Player Matchup

Achilles
Achilles
Gold I
Healbeartoe
Achilles
Gold I
Level 140
God Stats
37W - 33L
1,681 SR
Queue Stats
363W - 356L
1,382 MMR
Party 1
Hou Yi
Hou Yi
Platinum II
Wiseninjawolf
Hou Yi
Platinum II
Level 156
God Stats
55W - 36L
1,710 SR
Queue Stats
236W - 206L
1,678 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
colombianfury5
Kuzenbo
Platinum I
Level 183
God Stats
52W - 35L
1,563 SR
Queue Stats
119W - 117L
1,698 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 160
1,652 SR
1,586 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,644 SR
1,496 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
AimAssistDoWork
Arachne
Gold IV
Level 120
God Stats
79W - 54L
1,644 SR
Queue Stats
244W - 269L
1,498 MMR
Solo
Odin
Odin
Bronze III
RoyalDrinker
Odin
Bronze III
Level 135
God Stats
0W - 1L
1,788 SR
Queue Stats
1W - 4L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Healbeartoe
Achilles
7
0 / 2 / 4
4,820
803
1,917
4,891
3,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
2 / 0 / 2
5,576
929
2,029
2,231
703
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 0 / 2
5,482
914
1,285
4,802
3,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AthenaVulcanThothAgniNe Zha

VS

Bans
AnhurBacchusMorgan Le FayAresDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
1 / 2 / 0
4,748
791
1,049
2,589
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

4
0 / 1 / 0
4,006
668
248
1,279
511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
1 / 1 / 0
4,404
734
720
2,380
1,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
4
Kills
2
2
Deaths
4
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
0
0.5
L
0
1
0
0
W
Achilles
Healbeartoe
Achilles
0
2
4
1
L
1
1
0
1
W
2
0
2
3
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,231
Damage
2,017
11,924
Taken
6,248
7,607
Mitigated
2,276
2,277
Healing
553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,049
94
0
230
2,589
708
0
662
1,760
12,975
0
L
248
238
0
253
1,279
511
0
208
983
0
3,087
W
Achilles
Healbeartoe
Achilles
1,917
394
0
438
4,891
3,404
556
309
4,493
0
6,757
L
720
80
0
70
2,380
1,057
0
252
1,960
0
3,288
W
2,029
998
0
1,025
2,231
703
1,787
94
2,137
0
22,348
W
1,285
633
0
814
4,802
3,500
299
568
4,107
11,001
240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,878
Gold Earned
13,158
72
Minions Killed
34
0
Camps Cleared
0
320,462
Distance Traveled
163,975
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,748
791
20
3
0
53,654
0
L
Arachne
4,006
668
7
1
0
41,790
0
W
Achilles
4,820
803
8
1
0
112,149
0
L
Odin
4,404
734
7
1
0
68,531
0
W
Hou Yi
5,576
929
42
7
0
90,945
0
W
Kuzenbo
5,482
914
22
4
0
117,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role