Player Matchup

Loki
Loki
DJEsco3
Loki
Level 29
God Stats
1W - 4L
1,320 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Chaac
Chaac
EagleDark98
Chaac
Level 144
God Stats
3W - 0L
1,505 SR
Queue Stats
94W - 111L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
Faded Piccolo
Baron Samedi
Level 120
God Stats
2W - 1L
1,231 SR
Queue Stats
196W - 177L
1,391 Elo+
Solo
Danzaburou
Danzaburou
Pyrotech97
Danzaburou
Level 68
God Stats
2W - 1L
1,691 SR
Queue Stats
17W - 15L
1,545 Elo+
Party 1
Atlas
Atlas
rubenalex0617
Atlas
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,545 Elo+
Party 1
Team Averages
Level 88
1,449 SR
1,489 Elo+

VS

Team Averages
Level 111
1,475 SR
1,510 Elo+
Ne Zha
Ne Zha
FA1LTAL1TY
Ne Zha
Level 142
God Stats
1W - 7L
1,317 SR
Queue Stats
37W - 47L
1,414 Elo+
Solo
Jormungandr
Jormungandr
OkNiceCool441
Jormungandr
Level 96
God Stats
24W - 22L
1,560 SR
Queue Stats
34W - 33L
1,518 Elo+
Solo
Skadi
Skadi
Tanqsam13
Skadi
Level 84
God Stats
91W - 88L
1,450 SR
Queue Stats
91W - 91L
1,440 Elo+
Solo
Fafnir
Fafnir
badasthma117
Fafnir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 30L
1,567 Elo+
Solo
Agni
Agni
doubledown1231
Agni
Level 146
God Stats
0W - 3L
1,547 SR
Queue Stats
14W - 17L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DJEsco3
Loki
10
2 / 0 / 0
5,730
573
2,244
5,253
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 1
6,263
626
6,376
8,860
6,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Faded Piccolo
Baron Samedi
11
0 / 1 / 0
5,586
559
1,489
5,268
2,546
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Pyrotech97
Danzaburou
9
1 / 2 / 4
5,798
580
5,752
6,513
2,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
3 / 2 / 1
5,433
543
3,083
9,903
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FA1LTAL1TY
Ne Zha
11
1 / 1 / 0
5,391
539
2,117
7,111
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
OkNiceCool441
Jormungandr
9
2 / 2 / 2
5,101
510
6,168
9,088
5,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
Tanqsam13
Skadi
7
1 / 2 / 1
4,559
456
2,568
3,566
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fafnir
8
0 / 2 / 0
4,634
463
3,292
9,069
8,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 0
6,244
624
3,181
3,574
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
5
5
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
DJEsco3
Loki
2
0
0
2
W
1
0
1
1.5
L
Ne Zha
FA1LTAL1TY
Ne Zha
1
1
0
1
W
Baron Samedi
Faded Piccolo
Baron Samedi
0
1
0
0
L
Jormungandr
OkNiceCool441
Jormungandr
2
2
2
1.5
W
Danzaburou
Pyrotech97
Danzaburou
1
2
4
1.5
L
Skadi
Tanqsam13
Skadi
1
2
1
0.75
L
Fafnir
0
2
0
0
L
1
0
0
1
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,944
Damage
17,326
35,797
Taken
32,408
19,147
Mitigated
20,430
9,577
Healing
8,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
DJEsco3
Loki
2,244
584
0
0
5,253
2,043
0
547
4,639
0
43,041
W
6,376
826
0
3,333
8,860
6,139
0
2,371
5,942
0
49,723
L
Ne Zha
FA1LTAL1TY
Ne Zha
2,117
993
0
630
7,111
3,332
0
0
7,111
0
43,689
W
Baron Samedi
Faded Piccolo
Baron Samedi
1,489
0
0
1,374
5,268
2,546
0
2,427
2,493
37,120
0
L
Jormungandr
OkNiceCool441
Jormungandr
6,168
1,353
129
3,601
9,088
5,799
0
1,851
7,237
29,052
47
W
Danzaburou
Pyrotech97
Danzaburou
5,752
3,228
0
2,447
6,513
2,388
1,039
3,151
3,137
0
32,493
L
Skadi
Tanqsam13
Skadi
2,568
1,088
124
719
3,566
1,178
113
1,038
2,528
0
16,541
L
Fafnir
3,292
797
0
2,387
9,069
8,962
0
194
8,875
21,017
0
L
3,181
370
0
438
3,574
1,159
0
1,357
2,085
39,538
2,500
W
3,083
1,814
167
2,256
9,903
6,031
255
2,484
7,131
12,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,810
Gold Earned
25,929
284
Minions Killed
273
0
Camps Cleared
0
952,968
Distance Traveled
914,701
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,730
573
75
8
0
204,419
0
W
Chaac
6,263
626
74
7
0
199,535
0
L
Ne Zha
5,391
539
78
8
0
228,527
0
W
Baron Samedi
5,586
559
68
7
0
187,548
0
L
Jormungandr
5,101
510
48
5
0
203,807
0
W
Danzaburou
5,798
580
58
6
0
185,686
1
L
Skadi
4,559
456
23
2
0
116,375
2
L
Fafnir
4,634
463
31
3
0
171,037
0
L
Agni
6,244
624
93
9
0
194,955
0
W
Atlas
5,433
543
9
1
0
175,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role