Player Matchup

Pele
Pele
Arkaide
Pele
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 3
Vamana
Vamana
Atlas1493
Vamana
Level 28
God Stats
46W - 37L
1,572 SR
Queue Stats
79W - 78L
1,447 Elo+
Party 2
Ymir
Ymir
Doct0rSleep
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Ra
Ra
Kevinyyyyy
Ra
Level 125
God Stats
12W - 13L
1,546 SR
Queue Stats
190W - 170L
1,516 Elo+
Party 2
Neith
Neith
Lexec
Neith
Level 143
God Stats
11W - 2L
1,786 SR
Queue Stats
32W - 21L
1,639 Elo+
Party 3
Team Averages
Level 65
1,581 SR
1,520 Elo+

VS

Team Averages
Level 64
1,492 SR
1,451 Elo+
Hachiman
Hachiman
 
Hachiman
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Ask4Janice
Mulan
Level 29
God Stats
1W - 3L
1,244 SR
Queue Stats
24W - 31L
1,408 Elo+
Party 1
Ratatoskr
Ratatoskr
Saltcastle
Ratatoskr
Level 66
God Stats
1W - 5L
1,385 SR
Queue Stats
48W - 59L
1,435 Elo+
Party 1
Ares
Ares
SpamSandwich
Ares
Level 104
God Stats
8W - 8L
1,591 SR
Queue Stats
68W - 66L
1,447 Elo+
Party 1
Raijin
Raijin
bearxD12
Raijin
Level 45
God Stats
24W - 15L
1,741 SR
Queue Stats
91W - 84L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Arkaide
Pele
13
4 / 0 / 4
6,722
611
8,939
9,799
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
Atlas1493
Vamana
10
0 / 4 / 2
6,157
560
2,139
8,461
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 1 / 6
6,815
620
4,708
10,634
8,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 0 / 1
7,086
644
5,053
4,563
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
Lexec
Neith
12
4 / 0 / 1
7,381
671
5,658
4,095
1,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 1 / 1
5,216
474
3,004
4,788
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mulan
11
2 / 1 / 1
6,503
591
7,375
8,919
6,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
Saltcastle
Ratatoskr
10
2 / 3 / 0
5,828
530
2,939
8,818
2,787
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 4 / 0
5,292
481
2,948
11,173
7,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
bearxD12
Raijin
10
0 / 3 / 0
5,379
489
4,160
7,226
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
5
5
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
1
0.5
W
Pele
Arkaide
Pele
4
0
4
6
L
Mulan
2
1
1
2.5
W
Vamana
Atlas1493
Vamana
0
4
2
0.25
W
2
1
6
5
W
1
0
1
1.5
W
Neith
Lexec
Neith
4
0
1
4.5
L
Ratatoskr
Saltcastle
Ratatoskr
2
3
0
0.67
L
1
4
0
0.25
L
Raijin
bearxD12
Raijin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,497
Damage
20,426
37,552
Taken
40,924
20,170
Mitigated
21,454
15,140
Healing
10,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,004
1,329
0
957
4,788
1,581
0
106
4,682
0
34,059
W
Pele
Arkaide
Pele
8,939
2,432
0
5,402
9,799
3,698
0
574
9,225
0
61,647
L
Mulan
7,375
814
0
3,169
8,919
6,849
0
1,178
7,551
0
42,383
W
Vamana
Atlas1493
Vamana
2,139
999
0
2,176
8,461
3,921
0
0
8,461
0
29,863
W
4,708
442
0
2,706
10,634
8,979
0
3,758
6,876
17,658
954
W
5,053
400
1,032
2,923
4,563
1,987
38
2,247
2,316
55,135
2,345
W
Neith
Lexec
Neith
5,658
1,954
0
901
4,095
1,585
731
738
3,357
0
52,312
L
Ratatoskr
Saltcastle
Ratatoskr
2,939
831
0
3,666
8,818
2,787
0
1,207
7,466
0
33,632
L
2,948
186
0
2,170
11,173
7,635
0
2,888
8,153
13,754
0
L
Raijin
bearxD12
Raijin
4,160
273
0
750
7,226
2,602
0
3,609
3,400
41,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,161
Gold Earned
28,218
376
Minions Killed
263
0
Camps Cleared
0
1,161,032
Distance Traveled
1,104,346
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,216
474
59
5
0
195,134
2
W
Pele
6,722
611
85
8
0
258,037
4
L
Mulan
6,503
591
68
6
0
207,646
3
W
Vamana
6,157
560
61
6
0
192,434
0
W
Ymir
6,815
620
32
3
0
233,800
1
W
Ra
7,086
644
118
11
0
241,897
0
W
Neith
7,381
671
80
7
0
234,864
1
L
Ratatoskr
5,828
530
57
5
0
248,765
1
L
Ares
5,292
481
15
1
0
233,681
3
L
Raijin
5,379
489
64
6
0
219,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role