Player Matchup

Hachiman
Hachiman
ElOnePieceExiste
Hachiman
Level 149
God Stats
8W - 10L
1,515 SR
Queue Stats
52W - 53L
1,482 Elo+
Solo
Ymir
Ymir
ROK INTENSITYz
Ymir
Level 35
God Stats
5W - 2L
1,606 SR
Queue Stats
28W - 28L
1,431 Elo+
Solo
Arachne
Arachne
cozac666
Arachne
Level 109
God Stats
89W - 59L
1,676 SR
Queue Stats
139W - 140L
1,545 Elo+
Solo
Gilgamesh
Gilgamesh
hunt8152
Gilgamesh
Level 126
God Stats
10W - 12L
1,492 SR
Queue Stats
92W - 77L
1,522 Elo+
Solo
Vulcan
Vulcan
mvppah
Vulcan
Level 128
God Stats
3W - 1L
1,951 SR
Queue Stats
71W - 71L
1,546 Elo+
Solo
Team Averages
Level 109
1,648 SR
1,505 Elo+

VS

Team Averages
Level 116
1,599 SR
1,469 Elo+
Morgan Le Fay
Morgan Le Fay
EngrΩved
Morgan Le Fay
Level 65
God Stats
3W - 3L
1,426 SR
Queue Stats
13W - 17L
1,419 Elo+
Solo
Neith
Neith
Flash CBW
Neith
Level 121
God Stats
32W - 20L
1,608 SR
Queue Stats
115W - 110L
1,501 Elo+
Party 1
Artio
Artio
GruntCBW
Artio
Level 146
God Stats
65W - 49L
1,579 SR
Queue Stats
172W - 167L
1,496 Elo+
Party 1
Osiris
Osiris
SundayMoneyCBW
Osiris
Level 159
God Stats
8W - 5L
1,880 SR
Queue Stats
177W - 173L
1,529 Elo+
Party 1
Da Ji
Da Ji
youngmoneycbw
Da Ji
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,223
445
5,467
8,525
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 0
6,089
435
2,391
12,330
10,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Arachne
cozac666
Arachne
8
0 / 3 / 0
5,467
391
2,995
11,273
4,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Gilgamesh
hunt8152
Gilgamesh
13
0 / 1 / 1
7,463
533
9,688
16,511
17,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
mvppah
Vulcan
14
3 / 0 / 0
8,148
582
6,880
5,418
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EngrΩved
Morgan Le Fay
13
0 / 2 / 1
7,369
526
3,736
5,557
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Flash CBW
Neith
12
1 / 0 / 1
6,653
475
11,475
8,093
3,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
GruntCBW
Artio
12
1 / 0 / 0
7,061
504
4,630
9,286
7,010
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

13
1 / 1 / 1
7,858
561
7,761
12,445
15,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

14
1 / 0 / 2
7,046
503
4,405
12,358
5,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
4
4
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Morgan Le Fay
EngrΩved
Morgan Le Fay
0
2
1
0.25
W
Neith
Flash CBW
Neith
1
0
1
1.5
W
Artio
GruntCBW
Artio
1
0
0
1
L
0
0
0
0
W
1
1
1
1.5
L
Arachne
cozac666
Arachne
0
3
0
0
L
Gilgamesh
hunt8152
Gilgamesh
0
1
1
0.5
L
Vulcan
mvppah
Vulcan
3
0
0
3
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,421
Damage
32,007
54,057
Taken
47,739
37,292
Mitigated
33,747
16,494
Healing
13,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,467
2,448
0
4,718
8,525
3,150
0
1,970
6,555
0
55,713
W
Morgan Le Fay
EngrΩved
Morgan Le Fay
3,736
290
0
540
5,557
1,913
66
3,277
2,140
55,822
0
W
Neith
Flash CBW
Neith
11,475
3,475
0
1,806
8,093
3,289
1,420
577
7,516
0
76,373
W
Artio
GruntCBW
Artio
4,630
344
2,759
3,718
9,286
7,010
155
1,814
7,472
18,425
0
L
2,391
108
89
3,544
12,330
10,261
0
2,048
10,282
29,101
0
W
7,761
3,866
0
2,739
12,445
15,838
0
703
11,702
0
58,513
L
Arachne
cozac666
Arachne
2,995
1,898
0
3,027
11,273
4,471
0
998
10,275
0
32,425
L
Gilgamesh
hunt8152
Gilgamesh
9,688
3,241
0
4,416
16,511
17,217
0
858
15,653
0
64,727
L
Vulcan
mvppah
Vulcan
6,880
48
0
700
5,418
2,193
34
2,492
2,926
64,378
1,558
W
4,405
1,024
0
1,627
12,358
5,697
0
2,452
9,765
0
69,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,390
Gold Earned
35,987
413
Minions Killed
471
0
Camps Cleared
0
1,234,678
Distance Traveled
1,408,470
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,223
445
87
6
0
224,056
0
W
Morgan Le Fay
7,369
526
111
8
0
279,164
0
W
Neith
6,653
475
125
9
0
255,776
0
W
Artio
7,061
504
15
1
0
298,619
3
L
Ymir
6,089
435
43
3
0
205,312
0
W
Osiris
7,858
561
114
8
0
243,674
1
L
Arachne
5,467
391
53
4
0
263,244
0
L
Gilgamesh
7,463
533
112
8
0
271,368
0
L
Vulcan
8,148
582
118
8
0
270,698
1
W
Da Ji
7,046
503
106
8
0
331,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role