Player Matchup

Olorun
Olorun
Dababygaming656
Olorun
Level 56
God Stats
10W - 8L
1,628 SR
Queue Stats
105W - 114L
1,401 Elo+
Party 1
Chronos
Chronos
MrsZuedo
Chronos
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,551 Elo+
Solo
Nemesis
Nemesis
TurtleJunki
Nemesis
Level 90
God Stats
29W - 22L
1,608 SR
Queue Stats
209W - 190L
1,439 Elo+
Solo
Sylvanus
Sylvanus
XJrufenerX
Sylvanus
Level 75
God Stats
29W - 27L
1,493 SR
Queue Stats
550W - 522L
1,467 Elo+
Solo
Aphrodite
Aphrodite
XxSkinnyMidarixX
Aphrodite
Level 41
God Stats
31W - 32L
1,591 SR
Queue Stats
229W - 228L
1,452 Elo+
Party 1
Team Averages
Level 73
1,564 SR
1,462 Elo+

VS

Team Averages
Level 125
1,566 SR
1,475 Elo+
Sol
Sol
 
Sol
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
MarlonZatara
Bastet
Level 127
God Stats
12W - 6L
1,883 SR
Queue Stats
364W - 340L
1,535 Elo+
Solo
Hou Yi
Hou Yi
MiaYinuo
Hou Yi
Level 85
God Stats
104W - 127L
1,448 SR
Queue Stats
461W - 454L
1,442 Elo+
Solo
Horus
Horus
SpawnOfHades13
Horus
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
242W - 261L
1,407 Elo+
Solo
Kuzenbo
Kuzenbo
ops Vengeance
Kuzenbo
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
171W - 158L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
5,846
487
7,753
9,885
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
MrsZuedo
Chronos
10
0 / 5 / 2
5,893
491
2,996
7,721
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
TurtleJunki
Nemesis
11
2 / 1 / 0
6,320
527
5,529
10,923
4,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sylvanus
XJrufenerX
Sylvanus
3
0 / 1 / 0
4,238
353
637
1,797
676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
11
0 / 1 / 1
6,356
530
3,639
10,649
6,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 1 / 1
7,665
639
3,754
4,897
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
14
2 / 1 / 1
7,174
598
5,702
11,862
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
MiaYinuo
Hou Yi
12
1 / 1 / 0
6,049
504
5,622
8,027
3,123
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 2
7,966
664
2,834
5,650
2,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kuzenbo
11
1 / 0 / 1
5,858
488
6,191
10,901
12,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
9
9
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
1
4.5
L
1
1
0
1
W
Bastet
2
1
1
2.5
W
Hou Yi
MiaYinuo
Hou Yi
1
1
0
1
L
Chronos
MrsZuedo
Chronos
0
5
2
0.2
W
1
0
2
2
L
Nemesis
TurtleJunki
Nemesis
2
1
0
2
L
Sylvanus
XJrufenerX
Sylvanus
0
1
0
0
L
Aphrodite
0
1
1
0.5
W
Kuzenbo
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,554
Damage
24,103
40,975
Taken
41,337
18,672
Mitigated
25,051
15,915
Healing
19,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,754
752
0
1,811
4,897
1,620
825
1,398
3,297
44,469
3,319
L
7,753
4,305
299
1,783
9,885
4,901
306
3,268
6,617
53,948
502
W
Bastet
5,702
1,255
0
7,029
11,862
4,798
17
1,421
10,343
0
64,917
W
Hou Yi
MiaYinuo
Hou Yi
5,622
2,707
274
4,013
8,027
3,123
0
3,307
4,720
0
56,118
L
Chronos
MrsZuedo
Chronos
2,996
448
0
1,499
7,721
2,478
0
2,400
4,975
31,613
0
W
2,834
1,216
0
3,296
5,650
2,615
0
995
4,615
0
50,449
L
Nemesis
TurtleJunki
Nemesis
5,529
1,809
0
2,769
10,923
4,509
0
1,809
8,958
0
41,618
L
Sylvanus
XJrufenerX
Sylvanus
637
322
0
679
1,797
676
0
0
1,797
5,273
2,270
L
Aphrodite
3,639
1,360
3,510
5,376
10,649
6,108
170
1,893
8,756
29,240
1,669
W
Kuzenbo
6,191
2,072
0
3,241
10,901
12,895
0
7,056
3,845
20,555
667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,653
Gold Earned
34,712
277
Minions Killed
382
0
Camps Cleared
0
1,004,660
Distance Traveled
1,188,090
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,665
639
98
8
0
227,555
2
L
Olorun
5,846
487
87
7
0
221,088
0
W
Bastet
7,174
598
88
7
0
242,238
0
W
Hou Yi
6,049
504
74
6
0
226,359
0
L
Chronos
5,893
491
59
5
0
221,131
0
W
Horus
7,966
664
92
8
0
230,653
0
L
Nemesis
6,320
527
70
6
0
293,297
3
L
Sylvanus
4,238
353
13
1
0
36,942
0
L
Aphrodite
6,356
530
48
4
0
232,202
4
W
Kuzenbo
5,858
488
30
3
0
261,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role