Player Matchup

Cthulhu
Cthulhu
Silver I
AlphaxMihawk
Cthulhu
Silver I
Level 126
God Stats
5W - 6L
1,501 SR
Queue Stats
95W - 105L
1,190 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
CrazyGman
Danzaburou
Gold IV
Level 149
God Stats
0W - 2L
1,656 SR
Queue Stats
132W - 134L
1,427 MMR
Solo
Thor
Thor
Gold II
itz_Palkia_
Thor
Gold II
Level 121
God Stats
1W - 1L
1,338 SR
Queue Stats
104W - 108L
1,426 MMR
Party 1
Sobek
Sobek
Bronze III
zEliteSPECIAL
Sobek
Bronze III
Level 67
God Stats
0W - 2L
1,277 SR
Queue Stats
9W - 14L
1,384 MMR
Solo
Thoth
Thoth
Gold IV
zell181
Thoth
Gold IV
Level 154
God Stats
3W - 8L
1,336 SR
Queue Stats
302W - 307L
1,386 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,421 SR
1,363 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,565 SR
1,423 MMR
Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Platinum V
 
Nemesis
Platinum V
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold V
Jeanboby
Terra
Gold V
Level 136
God Stats
10W - 8L
1,601 SR
Queue Stats
32W - 34L
1,434 MMR
Solo
Olorun
Olorun
Gold IV
Kbranno
Olorun
Gold IV
Level 140
God Stats
1W - 1L
1,690 SR
Queue Stats
191W - 201L
1,374 MMR
Party 2
Vulcan
Vulcan
Gold IV
obermenzing81247
Vulcan
Gold IV
Level 162
God Stats
9W - 13L
1,532 SR
Queue Stats
255W - 254L
1,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlphaxMihawk
Cthulhu
11
0 / 4 / 1
6,631
474
6,706
14,741
12,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
CrazyGman
Danzaburou
12
0 / 1 / 0
7,044
503
9,189
11,208
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 6 / 0
6,446
460
4,577
16,192
6,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 1
5,883
420
5,915
17,590
13,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
zell181
Thoth
12
0 / 3 / 1
6,452
461
4,517
6,803
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SusanoVamanaGaneshaBastet

VS

Bans
ThanatosAwilixCliodhnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
2 / 1 / 5
9,148
653
6,239
12,177
9,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
 
Nemesis
16
6 / 2 / 3
8,897
636
8,715
13,131
6,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Terra
Jeanboby
Terra
12
1 / 0 / 8
7,705
550
5,189
10,541
9,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Olorun
Kbranno
Olorun
14
7 / 0 / 3
8,641
617
14,546
12,210
5,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 0 / 5
8,552
611
14,095
7,417
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
17
17
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
5
4.5
W
Nemesis
 
Nemesis
6
2
3
3.75
L
Cthulhu
AlphaxMihawk
Cthulhu
0
4
1
0.13
L
Danzaburou
CrazyGman
Danzaburou
0
1
0
0
W
Terra
Jeanboby
Terra
1
0
8
5
W
Olorun
Kbranno
Olorun
7
0
3
8.5
L
2
6
0
0.33
W
1
0
5
3.5
L
0
3
1
0.17
L
Thoth
zell181
Thoth
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,904
Damage
48,784
66,534
Taken
55,476
38,302
Mitigated
33,827
21,567
Healing
23,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,239
1,807
0
2,986
12,177
9,388
364
3,416
8,761
0
67,995
W
Nemesis
 
Nemesis
8,715
5,179
0
3,868
13,131
6,438
1,236
1,507
11,624
0
86,642
L
Cthulhu
AlphaxMihawk
Cthulhu
6,706
867
251
4,222
14,741
12,740
0
4,325
10,298
49,570
2,689
L
Danzaburou
CrazyGman
Danzaburou
9,189
4,498
0
6,240
11,208
4,295
0
6,617
4,469
0
65,885
W
Terra
Jeanboby
Terra
5,189
291
1,896
4,329
10,541
9,245
765
4,602
5,939
27,239
0
W
Olorun
Kbranno
Olorun
14,546
8,294
740
6,980
12,210
5,530
2,734
4,945
7,265
53,336
5,200
L
4,577
694
0
3,988
16,192
6,029
0
5,674
10,285
0
43,800
W
14,095
204
0
2,208
7,417
3,226
1,596
2,266
5,151
63,900
3,217
L
5,915
496
0
6,284
17,590
13,212
0
11,861
5,558
20,420
607
L
Thoth
zell181
Thoth
4,517
51
0
582
6,803
2,026
0
3,443
3,207
49,811
1,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,456
Gold Earned
42,943
370
Minions Killed
479
0
Camps Cleared
0
1,355,207
Distance Traveled
1,569,336
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,148
653
121
9
0
298,291
0
W
Nemesis
8,897
636
124
9
0
324,603
0
L
Cthulhu
6,631
474
91
7
0
268,961
4
L
Danzaburou
7,044
503
110
8
0
259,792
4
W
Terra
7,705
550
27
2
0
323,843
0
W
Olorun
8,641
617
97
7
0
279,972
1
L
Thor
6,446
460
71
5
0
275,289
0
W
Vulcan
8,552
611
110
8
0
342,627
3
L
Sobek
5,883
420
15
1
0
297,673
2
L
Thoth
6,452
461
83
6
0
253,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role