Player Matchup

Ne Zha
Ne Zha
Gold II
AcedoggSuper
Ne Zha
Gold II
Level 232
God Stats
2W - 1L
1,533 SR
Queue Stats
102W - 91L
1,560 MMR
Party 1
Charon
Charon
Platinum V
HeaIer RoIe
Charon
Platinum V
Level 109
God Stats
18W - 16L
1,527 SR
Queue Stats
658W - 676L
1,647 MMR
Solo
Bellona
Bellona
Platinum V
SquirrelJonez
Bellona
Platinum V
Level 67
God Stats
5W - 2L
1,540 SR
Queue Stats
279W - 280L
1,651 MMR
Solo
Zeus
Zeus
Platinum III
barringer27
Zeus
Platinum III
Level 156
God Stats
9W - 6L
1,672 SR
Queue Stats
108W - 99L
1,759 MMR
Party 1
Olorun
Olorun
Gold II
ironmercs77
Olorun
Gold II
Level 118
God Stats
10W - 5L
1,699 SR
Queue Stats
100W - 101L
1,647 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,594 SR
1,653 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,474 SR
1,594 MMR
Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Gold II
Ganatos
Zhong Kui
Gold II
Level 148
God Stats
36W - 25L
1,832 SR
Queue Stats
140W - 135L
1,661 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
No36
Tsukuyomi
Platinum V
Level 106
God Stats
4W - 8L
1,451 SR
Queue Stats
253W - 248L
1,661 MMR
Solo
Bacchus
Bacchus
Gold I
ShioÑo
Bacchus
Gold I
Level 76
God Stats
3W - 7L
1,304 SR
Queue Stats
48W - 57L
1,504 MMR
Party 2
Xing Tian
Xing Tian
Gold III
SuperiorCactus
Xing Tian
Gold III
Level 154
God Stats
0W - 1L
1,282 SR
Queue Stats
37W - 37L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
3 / 1 / 0
5,040
630
4,539
7,213
2,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
8
1 / 0 / 0
4,557
570
3,286
4,840
3,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
8
0 / 0 / 0
4,975
622
2,867
6,872
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
1 / 0 / 3
5,066
633
4,561
3,302
939
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Olorun
7
0 / 0 / 0
4,009
501
1,843
4,081
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bans
ThothArachneSurtrCthulhu

VS

Bans
ThanatosKuzenboAthenaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 2 / 0
4,665
583
2,117
4,913
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Ganatos
Zhong Kui
9
0 / 1 / 0
4,693
587
3,525
4,872
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
No36
Tsukuyomi
8
0 / 2 / 1
4,214
527
3,856
7,440
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
ShioÑo
Bacchus
7
0 / 0 / 0
4,240
530
2,683
6,270
4,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xing Tian
SuperiorCactus
Xing Tian
5
0 / 0 / 0
3,718
465
1,721
4,720
2,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
1
1
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
W
Ne Zha
3
1
0
3
L
Zhong Kui
Ganatos
Zhong Kui
0
1
0
0
W
Charon
1
0
0
1
L
Tsukuyomi
No36
Tsukuyomi
0
2
1
0.25
L
Bacchus
ShioÑo
Bacchus
0
0
0
0
W
Bellona
0
0
0
0
L
Xing Tian
SuperiorCactus
Xing Tian
0
0
0
0
W
1
0
3
2.5
W
Olorun
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,096
Damage
13,902
26,308
Taken
28,215
12,065
Mitigated
13,823
11,352
Healing
10,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,117
150
0
280
4,913
1,152
0
1,658
3,255
26,305
0
W
Ne Zha
4,539
1,790
0
979
7,213
2,730
22
1,303
5,910
0
29,625
L
Zhong Kui
Ganatos
Zhong Kui
3,525
1,329
0
2,513
4,872
3,393
126
1,610
3,262
34,524
7,124
W
Charon
3,286
913
0
1,648
4,840
3,142
0
3,191
1,649
10,841
1,181
L
Tsukuyomi
No36
Tsukuyomi
3,856
938
0
3,673
7,440
2,383
0
2,086
5,354
0
22,498
L
Bacchus
ShioÑo
Bacchus
2,683
292
0
2,509
6,270
4,044
0
3,810
2,460
10,160
367
W
Bellona
2,867
1,056
0
5,104
6,872
3,769
0
2,223
4,649
0
35,156
L
Xing Tian
SuperiorCactus
Xing Tian
1,721
165
0
1,466
4,720
2,851
0
176
4,544
13,072
1,361
W
4,561
639
0
1,494
3,302
939
0
973
2,329
34,341
386
W
Olorun
1,843
603
160
1,967
4,081
1,485
0
1,998
2,083
25,850
1,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,647
Gold Earned
21,530
230
Minions Killed
199
0
Camps Cleared
0
802,416
Distance Traveled
758,152
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,665
583
61
8
0
161,873
2
W
Ne Zha
5,040
630
48
6
0
195,829
0
L
Zhong Kui
4,693
587
72
9
0
134,668
0
W
Charon
4,557
570
20
3
0
146,823
2
L
Tsukuyomi
4,214
527
41
5
0
207,145
0
L
Bacchus
4,240
530
11
1
0
169,129
5
W
Bellona
4,975
622
55
7
0
170,091
0
L
Xing Tian
3,718
465
14
2
0
85,337
1
W
Zeus
5,066
633
62
8
0
158,479
0
W
Olorun
4,009
501
45
6
0
131,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role