Player Matchup

Jormungandr
Jormungandr
Andmodeus
Jormungandr
Level 108
God Stats
8W - 6L
1,705 SR
Queue Stats
99W - 86L
1,543 Elo+
Party 2
Anubis
Anubis
CourtyIsFat
Anubis
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 23L
1,325 Elo+
Party 3
Pele
Pele
Cyskow
Pele
Level 46
God Stats
10W - 14L
1,671 SR
Queue Stats
12W - 19L
1,455 Elo+
Party 2
Hachiman
Hachiman
Fihiv123
Hachiman
Level 84
God Stats
5W - 6L
1,557 SR
Queue Stats
99W - 86L
1,543 Elo+
Party 2
Bellona
Bellona
xCourtyyy
Bellona
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 56L
1,488 Elo+
Party 3
Team Averages
Level 67
1,587 SR
1,471 Elo+

VS

Team Averages
Level 125
1,573 SR
1,465 Elo+
Kuzenbo
Kuzenbo
IIStrucnjakII
Kuzenbo
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
362W - 348L
1,461 Elo+
Party 1
Arachne
Arachne
Jendrinjo
Arachne
Level 145
God Stats
53W - 30L
1,488 SR
Queue Stats
323W - 304L
1,524 Elo+
Party 1
Terra
Terra
Robit5611
Terra
Level 147
God Stats
37W - 23L
1,435 SR
Queue Stats
308W - 309L
1,456 Elo+
Party 1
Baron Samedi
Baron Samedi
educateddonkey25
Baron Samedi
Level 36
God Stats
6W - 1L
1,700 SR
Queue Stats
58W - 60L
1,449 Elo+
Solo
Nut
Nut
klako1977
Nut
Level 147
God Stats
2W - 0L
1,739 SR
Queue Stats
57W - 64L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Andmodeus
Jormungandr
9
1 / 0 / 3
5,968
497
6,279
8,965
6,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
11
1 / 5 / 0
6,461
538
5,943
9,894
5,122
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Pele
Cyskow
Pele
10
0 / 2 / 3
5,542
462
3,599
9,926
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
Fihiv123
Hachiman
10
3 / 2 / 1
5,814
485
6,357
6,592
2,443
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
xCourtyyy
Bellona
11
0 / 1 / 1
5,955
496
4,454
12,079
8,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
10
0 / 0 / 2
6,488
541
6,129
8,720
8,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
Jendrinjo
Arachne
13
7 / 0 / 2
7,292
608
6,291
9,330
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Terra
Robit5611
Terra
13
0 / 1 / 1
7,352
613
8,074
10,133
9,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
educateddonkey25
Baron Samedi
14
3 / 0 / 3
7,463
622
7,000
7,465
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 0
5,512
459
2,173
10,250
4,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
5
Kills
10
10
Deaths
5
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Andmodeus
Jormungandr
1
0
3
2.5
L
Anubis
1
5
0
0.2
L
Pele
Cyskow
Pele
0
2
3
0.75
L
Hachiman
Fihiv123
Hachiman
3
2
1
1.75
W
Kuzenbo
0
0
2
1
W
Arachne
Jendrinjo
Arachne
7
0
2
8
W
Terra
Robit5611
Terra
0
1
1
0.5
W
Baron Samedi
educateddonkey25
Baron Samedi
3
0
3
4.5
W
0
4
0
0
L
Bellona
xCourtyyy
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,632
Damage
29,667
47,456
Taken
45,898
27,340
Mitigated
30,050
14,301
Healing
19,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Andmodeus
Jormungandr
6,279
1,826
0
1,979
8,965
6,974
0
2,358
6,607
27,144
0
L
Anubis
5,943
99
0
3,485
9,894
5,122
0
5,919
3,975
51,887
0
L
Pele
Cyskow
Pele
3,599
832
0
1,553
9,926
4,068
0
2,170
7,756
0
42,153
L
Hachiman
Fihiv123
Hachiman
6,357
3,293
0
2,735
6,592
2,443
0
3,306
3,286
0
37,341
W
Kuzenbo
6,129
2,458
0
2,392
8,720
8,566
0
2,193
6,527
27,731
3,546
W
Arachne
Jendrinjo
Arachne
6,291
4,962
0
4,542
9,330
3,970
0
1,756
7,574
0
50,934
W
Terra
Robit5611
Terra
8,074
2,292
40
5,906
10,133
9,765
0
223
9,910
42,885
15,024
W
Baron Samedi
educateddonkey25
Baron Samedi
7,000
409
47
2,853
7,465
3,625
0
4,404
3,061
52,833
2,071
W
2,173
1,349
0
3,637
10,250
4,124
0
3,646
6,604
0
42,091
L
Bellona
xCourtyyy
Bellona
4,454
2,866
0
4,549
12,079
8,733
0
6,048
6,031
0
42,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,740
Gold Earned
34,107
339
Minions Killed
377
0
Camps Cleared
0
1,181,884
Distance Traveled
1,191,772
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,968
497
40
3
0
245,306
6
L
Anubis
6,461
538
96
8
0
201,039
0
L
Pele
5,542
462
65
5
0
281,282
0
L
Hachiman
5,814
485
58
5
0
245,273
0
W
Kuzenbo
6,488
541
27
2
0
243,919
4
W
Arachne
7,292
608
76
6
0
265,126
0
W
Terra
7,352
613
102
9
0
227,421
0
W
Baron Samedi
7,463
622
92
8
0
244,385
0
W
Nut
5,512
459
80
7
0
210,921
0
L
Bellona
5,955
496
80
7
0
208,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role