Player Matchup

Chaac
Chaac
Apparatus3
Chaac
Level 25
God Stats
14W - 14L
1,516 SR
Queue Stats
27W - 36L
1,405 Elo+
Party 2
Cerberus
Cerberus
Bongory
Cerberus
Level 88
God Stats
5W - 3L
1,833 SR
Queue Stats
636W - 586L
1,548 Elo+
Solo
Nu Wa
Nu Wa
Granaztlan
Nu Wa
Level 154
God Stats
2W - 1L
1,669 SR
Queue Stats
12W - 17L
1,404 Elo+
Solo
Lancelot
Lancelot
MANNY15
Lancelot
Level 141
God Stats
1W - 2L
1,231 SR
Queue Stats
137W - 122L
1,565 Elo+
Solo
Apollo
Apollo
TheeAdresia
Apollo
Level 60
God Stats
2W - 0L
1,713 SR
Queue Stats
67W - 81L
1,419 Elo+
Party 2
Team Averages
Level 94
1,592 SR
1,468 Elo+

VS

Team Averages
Level 109
1,545 SR
1,585 Elo+
Surtr
Surtr
MadCattzZ
Surtr
Level 74
God Stats
4W - 3L
1,376 SR
Queue Stats
13W - 6L
1,667 Elo+
Solo
Nu Wa
Nu Wa
Spartacus1827
Nu Wa
Level 128
God Stats
74W - 51L
1,664 SR
Queue Stats
189W - 174L
1,629 Elo+
Solo
Artemis
Artemis
daulity47
Artemis
Level 159
God Stats
1W - 2L
1,751 SR
Queue Stats
497W - 485L
1,518 Elo+
Solo
Ares
Ares
lilBits1
Ares
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 92L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
toastin13
Gilgamesh
Level 83
God Stats
5W - 12L
1,435 SR
Queue Stats
78W - 55L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
5
0 / 0 / 0
3,127
625
1,110
3,341
1,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Bongory
Cerberus
6
1 / 0 / 1
3,827
765
1,855
4,640
2,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
6
1 / 0 / 1
3,953
791
1,614
1,915
494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
MANNY15
Lancelot
6
1 / 0 / 0
3,538
708
1,496
3,524
1,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
6
0 / 0 / 2
3,376
675
2,480
3,077
944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
MadCattzZ
Surtr
7
0 / 0 / 0
3,779
756
2,002
3,074
1,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

4
0 / 1 / 0
3,261
652
312
1,304
366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
daulity47
Artemis
5
0 / 1 / 0
3,127
625
2,418
3,000
1,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ares
5
0 / 1 / 0
3,334
667
1,929
5,904
2,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
toastin13
Gilgamesh
6
0 / 1 / 0
3,343
669
1,264
4,641
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
3
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
0
0
0
W
Cerberus
Bongory
Cerberus
1
0
1
1.5
W
Nu Wa
1
0
1
1.5
W
Lancelot
MANNY15
Lancelot
1
0
0
1
L
Surtr
MadCattzZ
Surtr
0
0
0
0
L
0
1
0
0
W
Apollo
0
0
2
1
L
Artemis
daulity47
Artemis
0
1
0
0
L
Ares
0
1
0
0
L
Gilgamesh
toastin13
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,555
Damage
7,925
16,497
Taken
17,923
6,567
Mitigated
7,674
6,126
Healing
4,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
1,110
147
0
1,476
3,341
1,460
0
68
3,070
0
10,569
W
Cerberus
Bongory
Cerberus
1,855
199
563
2,404
4,640
2,258
0
997
3,643
12,830
2,080
W
Nu Wa
1,614
568
0
0
1,915
494
0
312
1,603
18,980
411
W
Lancelot
MANNY15
Lancelot
1,496
260
0
125
3,524
1,411
0
244
3,280
0
19,107
L
Surtr
MadCattzZ
Surtr
2,002
803
0
1,106
3,074
1,447
0
83
2,710
1,224
15,938
L
312
47
0
189
1,304
366
5
539
765
12,573
0
W
Apollo
2,480
1,380
0
1,558
3,077
944
0
860
2,217
0
19,428
L
Artemis
daulity47
Artemis
2,418
1,248
0
513
3,000
1,063
0
409
2,591
0
15,537
L
Ares
1,929
139
0
1,916
5,904
2,970
0
1,316
4,588
12,175
0
L
Gilgamesh
toastin13
Gilgamesh
1,264
341
53
267
4,641
1,828
0
1,015
3,626
0
16,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,821
Gold Earned
16,844
168
Minions Killed
125
0
Camps Cleared
0
522,175
Distance Traveled
512,702
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,127
625
19
4
0
105,629
0
W
Cerberus
3,827
765
61
12
0
104,507
0
W
Nu Wa
3,953
791
22
4
0
82,609
0
W
Lancelot
3,538
708
38
8
0
129,484
0
L
Surtr
3,779
756
32
6
0
123,869
1
L
Nu Wa
3,261
652
25
5
0
47,407
0
W
Apollo
3,376
675
28
6
0
99,946
1
L
Artemis
3,127
625
28
6
0
102,674
1
L
Ares
3,334
667
10
2
0
108,566
0
L
Gilgamesh
3,343
669
30
6
0
130,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role