zhong Kui
Sire_Goliath
Zhong Kui
1
5
3
0.5
L
Ao Kuang
3
5
3
0.9
L
2
3
6
1.67
L
Yemoja
buntsea
Yemoja
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,331
Damage
42,726
53,738
Taken
46,613
49,145
Mitigated
33,587
22,784
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,230
637
485
1,040
12,278
14,505
0
5,405
6,873
10,505
0
W
Cthulhu
ImxCthulhu
Cthulhu
13,136
98
1,190
1,968
12,761
15,030
102
7,283
5,478
22,740
2,120
W
Heimdallr
J2SGA
Heimdallr
10,336
4,387
2,200
1,902
9,706
6,249
949
5,876
3,830
0
20,271
W
Yemoja
2,286
472
9,587
2,846
8,828
6,701
394
7,352
1,476
4,973
65
W
Charon
Niihashi
Charon
8,343
1,344
527
1,039
10,165
6,660
260
7,292
2,873
22,084
0
L
Izanami
Rillaψ
Izanami
9,047
5,850
53
413
9,252
4,460
1
7,248
1,715
0
23,660
L
Zhong Kui
Sire_Goliath
Zhong Kui
9,019
650
0
892
10,440
9,162
0
6,753
3,326
13,721
344
L
Ao Kuang
3,079
154
300
1,339
9,197
6,578
0
3,127
5,899
6,880
533
L
13,833
388
605
3,200
9,050
3,803
0
6,503
2,311
23,999
0
L
Yemoja
buntsea
Yemoja
7,748
665
1,559
1,787
8,674
9,584
0
5,371
3,030
15,005
472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,203
Gold Earned
37,164
131
Minions Killed
94
0
Camps Cleared
0
943,213
Distance Traveled
753,564
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,844
784
10
1
0
195,275
0
W
Cthulhu
9,264
926
36
4
0
219,884
0
W
Heimdallr
9,755
976
30
3
0
177,670
0
W
Yemoja
7,856
786
11
1
0
161,916
0
W
Charon
8,484
848
44
4
0
188,468
0
L
Izanami
7,883
788
34
3
0
144,622
0
L
Zhong Kui
6,867
687
10
1
0
185,549
0
L
Ao Kuang
7,396
740
10
1
0
136,611
0
L
Ah Puch
7,726
773
26
3
0
166,253
0
L
Yemoja
7,292
729
14
1
0
120,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role