Player Matchup

Guan Yu
Guan Yu
DemonicAchilles
Guan Yu
Level 162
God Stats
3W - 7L
1,534 SR
Queue Stats
192W - 177L
1,563 Elo+
Party 1
Da Ji
Da Ji
NateDiddlyD
Da Ji
Level 146
God Stats
2W - 0L
1,888 SR
Queue Stats
46W - 19L
1,624 Elo+
Party 2
Rama
Rama
Regireaper
Rama
Level 109
God Stats
5W - 1L
1,698 SR
Queue Stats
28W - 8L
1,706 Elo+
Party 2
Nu Wa
Nu Wa
RinAlbion
Nu Wa
Level 68
God Stats
121W - 90L
1,582 SR
Queue Stats
174W - 156L
1,578 Elo+
Party 1
Ymir
Ymir
Yoyo458
Ymir
Level 43
God Stats
5W - 0L
1,884 SR
Queue Stats
51W - 52L
1,489 Elo+
Solo
Team Averages
Level 106
1,717 SR
1,592 Elo+

VS

Team Averages
Level 147
1,527 SR
1,496 Elo+
Mulan
Mulan
DonkeyTeeth15
Mulan
Level 124
God Stats
20W - 16L
1,615 SR
Queue Stats
63W - 51L
1,523 Elo+
Solo
Olorun
Olorun
Luigi_TheSnowman
Olorun
Level 147
God Stats
1W - 1L
1,714 SR
Queue Stats
82W - 90L
1,491 Elo+
Solo
Athena
Athena
Mochi-Moch_Panda
Athena
Level 189
God Stats
11W - 8L
1,377 SR
Queue Stats
222W - 167L
1,429 Elo+
Solo
Susano
Susano
Oshino Ougi7693
Susano
Level 148
God Stats
10W - 20L
1,358 SR
Queue Stats
1,030W - 1,109L
1,511 Elo+
Solo
Nu Wa
Nu Wa
recorrido
Nu Wa
Level 126
God Stats
52W - 38L
1,574 SR
Queue Stats
206W - 214L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
6,514
1,303
5,313
4,411
3,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 3 / 4
6,250
1,250
8,191
6,042
3,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
3 / 1 / 6
6,773
1,355
6,925
4,246
2,130
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
RinAlbion
Nu Wa
11
1 / 0 / 7
6,446
1,289
5,613
880
276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
Yoyo458
Ymir
11
3 / 1 / 6
6,884
1,377
4,348
6,905
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

398

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
6,269
1,254
6,606
10,529
7,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 4 / 3
6,046
1,209
5,474
6,704
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 3
6,052
1,210
3,552
9,851
8,428
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 1 / 4
6,099
1,220
4,167
7,260
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
recorrido
Nu Wa
9
0 / 0 / 0
5,009
1,002
0
217
90

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
10
Kills
5
5
Deaths
10
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
L
2
4
3
0.88
L
1
4
3
0.63
L
1
1
3
2.5
W
2
3
4
1.33
L
1
1
4
3
W
3
1
6
6
W
Nu Wa
RinAlbion
Nu Wa
1
0
7
4.5
W
Ymir
Yoyo458
Ymir
3
1
6
6
L
Nu Wa
recorrido
Nu Wa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,390
Damage
19,799
22,484
Taken
34,561
15,625
Mitigated
21,916
6,501
Healing
2,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,313
716
2,339
3,160
4,411
3,436
0
1,267
3,055
0
12,057
L
6,606
975
0
1,657
10,529
7,591
0
2,743
7,786
0
15,507
L
5,474
2,455
404
915
6,704
2,875
0
2,038
4,666
17,064
536
L
3,552
984
0
0
9,851
8,428
0
4,001
5,850
15,953
0
W
8,191
1,954
0
69
6,042
3,302
0
2,328
3,557
0
12,548
L
4,167
308
0
0
7,260
2,932
0
957
6,303
0
10,059
W
6,925
5,640
0
251
4,246
2,130
0
1,658
2,588
0
17,167
W
Nu Wa
RinAlbion
Nu Wa
5,613
2,236
0
0
880
276
0
180
665
20,875
486
W
Ymir
Yoyo458
Ymir
4,348
1,109
0
682
6,905
6,481
0
3,465
3,194
5,996
0
L
Nu Wa
recorrido
Nu Wa
0
0
0
0
217
90
0
217
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,867
Gold Earned
29,475
91
Minions Killed
85
6
Camps Cleared
3
488,181
Distance Traveled
384,987
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,514
1,303
17
3
0
124,513
3
L
Mulan
6,269
1,254
17
3
2
97,717
0
L
Olorun
6,046
1,209
30
6
1
83,341
0
L
Athena
6,052
1,210
23
5
0
97,422
0
W
Da Ji
6,250
1,250
6
1
1
78,736
0
L
Susano
6,099
1,220
15
3
0
106,507
0
W
Rama
6,773
1,355
28
6
2
93,220
0
W
Nu Wa
6,446
1,289
32
6
2
98,474
0
W
Ymir
6,884
1,377
8
2
1
93,238
0
L
Nu Wa
5,009
1,002
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role