Player Matchup

Baron Samedi
Baron Samedi
Silver I
LTthaGoaT
Baron Samedi
Silver I
Level 124
God Stats
0W - 2L
1,436 SR
Queue Stats
30W - 41L
1,343 MMR
Solo
Cthulhu
Cthulhu
Silver I
SFN_Kennel
Cthulhu
Silver I
Level 64
God Stats
96W - 99L
1,487 SR
Queue Stats
194W - 245L
1,371 MMR
Solo
Artemis
Artemis
Gold IV
ganamancas
Artemis
Gold IV
Level 160
God Stats
9W - 9L
1,556 SR
Queue Stats
539W - 596L
1,420 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,493 SR
1,378 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 152
1,543 SR
1,383 MMR
Nike
Nike
Bronze III
AmericanJedi5
Nike
Bronze III
Level 102
God Stats
1W - 0L
1,461 SR
Queue Stats
2W - 9L
1,342 MMR
Solo
Chang'e
Chang'e
Gold III
creamy-load1
Chang'e
Gold III
Level 63
God Stats
5W - 3L
1,652 SR
Queue Stats
135W - 153L
1,410 MMR
Solo
Medusa
Medusa
Gold IV
poohone
Medusa
Gold IV
Level 291
God Stats
150W - 138L
1,516 SR
Queue Stats
766W - 881L
1,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LTthaGoaT
Baron Samedi
14
1 / 5 / 2
9,296
620
8,511
12,546
6,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cthulhu
SFN_Kennel
Cthulhu
17
1 / 5 / 3
10,668
711
10,795
17,516
12,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
ganamancas
Artemis
15
3 / 4 / 1
10,196
680
21,228
16,417
7,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KuzenboNe ZhaAchillesThothOdin

VS

Bans
HerculesAthenaKukulkanAresMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 8
11,247
750
10,863
16,303
13,222
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
creamy-load1
Chang'e
18
3 / 2 / 9
11,641
776
14,184
17,216
7,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
poohone
Medusa
17
6 / 1 / 6
11,576
772
12,791
16,007
7,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
14
14
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
Baron Samedi
LTthaGoaT
Baron Samedi
1
5
2
0.4
L
Cthulhu
SFN_Kennel
Cthulhu
1
5
3
0.5
W
Chang'e
creamy-load1
Chang'e
3
2
9
3.75
L
Artemis
ganamancas
Artemis
3
4
1
0.88
W
Medusa
poohone
Medusa
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,534
Damage
37,838
46,479
Taken
49,526
26,621
Mitigated
28,201
4,764
Healing
19,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,863
848
0
1,500
16,303
13,222
496
5,460
10,711
0
40,172
L
Baron Samedi
LTthaGoaT
Baron Samedi
8,511
535
637
2,628
12,546
6,671
251
4,033
8,263
29,491
983
L
Cthulhu
SFN_Kennel
Cthulhu
10,795
368
0
939
17,516
12,704
0
5,528
11,691
46,740
1,789
W
Chang'e
creamy-load1
Chang'e
14,184
431
6,224
9,472
17,216
7,779
663
6,163
10,805
51,056
749
L
Artemis
ganamancas
Artemis
21,228
4,902
0
560
16,417
7,246
661
3,843
12,455
0
55,624
W
Medusa
poohone
Medusa
12,791
3,624
0
2,652
16,007
7,200
2,172
6,710
9,207
0
48,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,160
Gold Earned
34,464
201
Minions Killed
188
0
Camps Cleared
0
837,129
Distance Traveled
952,288
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,247
750
42
3
0
312,605
0
L
Baron Samedi
9,296
620
42
3
0
258,622
2
L
Cthulhu
10,668
711
82
5
0
316,642
0
W
Chang'e
11,641
776
104
7
0
321,440
5
L
Artemis
10,196
680
77
5
0
261,865
3
W
Medusa
11,576
772
42
3
0
318,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role