Player Matchup

Tiamat
Tiamat
AngstyGhosts
Tiamat
Level 21
God Stats
2W - 1L
1,561 SR
Queue Stats
50W - 52L
1,572 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JohnsonGenome96
Cu Chulainn
Level 20
God Stats
3W - 5L
1,680 SR
Queue Stats
49W - 53L
1,513 Elo+
Party 2
Lancelot
Lancelot
TenaciousGhosts
Lancelot
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 139L
1,617 Elo+
Party 2
Artemis
Artemis
anotherTarnished
Artemis
Level 33
God Stats
3W - 0L
1,904 SR
Queue Stats
41W - 31L
1,534 Elo+
Solo
Cerberus
Cerberus
redRobbins1120
Cerberus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 39L
1,574 Elo+
Party 2
Team Averages
Level 49
1,629 SR
1,562 Elo+

VS

Team Averages
Level 39
1,578 SR
1,402 Elo+
Tiamat
Tiamat
FUCMEDADDY
Tiamat
Level 21
God Stats
14W - 10L
1,621 SR
Queue Stats
37W - 31L
1,490 Elo+
Party 3
Pele
Pele
GrantJ
Pele
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 130L
1,488 Elo+
Party 3
Osiris
Osiris
Josh0Posh0Smosh0
Osiris
Level 10
God Stats
1W - 4L
1,847 SR
Queue Stats
59W - 54L
1,451 Elo+
Party 3
Yemoja
Yemoja
Yes Its Ivo
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,139 Elo+
Party 1
Izanami
Izanami
gia_thegiant
Izanami
Level 75
God Stats
7W - 11L
1,423 SR
Queue Stats
26W - 39L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 0 / 2
7,526
627
2,598
3,864
1,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
JohnsonGenome96
Cu Chulainn
13
1 / 1 / 0
7,187
599
6,282
9,523
8,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
13
3 / 0 / 3
6,696
558
5,613
8,430
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
10 / 1 / 3
8,658
722
16,176
10,822
4,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
12
3 / 1 / 8
7,593
633
5,122
7,885
5,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
FUCMEDADDY
Tiamat
12
0 / 1 / 0
6,576
548
3,165
6,372
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
GrantJ
Pele
8
2 / 3 / 0
5,361
447
3,839
11,322
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 1 / 1
6,771
564
5,436
12,940
12,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
9
0 / 7 / 1
5,308
442
2,282
13,088
6,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
gia_thegiant
Izanami
8
1 / 5 / 1
5,188
432
4,127
9,851
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
17
Kills
3
3
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
0
2
1
L
Tiamat
FUCMEDADDY
Tiamat
0
1
0
0
L
Pele
GrantJ
Pele
2
3
0
0.67
W
Cu Chulainn
JohnsonGenome96
Cu Chulainn
1
1
0
1
L
0
1
1
0.5
W
Lancelot
3
0
3
4.5
L
Yemoja
0
7
1
0.07
W
10
1
3
11.5
L
Izanami
gia_thegiant
Izanami
1
5
1
0.3
W
Cerberus
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,791
Damage
18,849
40,524
Taken
53,573
24,251
Mitigated
28,700
17,916
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
2,598
394
0
2,538
3,864
1,568
0
1,373
2,066
50,451
548
L
Tiamat
FUCMEDADDY
Tiamat
3,165
132
0
2,397
6,372
2,682
0
1,356
4,727
44,260
995
L
Pele
GrantJ
Pele
3,839
889
0
1,042
11,322
3,695
0
2,350
8,860
0
30,913
W
Cu Chulainn
JohnsonGenome96
Cu Chulainn
6,282
782
0
2,684
9,523
8,415
0
0
9,523
8,646
42,824
L
5,436
1,687
0
5,260
12,940
12,968
0
1,733
11,207
0
56,451
W
Lancelot
5,613
1,052
0
4,750
8,430
3,816
0
1,064
7,169
0
46,102
L
Yemoja
2,282
1,521
1,058
399
13,088
6,850
0
1,743
11,345
10,134
0
W
16,176
10,682
0
4,841
10,822
4,627
2,296
1,387
9,435
0
66,147
L
Izanami
gia_thegiant
Izanami
4,127
2,862
0
1,221
9,851
2,505
0
1,519
8,332
0
28,760
W
Cerberus
5,122
478
99
3,004
7,885
5,825
0
895
6,990
23,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,660
Gold Earned
29,204
419
Minions Killed
302
0
Camps Cleared
0
1,205,095
Distance Traveled
1,086,003
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,526
627
102
9
0
236,571
3
L
Tiamat
6,576
548
103
9
0
224,938
2
L
Pele
5,361
447
37
3
0
278,019
3
W
Cu Chulainn
7,187
599
86
7
0
235,137
0
L
Osiris
6,771
564
97
8
0
240,597
5
W
Lancelot
6,696
558
84
7
0
293,349
0
L
Yemoja
5,308
442
19
2
0
169,492
0
W
Artemis
8,658
722
95
8
0
195,507
0
L
Izanami
5,188
432
46
4
0
172,957
0
W
Cerberus
7,593
633
52
4
0
244,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role