Player Matchup

Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Luckyone7777777
Medusa
Level 144
God Stats
0W - 2L
1,300 SR
Queue Stats
88W - 106L
1,458 Elo+
Solo
Raijin
Raijin
RedTanziku91
Raijin
Level 126
God Stats
0W - 1L
1,562 SR
Queue Stats
95W - 133L
1,389 Elo+
Party 1
Guan Yu
Guan Yu
ScarletDemon_15
Guan Yu
Level 149
God Stats
1W - 2L
1,325 SR
Queue Stats
236W - 232L
1,504 Elo+
Party 1
Ao Kuang
Ao Kuang
Sutoraika Ken
Ao Kuang
Level 102
God Stats
0W - 3L
1,243 SR
Queue Stats
118W - 117L
1,459 Elo+
Party 1
Team Averages
Level 130
1,386 SR
1,462 Elo+

VS

Team Averages
Level 112
1,468 SR
1,507 Elo+
Merlin
Merlin
 
Merlin
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Eintachtfan1234
Terra
Level 84
God Stats
2W - 1L
1,492 SR
Queue Stats
70W - 56L
1,569 Elo+
Party 2
Bacchus
Bacchus
OrionTheButcher
Bacchus
Level 189
God Stats
6W - 9L
1,345 SR
Queue Stats
692W - 721L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
6
0 / 1 / 0
4,432
886
302
1,172
391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 0
4,739
948
2,863
2,090
904
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
11
0 / 0 / 0
5,048
1,010
4,610
2,727
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
4,695
939
790
3,741
3,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Sutoraika Ken
Ao Kuang
10
0 / 0 / 0
4,630
926
1,510
3,509
2,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 0 / 2
5,291
1,058
3,847
2,549
1,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
 
Serqet
10
1 / 0 / 0
5,275
1,055
473
1,630
1,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
 
Bellona
9
0 / 0 / 2
5,274
1,055
3,366
4,847
4,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 1
5,731
1,146
1,835
3,753
2,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

9
0 / 0 / 1
5,481
1,096
1,891
4,224
3,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
2
2
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
1
0
0
W
Merlin
 
Merlin
0
0
2
1
W
Serqet
 
Serqet
1
0
0
1
W
Bellona
 
Bellona
0
0
2
1
W
1
0
1
1.5
L
0
0
0
0
W
0
0
1
0.5
L
Raijin
0
0
0
0
L
0
1
0
0
L
Ao Kuang
Sutoraika Ken
Ao Kuang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,075
Damage
11,412
13,239
Taken
17,003
8,609
Mitigated
12,256
6,034
Healing
10,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
302
103
0
79
1,172
391
0
633
498
1,480
0
W
Merlin
 
Merlin
3,847
31
1,123
1,326
2,549
1,005
32
552
1,877
11,731
1,476
W
Serqet
 
Serqet
473
150
0
717
1,630
1,121
39
636
757
0
3,520
W
Bellona
 
Bellona
3,366
243
118
1,264
4,847
4,437
0
1,758
2,757
0
9,333
W
1,835
80
1,920
1,992
3,753
2,557
0
926
2,652
2,694
0
L
2,863
1,174
1,061
837
2,090
904
0
1,089
1,001
0
7,847
W
1,891
40
0
2,084
4,224
3,136
0
1,202
2,735
6,308
0
L
Raijin
4,610
237
470
377
2,727
1,140
0
1,844
841
11,054
381
L
790
40
1,295
1,106
3,741
3,378
0
1,905
1,647
0
3,167
L
Ao Kuang
Sutoraika Ken
Ao Kuang
1,510
122
0
809
3,509
2,796
0
1,997
1,308
1,904
109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,544
Gold Earned
27,052
31
Minions Killed
50
0
Camps Cleared
0
393,900
Distance Traveled
537,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,432
886
4
1
0
26,091
0
W
Merlin
5,291
1,058
14
3
0
122,098
0
W
Serqet
5,275
1,055
10
2
0
94,772
0
W
Bellona
5,274
1,055
18
4
0
110,918
0
W
Terra
5,731
1,146
5
1
0
103,984
0
L
Medusa
4,739
948
5
1
0
65,418
0
W
Bacchus
5,481
1,096
3
1
0
105,641
0
L
Raijin
5,048
1,010
15
3
0
108,060
0
L
Guan Yu
4,695
939
4
1
0
94,177
0
L
Ao Kuang
4,630
926
3
1
0
100,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role