Player Matchup

Chang'e
Chang'e
ElGranAtractor
Chang'e
Level 125
God Stats
3W - 1L
1,631 SR
Queue Stats
23W - 12L
1,653 Elo+
Solo
Nut
Nut
ElJoseQLO
Nut
Level 152
God Stats
7W - 6L
1,488 SR
Queue Stats
13W - 13L
1,533 Elo+
Party 4
Geb
Geb
JovenSweeT
Geb
Level 168
God Stats
1W - 1L
1,273 SR
Queue Stats
13W - 13L
1,533 Elo+
Party 4
Lancelot
Lancelot
Labortamox
Lancelot
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 67L
1,481 Elo+
Party 3
Nu Wa
Nu Wa
RENAN-INFAMOUS
Nu Wa
Level 141
God Stats
4W - 0L
1,762 SR
Queue Stats
46W - 38L
1,511 Elo+
Party 3
Team Averages
Level 145
1,531 SR
1,542 Elo+

VS

Team Averages
Level 148
1,565 SR
1,510 Elo+
Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
LunarWraith9593
Bellona
Level 118
God Stats
95W - 77L
1,552 SR
Queue Stats
598W - 606L
1,547 Elo+
Party 1
Bakasura
Bakasura
Micr0PP
Bakasura
Level 190
God Stats
3W - 3L
1,736 SR
Queue Stats
133W - 136L
1,502 Elo+
Solo
Kukulkan
Kukulkan
zHummels
Kukulkan
Level 155
God Stats
4W - 4L
1,536 SR
Queue Stats
175W - 164L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 4
6,984
635
8,325
10,585
5,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 1 / 3
5,989
544
5,914
7,834
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 2 / 6
5,673
516
4,282
8,517
4,701
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Labortamox
Lancelot
12
7 / 1 / 2
7,125
648
6,545
9,266
4,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 7
6,564
597
7,905
4,680
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 2 / 0
6,111
556
6,207
6,803
2,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
 
Sylvanus
11
0 / 3 / 4
5,465
497
3,954
9,407
5,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 4 / 3
5,381
489
5,158
11,347
7,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Micr0PP
Bakasura
10
2 / 3 / 3
5,748
523
5,898
13,422
5,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
zHummels
Kukulkan
11
1 / 2 / 1
5,807
528
4,283
5,483
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
14
Kills
6
6
Deaths
14
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
2
0
1.5
L
Sylvanus
 
Sylvanus
0
3
4
0.67
W
3
2
4
2.5
W
3
1
3
4.5
W
0
2
6
1.5
W
Lancelot
Labortamox
Lancelot
7
1
2
8
L
0
4
3
0.38
L
Bakasura
Micr0PP
Bakasura
2
3
3
1.17
W
1
0
7
4.5
L
Kukulkan
zHummels
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,971
Damage
25,500
40,882
Taken
46,462
18,990
Mitigated
23,588
14,373
Healing
13,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,207
2,779
0
1,227
6,803
2,659
0
2,232
4,450
0
39,560
L
Sylvanus
 
Sylvanus
3,954
2,036
502
2,770
9,407
5,868
0
3,977
5,117
26,008
13,572
W
8,325
431
160
5,790
10,585
5,292
0
1,008
9,457
52,193
444
W
5,914
4,144
0
2,990
7,834
2,678
204
1,035
6,587
0
47,004
W
4,282
623
1,116
2,286
8,517
4,701
0
2,168
6,069
17,934
0
W
Lancelot
Labortamox
Lancelot
6,545
1,423
0
1,031
9,266
4,816
0
1,971
6,927
0
42,080
L
5,158
1,741
0
4,257
11,347
7,202
0
6,259
4,266
0
34,809
L
Bakasura
Micr0PP
Bakasura
5,898
3,420
0
4,156
13,422
5,935
0
3,587
9,567
0
33,033
W
7,905
1,099
0
1,000
4,680
1,503
394
1,455
2,754
42,931
850
L
Kukulkan
zHummels
Kukulkan
4,283
272
0
420
5,483
1,924
0
2,510
2,702
50,977
236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,335
Gold Earned
28,512
358
Minions Killed
345
0
Camps Cleared
0
1,140,712
Distance Traveled
1,027,813
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,111
556
61
6
0
207,876
3
L
Sylvanus
5,465
497
53
5
0
185,984
0
W
Chang'e
6,984
635
100
9
0
194,353
2
W
Nut
5,989
544
85
8
0
209,697
0
W
Geb
5,673
516
15
1
0
235,966
2
W
Lancelot
7,125
648
69
6
0
281,455
2
L
Bellona
5,381
489
69
6
0
191,126
0
L
Bakasura
5,748
523
75
7
0
242,820
0
W
Nu Wa
6,564
597
89
8
0
219,241
1
L
Kukulkan
5,807
528
87
8
0
200,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role