Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Daxksi
Zhong Kui
Level 124
God Stats
9W - 4L
1,631 SR
Queue Stats
303W - 302L
1,494 Elo+
Solo
Ah Puch
Ah Puch
IAMDAMION
Ah Puch
Level 122
God Stats
5W - 4L
1,646 SR
Queue Stats
112W - 139L
1,451 Elo+
Party 2
Bakasura
Bakasura
MistahGantik
Bakasura
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
307W - 302L
1,488 Elo+
Solo
Chronos
Chronos
coacoa james
Chronos
Level 148
God Stats
3W - 6L
1,217 SR
Queue Stats
456W - 474L
1,440 Elo+
Party 2
Team Averages
Level 132
1,499 SR
1,474 Elo+

VS

Team Averages
Level 110
1,588 SR
1,450 Elo+
Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AmneZia9765
Merlin
Level 141
God Stats
2W - 2L
1,730 SR
Queue Stats
123W - 124L
1,480 Elo+
Solo
Kuzenbo
Kuzenbo
GhettoTownPiper
Kuzenbo
Level 133
God Stats
3W - 0L
1,711 SR
Queue Stats
169W - 159L
1,508 Elo+
Party 1
Hera
Hera
Novaxly
Hera
Level 81
God Stats
3W - 3L
1,500 SR
Queue Stats
149W - 152L
1,466 Elo+
Solo
Skadi
Skadi
hurricaneytz
Skadi
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 1L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
7
0 / 3 / 0
4,833
967
1,127
4,469
2,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
Daxksi
Zhong Kui
7
1 / 0 / 0
5,015
1,003
1,679
1,695
1,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
IAMDAMION
Ah Puch
12
2 / 0 / 2
5,805
1,161
5,650
2,090
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bakasura
MistahGantik
Bakasura
9
1 / 3 / 2
5,203
1,041
2,402
4,877
2,434
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
coacoa james
Chronos
12
0 / 0 / 4
5,885
1,177
2,564
3,305
2,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 1 / 5
5,312
1,062
2,176
3,822
2,195
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
11
3 / 0 / 2
5,712
1,142
3,326
1,831
702
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 1 / 6
4,801
960
2,629
4,670
6,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hera
Novaxly
Hera
10
1 / 1 / 3
5,298
1,060
3,408
2,129
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 3
5,236
1,047
2,788
2,987
1,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
4
Kills
6
6
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
3
0
0
W
Sobek
 
Sobek
1
1
5
3.5
W
Merlin
3
0
2
4
L
Zhong Kui
Daxksi
Zhong Kui
1
0
0
1
W
0
1
6
3
L
Ah Puch
IAMDAMION
Ah Puch
2
0
2
3
L
Bakasura
MistahGantik
Bakasura
1
3
2
0.67
W
Hera
Novaxly
Hera
1
1
3
2.5
L
Chronos
coacoa james
Chronos
0
0
4
2
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,422
Damage
14,327
16,436
Taken
15,439
9,729
Mitigated
11,138
4,857
Healing
5,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
1,127
506
0
103
4,469
2,023
0
3,070
1,399
0
4,343
W
Sobek
 
Sobek
2,176
136
604
983
3,822
2,195
0
2,180
1,455
3,552
0
W
Merlin
3,326
482
276
578
1,831
702
0
1,192
558
8,991
0
L
Zhong Kui
Daxksi
Zhong Kui
1,679
139
0
604
1,695
1,583
0
1,311
384
2,659
36
W
2,629
553
155
779
4,670
6,224
0
2,696
1,793
4,059
654
L
Ah Puch
IAMDAMION
Ah Puch
5,650
372
411
967
2,090
877
0
1,268
822
16,833
0
L
Bakasura
MistahGantik
Bakasura
2,402
1,458
0
666
4,877
2,434
0
3,066
1,811
0
4,069
W
Hera
Novaxly
Hera
3,408
860
1,008
640
2,129
768
0
1,178
771
11,613
0
L
Chronos
coacoa james
Chronos
2,564
747
607
1,499
3,305
2,812
0
2,557
748
11,697
177
W
2,788
691
321
130
2,987
1,249
0
2,240
702
0
8,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,741
Gold Earned
26,359
67
Minions Killed
70
0
Camps Cleared
0
417,684
Distance Traveled
472,287
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,833
967
11
2
0
53,588
0
W
Sobek
5,312
1,062
3
1
0
100,388
0
W
Merlin
5,712
1,142
27
5
0
82,841
0
L
Zhong Kui
5,015
1,003
3
1
0
45,908
0
W
Kuzenbo
4,801
960
4
1
0
98,276
0
L
Ah Puch
5,805
1,161
17
3
0
106,635
0
L
Bakasura
5,203
1,041
11
2
0
108,689
0
W
Hera
5,298
1,060
20
4
0
99,835
0
L
Chronos
5,885
1,177
25
5
0
102,864
0
W
Skadi
5,236
1,047
16
3
0
90,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role