Player Matchup

Merlin
Merlin
 
Merlin
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
LittleTea
Poseidon
Level 95
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 139L
1,529 Elo+
Solo
Da Ji
Da Ji
MeMeBigBoy
Da Ji
Level 188
God Stats
1W - 4L
1,459 SR
Queue Stats
173W - 109L
1,633 Elo+
Solo
Yu Huang
Yu Huang
fluctuatio
Yu Huang
Level 125
God Stats
2W - 1L
1,832 SR
Queue Stats
69W - 38L
1,652 Elo+
Solo
Sylvanus
Sylvanus
martinicastro
Sylvanus
Level 158
God Stats
3W - 3L
1,826 SR
Queue Stats
215W - 127L
1,601 Elo+
Solo
Team Averages
Level 156
1,623 SR
1,583 Elo+

VS

Team Averages
Level 127
1,488 SR
1,589 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hairy2nips
Ah Muzen Cab
Level 140
God Stats
4W - 10L
1,342 SR
Queue Stats
289W - 261L
1,558 Elo+
Party 1
Nu Wa
Nu Wa
IamScythed
Nu Wa
Level 160
God Stats
3W - 2L
1,226 SR
Queue Stats
245W - 221L
1,543 Elo+
Party 1
Vamana
Vamana
Zoliee
Vamana
Level 179
God Stats
4W - 0L
1,992 SR
Queue Stats
489W - 204L
1,826 Elo+
Party 1
Atlas
Atlas
ZullSaR
Atlas
Level 89
God Stats
6W - 11L
1,379 SR
Queue Stats
251W - 238L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 1 / 1
9,120
912
15,609
6,117
2,646
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
LittleTea
Poseidon
14
2 / 3 / 5
8,083
808
8,263
7,025
2,750
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
11
0 / 4 / 5
6,747
675
7,755
10,942
6,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
fluctuatio
Yu Huang
13
1 / 2 / 7
7,546
755
8,634
7,191
2,827
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
martinicastro
Sylvanus
11
0 / 4 / 7
6,982
698
5,493
13,497
12,916
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
1 / 1 / 7
8,742
874
2,695
14,677
8,780
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ah Muzen Cab
Hairy2nips
Ah Muzen Cab
15
2 / 1 / 8
8,680
868
9,603
8,919
4,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Nu Wa
15
1 / 1 / 8
8,526
853
8,344
7,446
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Zoliee
Vamana
15
8 / 3 / 6
9,340
934
12,464
15,509
17,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
ZullSaR
Atlas
14
2 / 2 / 11
8,487
849
9,923
13,898
15,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
54
8
Kills
14
14
Deaths
8
25
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
1
1
5.5
W
Guan Yu
 
Guan Yu
1
1
7
4.5
W
Ah Muzen Cab
Hairy2nips
Ah Muzen Cab
2
1
8
6
W
Nu Wa
1
1
8
5
L
Poseidon
LittleTea
Poseidon
2
3
5
1.5
L
Da Ji
0
4
5
0.63
W
Vamana
Zoliee
Vamana
8
3
6
3.67
W
Atlas
ZullSaR
Atlas
2
2
11
3.75
L
Yu Huang
fluctuatio
Yu Huang
1
2
7
2.25
L
Sylvanus
martinicastro
Sylvanus
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,754
Damage
43,029
44,772
Taken
60,449
27,268
Mitigated
49,219
15,287
Healing
31,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,609
435
0
500
6,117
2,646
0
2,798
2,912
44,313
0
W
Guan Yu
 
Guan Yu
2,695
212
14,756
8,915
14,677
8,780
375
11,378
3,299
0
6,198
W
Ah Muzen Cab
Hairy2nips
Ah Muzen Cab
9,603
1,793
474
960
8,919
4,066
2,057
5,391
3,514
0
25,433
W
Nu Wa
8,344
1,115
644
870
7,446
3,170
955
4,284
3,155
20,338
1,426
L
Poseidon
LittleTea
Poseidon
8,263
749
1,215
675
7,025
2,750
0
3,292
3,462
23,907
583
L
Da Ji
7,755
723
1,152
958
10,942
6,129
0
2,823
7,582
0
9,971
W
Vamana
Zoliee
Vamana
12,464
4,245
0
2,208
15,509
17,411
63
7,907
7,579
0
20,680
W
Atlas
ZullSaR
Atlas
9,923
2,636
423
2,533
13,898
15,792
294
8,675
5,217
18,425
0
L
Yu Huang
fluctuatio
Yu Huang
8,634
945
303
657
7,191
2,827
0
2,875
3,836
18,572
0
L
Sylvanus
martinicastro
Sylvanus
5,493
319
5,680
4,147
13,497
12,916
0
4,971
7,919
6,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,478
Gold Earned
43,775
139
Minions Killed
140
0
Camps Cleared
0
1,005,037
Distance Traveled
1,149,878
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,120
912
57
6
0
196,180
0
W
Guan Yu
8,742
874
9
1
0
256,265
0
W
Ah Muzen Cab
8,680
868
50
5
0
245,760
1
W
Nu Wa
8,526
853
37
4
0
225,223
1
L
Poseidon
8,083
808
36
4
0
202,338
0
L
Da Ji
6,747
675
8
1
0
220,221
0
W
Vamana
9,340
934
24
2
0
208,626
0
W
Atlas
8,487
849
20
2
0
214,004
1
L
Yu Huang
7,546
755
30
3
0
200,914
0
L
Sylvanus
6,982
698
8
1
0
185,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role