Player Matchup

Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Blaidd 052
Nemesis
Level 118
God Stats
38W - 31L
1,583 SR
Queue Stats
178W - 186L
1,418 Elo+
Party 2
Shiva
Shiva
Porkyyyyyyyy
Shiva
Level 114
God Stats
1W - 0L
1,572 SR
Queue Stats
3W - 3L
1,420 Elo+
Party 1
Zeus
Zeus
PrinceZark
Zeus
Level 28
God Stats
4W - 2L
1,647 SR
Queue Stats
82W - 82L
1,456 Elo+
Party 2
Kukulkan
Kukulkan
Robert_alucard99
Kukulkan
Level 124
God Stats
2W - 1L
1,765 SR
Queue Stats
34W - 45L
1,392 Elo+
Solo
Team Averages
Level 109
1,614 SR
1,437 Elo+

VS

Team Averages
Level 96
1,438 SR
1,510 Elo+
Izanami
Izanami
KneelessWarrior
Izanami
Level 137
God Stats
2W - 5L
1,501 SR
Queue Stats
34W - 31L
1,591 Elo+
Party 3
Bacchus
Bacchus
SmackaroniCheese
Bacchus
Level 64
God Stats
3W - 5L
1,188 SR
Queue Stats
34W - 31L
1,581 Elo+
Party 3
Fenrir
Fenrir
YoshiMagic35
Fenrir
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 84L
1,382 Elo+
Solo
Mulan
Mulan
cbenci2
Mulan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,498 Elo+
Solo
Vulcan
Vulcan
kyrfanboy
Vulcan
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 5
6,578
1,096
4,847
3,541
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Blaidd 052
Nemesis
12
2 / 0 / 7
6,717
1,120
4,335
6,270
2,734
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 6
6,970
1,162
6,449
8,784
7,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 0 / 6
7,246
1,208
5,272
3,181
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 8
6,723
1,121
6,084
2,606
1,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

379

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,182
1,030
4,225
7,190
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 0
5,947
991
3,097
8,245
8,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
10
0 / 1 / 0
5,703
951
257
1,097
509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Mulan
cbenci2
Mulan
11
0 / 3 / 0
6,152
1,025
2,438
8,274
8,424
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
kyrfanboy
Vulcan
11
0 / 0 / 0
6,352
1,059
11,739
4,074
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
9
Kills
0
0
Deaths
9
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
5
3.5
W
Nemesis
Blaidd 052
Nemesis
2
0
7
5.5
L
0
2
0
0
W
2
0
6
5
W
3
0
6
6
W
1
0
8
5
L
0
3
0
0
L
Fenrir
0
1
0
0
L
Mulan
cbenci2
Mulan
0
3
0
0
L
Vulcan
kyrfanboy
Vulcan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,987
Damage
21,756
24,382
Taken
28,880
13,285
Mitigated
21,753
5,830
Healing
2,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,847
1,372
0
2,173
3,541
1,308
0
2,589
694
0
19,545
W
Nemesis
Blaidd 052
Nemesis
4,335
2,619
0
688
6,270
2,734
0
3,109
2,826
0
8,863
L
4,225
3,149
0
1,257
7,190
2,873
0
3,157
3,943
0
15,332
W
6,449
792
550
1,864
8,784
7,092
0
4,979
3,304
0
15,100
W
5,272
976
0
250
3,181
1,144
0
1,210
1,811
17,176
0
W
6,084
806
155
150
2,606
1,007
0
1,544
918
16,728
0
L
3,097
366
0
422
8,245
8,373
0
3,673
4,455
8,871
91
L
Fenrir
257
71
0
74
1,097
509
0
527
570
0
814
L
Mulan
cbenci2
Mulan
2,438
414
0
0
8,274
8,424
0
3,165
4,942
0
7,731
L
Vulcan
kyrfanboy
Vulcan
11,739
1,036
0
330
4,074
1,574
0
834
2,991
30,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,234
Gold Earned
30,336
123
Minions Killed
112
3
Camps Cleared
4
591,860
Distance Traveled
503,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,578
1,096
38
6
1
110,025
0
W
Nemesis
6,717
1,120
5
1
0
115,712
0
L
Izanami
6,182
1,030
27
5
2
115,263
0
W
Shiva
6,970
1,162
16
3
0
138,741
0
W
Zeus
7,246
1,208
39
7
1
111,920
0
W
Kukulkan
6,723
1,121
25
4
1
115,462
0
L
Bacchus
5,947
991
15
3
0
109,554
0
L
Fenrir
5,703
951
2
0
2
19,839
0
L
Mulan
6,152
1,025
10
2
0
111,969
0
L
Vulcan
6,352
1,059
58
10
0
147,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role