Player Matchup

Scylla
Scylla
Arumaso_132
Scylla
Level 75
God Stats
13W - 22L
1,450 SR
Queue Stats
210W - 206L
1,480 Elo+
Solo
Neith
Neith
FizZaL
Neith
Level 103
God Stats
1W - 1L
1,598 SR
Queue Stats
17W - 14L
1,515 Elo+
Party 2
Bacchus
Bacchus
NANOTRICKS
Bacchus
Level 11
God Stats
1W - 1L
1,851 SR
Queue Stats
14W - 8L
1,542 Elo+
Party 2
Team Averages
Level 63
1,633 SR
1,513 Elo+

VS

Team Averages
Level 57
1,497 SR
1,495 Elo+
Artemis
Artemis
AshKai
Artemis
Level 7
God Stats
5W - 4L
1,491 SR
Queue Stats
27W - 27L
1,418 Elo+
Party 1
He Bo
He Bo
adrianhermida
He Bo
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
lRazen
Cthulhu
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
0 / 6 / 4
9,244
616
9,172
12,225
4,271
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
FizZaL
Neith
15
4 / 4 / 0
10,685
712
12,555
14,697
5,754
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
NANOTRICKS
Bacchus
12
0 / 7 / 3
8,314
554
3,977
17,920
18,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AshKai
Artemis
18
2 / 0 / 14
11,588
773
13,879
7,791
3,510
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 4 / 5
11,934
796
13,163
12,147
4,198
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
lRazen
Cthulhu
18
6 / 0 / 10
11,533
769
14,835
17,106
20,955
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
4
Kills
17
17
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
6
4
0.33
W
Artemis
AshKai
Artemis
2
0
14
9
L
Neith
FizZaL
Neith
4
4
0
1
L
Bacchus
NANOTRICKS
Bacchus
0
7
3
0.21
W
9
4
5
2.88
W
Cthulhu
lRazen
Cthulhu
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,704
Damage
41,877
44,842
Taken
37,044
28,945
Mitigated
28,663
2,438
Healing
2,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
9,172
884
0
0
12,225
4,271
0
7,438
4,613
33,816
0
W
Artemis
AshKai
Artemis
13,879
6,309
0
1,491
7,791
3,510
2,748
2,636
5,155
0
68,332
L
Neith
FizZaL
Neith
12,555
6,965
0
1,748
14,697
5,754
0
10,005
4,574
0
56,420
L
Bacchus
NANOTRICKS
Bacchus
3,977
272
0
690
17,920
18,920
0
7,860
9,832
8,097
0
W
13,163
392
0
0
12,147
4,198
0
5,522
6,625
48,227
1,153
W
Cthulhu
lRazen
Cthulhu
14,835
798
399
432
17,106
20,955
55
5,041
12,065
41,253
4,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,243
Gold Earned
35,055
141
Minions Killed
224
0
Camps Cleared
0
760,549
Distance Traveled
861,492
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,244
616
39
3
0
247,760
4
W
Artemis
11,588
773
125
8
0
272,938
0
L
Neith
10,685
712
93
6
0
266,398
0
L
Bacchus
8,314
554
9
1
0
246,391
0
W
He Bo
11,934
796
61
4
0
294,847
0
W
Cthulhu
11,533
769
38
3
0
293,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role