Player Matchup

Erlang Shen
Erlang Shen
Dark Syde BR
Erlang Shen
Level 158
God Stats
2W - 2L
1,521 SR
Queue Stats
202W - 198L
1,513 Elo+
Solo
Ra
Ra
Tank123Sinatra
Ra
Level 154
God Stats
6W - 7L
1,548 SR
Queue Stats
140W - 130L
1,532 Elo+
Solo
Nu Wa
Nu Wa
acback
Nu Wa
Level 175
God Stats
20W - 28L
1,744 SR
Queue Stats
129W - 97L
1,531 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
oBRANCAo
Ah Muzen Cab
Level 148
God Stats
3W - 3L
1,674 SR
Queue Stats
119W - 109L
1,500 Elo+
Solo
Arachne
Arachne
thelamb66
Arachne
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 96L
1,447 Elo+
Solo
Team Averages
Level 151
1,598 SR
1,505 Elo+

VS

Team Averages
Level 152
1,628 SR
1,584 Elo+
Freya
Freya
 
Freya
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
MRTPoring
Yemoja
Level 157
God Stats
16W - 18L
1,401 SR
Queue Stats
91W - 107L
1,418 Elo+
Solo
Camazotz
Camazotz
Mörtadela
Camazotz
Level 149
God Stats
3W - 3L
1,802 SR
Queue Stats
56W - 24L
1,735 Elo+
Party 1
Ne Zha
Ne Zha
Wickëd
Ne Zha
Level 117
God Stats
7W - 1L
1,939 SR
Queue Stats
91W - 28L
1,766 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dark Syde BR
Erlang Shen
9
1 / 3 / 2
5,280
480
5,598
12,110
9,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 2
6,091
554
4,741
7,935
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
acback
Nu Wa
11
0 / 4 / 1
5,647
513
8,722
9,244
5,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
oBRANCAo
Ah Muzen Cab
10
0 / 2 / 1
5,596
509
4,414
10,334
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
thelamb66
Arachne
11
2 / 3 / 0
6,031
548
3,184
11,290
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
5 / 0 / 2
7,534
685
9,868
10,070
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
 
Tiamat
12
2 / 1 / 4
6,616
601
6,471
6,869
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Yemoja
MRTPoring
Yemoja
11
1 / 2 / 2
6,323
575
3,004
7,952
4,443
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
Mörtadela
Camazotz
13
2 / 0 / 2
8,131
739
6,523
12,369
4,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
Wickëd
Ne Zha
12
5 / 2 / 4
6,879
625
6,670
11,040
5,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
15
15
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
5
0
2
6
W
Tiamat
 
Tiamat
2
1
4
4
L
Erlang Shen
Dark Syde BR
Erlang Shen
1
3
2
0.67
W
Yemoja
MRTPoring
Yemoja
1
2
2
1
W
Camazotz
Mörtadela
Camazotz
2
0
2
3
L
1
3
2
0.67
W
Ne Zha
Wickëd
Ne Zha
5
2
4
3.5
L
Nu Wa
acback
Nu Wa
0
4
1
0.13
L
Ah Muzen Cab
oBRANCAo
Ah Muzen Cab
0
2
1
0.25
L
Arachne
thelamb66
Arachne
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,659
Damage
32,536
50,913
Taken
48,300
26,184
Mitigated
23,463
14,636
Healing
18,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
9,868
2,533
0
5,485
10,070
4,108
0
273
9,618
47,925
5,211
W
Tiamat
 
Tiamat
6,471
826
0
1,719
6,869
5,269
114
2,552
3,815
39,455
1,020
L
Erlang Shen
Dark Syde BR
Erlang Shen
5,598
2,811
0
2,742
12,110
9,772
0
3,307
8,388
0
30,696
W
Yemoja
MRTPoring
Yemoja
3,004
835
2,242
2,499
7,952
4,443
260
837
6,874
16,890
0
W
Camazotz
Mörtadela
Camazotz
6,523
1,309
0
4,863
12,369
4,563
459
6,639
4,998
0
71,999
L
4,741
398
432
2,015
7,935
3,060
0
4,931
2,843
47,840
0
W
Ne Zha
Wickëd
Ne Zha
6,670
2,505
0
2,142
11,040
5,080
0
1,257
9,524
0
50,393
L
Nu Wa
acback
Nu Wa
8,722
3,318
0
2,493
9,244
5,299
0
792
8,408
43,604
1,798
L
Ah Muzen Cab
oBRANCAo
Ah Muzen Cab
4,414
2,663
0
3,170
10,334
3,681
0
6,861
3,017
0
37,398
L
Arachne
thelamb66
Arachne
3,184
2,251
0
3,784
11,290
4,372
0
1,806
9,391
0
45,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,645
Gold Earned
35,483
365
Minions Killed
421
0
Camps Cleared
0
1,092,342
Distance Traveled
1,150,213
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,534
685
118
11
0
223,410
2
W
Tiamat
6,616
601
70
6
0
223,690
1
L
Erlang Shen
5,280
480
46
4
0
218,635
4
W
Yemoja
6,323
575
26
2
0
212,391
2
W
Camazotz
8,131
739
129
12
0
230,526
2
L
Ra
6,091
554
99
9
0
221,448
2
W
Ne Zha
6,879
625
78
7
0
260,196
0
L
Nu Wa
5,647
513
71
6
0
188,706
0
L
Ah Muzen Cab
5,596
509
73
7
0
197,147
0
L
Arachne
6,031
548
76
7
0
266,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role