Player Matchup

Olorun
Olorun
Gold III
BanjoKazooted
Olorun
Gold III
Level 141
God Stats
1W - 6L
1,460 SR
Queue Stats
364W - 375L
1,547 MMR
Solo
Lancelot
Lancelot
Gold IV
MilkyColin
Lancelot
Gold IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 70L
1,552 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Rizelight
Jormungandr
Gold IV
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 52L
1,541 MMR
Solo
Hera
Hera
Gold IV
coratatouille
Hera
Gold IV
Level 91
God Stats
2W - 9L
1,341 SR
Queue Stats
26W - 32L
1,552 MMR
Solo
Mulan
Mulan
Bronze III
smoking monkey7
Mulan
Bronze III
Level 105
God Stats
1W - 1L
1,510 SR
Queue Stats
1W - 3L
1,546 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,462 SR
1,548 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,613 SR
1,548 MMR
Fenrir
Fenrir
Gold IV
Dragon_Uraraka
Fenrir
Gold IV
Level 158
God Stats
36W - 40L
1,589 SR
Queue Stats
157W - 150L
1,546 MMR
Party 1
Ix Chel
Ix Chel
Gold II
RogueNation
Ix Chel
Gold II
Level 154
God Stats
1W - 4L
1,337 SR
Queue Stats
167W - 167L
1,542 MMR
Solo
Ares
Ares
Silver I
SAilcP
Ares
Silver I
Level 69
God Stats
4W - 2L
1,730 SR
Queue Stats
56W - 50L
1,544 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
ig7_Jdm_
Sun Wukong
Gold I
Level 159
God Stats
196W - 183L
1,593 SR
Queue Stats
338W - 334L
1,571 MMR
Party 1
Skadi
Skadi
Gold II
jschneider414
Skadi
Gold II
Level 157
God Stats
11W - 4L
1,817 SR
Queue Stats
380W - 364L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,218
527
1,916
3,722
1,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lancelot
MilkyColin
Lancelot
5
0 / 1 / 0
3,659
457
430
2,869
912
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jormungandr
Rizelight
Jormungandr
6
0 / 4 / 0
4,163
520
1,935
7,485
4,699
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 2 / 0
5,292
662
2,680
3,561
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 3 / 0
4,155
519
3,478
8,363
4,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ArachneBacchusSusanoAthenaCharybdis

VS

Bans
HadesThanatosAo KuangAchillesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 5
5,066
633
3,760
6,963
2,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
RogueNation
Ix Chel
9
1 / 1 / 2
5,004
626
2,428
3,715
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ares
SAilcP
Ares
8
2 / 0 / 4
5,463
683
2,661
5,993
5,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
ig7_Jdm_
Sun Wukong
10
3 / 1 / 0
5,930
741
4,449
7,169
3,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
3 / 0 / 4
5,229
654
2,908
3,267
958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
12
12
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
3
0
5
5.5
L
Lancelot
MilkyColin
Lancelot
0
1
0
0
L
Jormungandr
Rizelight
Jormungandr
0
4
0
0
W
Ix Chel
RogueNation
Ix Chel
1
1
2
2
W
Ares
SAilcP
Ares
2
0
4
4
L
2
2
0
1
W
Sun Wukong
ig7_Jdm_
Sun Wukong
3
1
0
3
W
3
0
4
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,439
Damage
16,206
26,000
Taken
27,107
12,182
Mitigated
13,710
4,596
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,916
1,095
60
988
3,722
1,202
0
990
2,690
22,080
4,666
W
3,760
1,259
0
1,345
6,963
2,791
0
1,071
5,784
0
29,926
L
Lancelot
MilkyColin
Lancelot
430
192
0
1,268
2,869
912
0
41
2,828
0
8,680
L
Jormungandr
Rizelight
Jormungandr
1,935
846
0
864
7,485
4,699
0
2,867
4,468
16,949
326
W
Ix Chel
RogueNation
Ix Chel
2,428
87
551
1,084
3,715
1,190
0
1,481
2,169
29,153
0
W
Ares
SAilcP
Ares
2,661
0
0
1,874
5,993
5,037
426
2,533
3,460
15,466
1,211
L
2,680
863
0
150
3,561
1,101
0
854
2,595
29,743
1,171
W
Sun Wukong
ig7_Jdm_
Sun Wukong
4,449
1,121
0
2,484
7,169
3,734
0
121
6,529
0
44,920
W
2,908
739
0
730
3,267
958
230
791
2,476
0
40,382
L
3,478
620
0
1,266
8,363
4,268
0
0
8,363
0
26,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,487
Gold Earned
26,692
208
Minions Killed
266
0
Camps Cleared
0
713,917
Distance Traveled
854,220
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,218
527
55
7
0
150,087
0
W
Fenrir
5,066
633
47
6
0
198,020
1
L
Lancelot
3,659
457
19
2
0
85,215
0
L
Jormungandr
4,163
520
27
3
0
169,509
0
W
Ix Chel
5,004
626
63
8
0
167,782
1
W
Ares
5,463
683
20
3
0
169,127
0
L
Hera
5,292
662
73
9
0
164,857
2
W
Sun Wukong
5,930
741
74
9
0
164,243
1
W
Skadi
5,229
654
62
8
0
155,048
2
L
Mulan
4,155
519
34
4
0
144,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role