Player Matchup

Kuzenbo
Kuzenbo
FK2N17
Kuzenbo
Level 128
God Stats
14W - 15L
1,462 SR
Queue Stats
42W - 44L
1,490 Elo+
Party 2
Eset
Eset
MiniMachine16
Eset
Level 121
God Stats
4W - 0L
1,407 SR
Queue Stats
34W - 32L
1,505 Elo+
Party 2
Hun Batz
Hun Batz
Ownedmushroom58
Hun Batz
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 9L
1,649 Elo+
Party 2
Team Averages
Level 105
1,456 SR
1,548 Elo+

VS

Team Averages
Level 44
1,500 SR
1,367 Elo+
Sun Wukong
Sun Wukong
ESNIKE
Sun Wukong
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 5L
1,300 Elo+
Party 1
Hachiman
Hachiman
KingPochacco
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Janus
Janus
TheRealProdigee
Janus
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 4L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FK2N17
Kuzenbo
13
3 / 1 / 4
7,225
723
5,902
11,361
12,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 1 / 8
8,283
828
12,741
6,551
2,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
12
5 / 2 / 6
8,109
811
6,367
8,885
4,445
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ESNIKE
Sun Wukong
10
1 / 3 / 2
6,553
655
8,024
12,401
11,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
KingPochacco
Hachiman
11
0 / 5 / 2
6,034
603
5,301
8,366
2,844
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 0
7,251
725
5,814
8,482
3,146
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
4
4
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ESNIKE
Sun Wukong
1
3
2
0.67
W
Kuzenbo
FK2N17
Kuzenbo
3
1
4
5
L
Hachiman
KingPochacco
Hachiman
0
5
2
0.2
W
5
1
8
9
W
Hun Batz
5
2
6
4
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,010
Damage
19,139
26,797
Taken
29,249
19,722
Mitigated
17,186
3,561
Healing
2,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ESNIKE
Sun Wukong
8,024
1,611
0
1,698
12,401
11,196
0
6,538
5,483
0
21,870
W
Kuzenbo
FK2N17
Kuzenbo
5,902
2,095
0
1,052
11,361
12,601
122
2,982
8,001
13,658
428
L
Hachiman
KingPochacco
Hachiman
5,301
3,381
0
267
8,366
2,844
137
4,786
3,354
0
12,889
W
12,741
971
114
1,303
6,551
2,676
0
1,205
5,162
37,561
0
W
Hun Batz
6,367
1,701
0
1,092
8,885
4,445
0
1,413
7,106
0
25,708
L
5,814
800
0
440
8,482
3,146
105
6,424
1,856
22,021
986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,617
Gold Earned
19,838
118
Minions Killed
100
0
Camps Cleared
0
558,070
Distance Traveled
461,526
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,553
655
31
3
0
189,879
0
W
Kuzenbo
7,225
723
16
2
0
187,916
0
L
Hachiman
6,034
603
17
2
0
127,296
0
W
Eset
8,283
828
63
6
0
172,941
0
W
Hun Batz
8,109
811
39
4
0
197,213
0
L
Janus
7,251
725
52
5
0
144,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role