Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
HookPaw
Anhur
Level 60
God Stats
1W - 3L
1,701 SR
Queue Stats
221W - 212L
1,391 Elo+
Party 1
Surtr
Surtr
I_lak_Creativity
Surtr
Level 18
God Stats
1W - 6L
1,176 SR
Queue Stats
4W - 24L
1,029 Elo+
Party 1
Erlang Shen
Erlang Shen
RougeX_0
Erlang Shen
Level 50
God Stats
4W - 3L
1,500 SR
Queue Stats
194W - 189L
1,347 Elo+
Party 1
Janus
Janus
SiickPig69
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 183L
1,403 Elo+
Solo
Team Averages
Level 63
1,475 SR
1,334 Elo+

VS

Team Averages
Level 77
1,499 SR
1,430 Elo+
Terra
Terra
CocoChipCrumb
Terra
Level 120
God Stats
46W - 42L
1,439 SR
Queue Stats
137W - 121L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
Dieguito_lit
Baron Samedi
Level 53
God Stats
7W - 6L
1,388 SR
Queue Stats
114W - 115L
1,429 Elo+
Solo
Mulan
Mulan
copycat404
Mulan
Level 37
God Stats
6W - 6L
1,709 SR
Queue Stats
49W - 46L
1,421 Elo+
Solo
Artemis
Artemis
kendrick_2_fly
Artemis
Level 121
God Stats
3W - 2L
1,518 SR
Queue Stats
313W - 318L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
temp-48345137
Gilgamesh
Level 56
God Stats
144W - 136L
1,439 SR
Queue Stats
217W - 231L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 3 / 0
6,949
463
7,562
12,530
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
HookPaw
Anhur
12
4 / 4 / 2
7,518
501
7,199
13,121
4,640
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 4
6,712
447
5,824
10,921
6,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
RougeX_0
Erlang Shen
14
1 / 1 / 1
7,875
525
5,028
11,802
11,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
12
0 / 3 / 0
6,924
462
2,059
6,064
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,914
528
5,630
12,702
6,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baron Samedi
Dieguito_lit
Baron Samedi
13
2 / 2 / 3
7,802
520
4,257
8,103
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
12
1 / 2 / 0
7,529
502
5,740
10,908
5,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 4 / 5
8,253
550
11,262
9,737
3,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
temp-48345137
Gilgamesh
18
3 / 0 / 2
9,106
607
6,217
10,920
6,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
9
Kills
10
11
Deaths
10
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
W
2
2
4
2
W
Baron Samedi
Dieguito_lit
Baron Samedi
2
2
3
1.75
L
Anhur
HookPaw
Anhur
4
4
2
1.25
L
2
0
4
4
L
Erlang Shen
RougeX_0
Erlang Shen
1
1
1
1.5
L
Janus
0
3
0
0
W
Mulan
1
2
0
0.5
W
2
4
5
1.13
W
Gilgamesh
temp-48345137
Gilgamesh
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,672
Damage
33,106
54,438
Taken
52,370
28,546
Mitigated
26,293
18,670
Healing
14,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,562
2,733
88
6,061
12,530
4,121
0
3,092
9,438
43,969
9,978
W
5,630
799
2,025
3,978
12,702
6,841
150
2,742
9,634
26,763
0
W
Baron Samedi
Dieguito_lit
Baron Samedi
4,257
213
170
1,046
8,103
3,980
0
5,306
2,655
34,354
0
L
Anhur
HookPaw
Anhur
7,199
3,741
0
3,086
13,121
4,640
827
3,193
9,928
0
55,399
L
5,824
1,975
0
2,864
10,921
6,234
216
3,111
7,810
409
22,862
L
Erlang Shen
RougeX_0
Erlang Shen
5,028
2,635
0
5,863
11,802
11,194
0
0
11,802
0
48,167
L
Janus
2,059
170
74
634
6,064
2,357
0
491
5,573
40,899
1,101
W
Mulan
5,740
1,660
0
3,075
10,908
5,822
0
498
10,410
0
42,804
W
11,262
5,980
0
974
9,737
3,161
1,153
572
8,899
0
66,892
W
Gilgamesh
temp-48345137
Gilgamesh
6,217
2,655
0
2,965
10,920
6,489
272
330
10,507
0
108,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,978
Gold Earned
40,604
348
Minions Killed
436
0
Camps Cleared
0
1,377,046
Distance Traveled
1,427,218
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,949
463
70
5
0
294,496
0
W
Terra
7,914
528
34
2
0
281,018
2
W
Baron Samedi
7,802
520
74
5
0
278,625
0
L
Anhur
7,518
501
82
5
0
247,260
0
L
Surtr
6,712
447
35
2
0
303,187
0
L
Erlang Shen
7,875
525
73
5
0
259,573
0
L
Janus
6,924
462
88
6
0
272,530
2
W
Mulan
7,529
502
73
5
0
280,964
0
W
Artemis
8,253
550
111
7
0
242,794
0
W
Gilgamesh
9,106
607
144
10
0
343,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role