Player Matchup

Arachne
Arachne
El phin9
Arachne
Level 139
God Stats
10W - 3L
1,858 SR
Queue Stats
76W - 75L
1,496 Elo+
Solo
Medusa
Medusa
RPGtiger01
Medusa
Level 88
God Stats
10W - 6L
1,794 SR
Queue Stats
173W - 157L
1,566 Elo+
Party 1
Ah Puch
Ah Puch
ScantYew9166888
Ah Puch
Level 126
God Stats
18W - 13L
1,591 SR
Queue Stats
443W - 442L
1,548 Elo+
Solo
Chaac
Chaac
aru_akise_1
Chaac
Level 158
God Stats
0W - 1L
1,538 SR
Queue Stats
209W - 215L
1,513 Elo+
Solo
Aphrodite
Aphrodite
chaseman323
Aphrodite
Level 108
God Stats
4W - 3L
1,585 SR
Queue Stats
273W - 253L
1,532 Elo+
Party 1
Team Averages
Level 124
1,673 SR
1,531 Elo+

VS

Team Averages
Level 123
1,436 SR
1,512 Elo+
Charon
Charon
Fugggettt
Charon
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 23L
1,483 Elo+
Solo
Fenrir
Fenrir
hydrokiller2121
Fenrir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,495 Elo+
Solo
Jormungandr
Jormungandr
shiftytripod
Jormungandr
Level 154
God Stats
3W - 3L
1,399 SR
Queue Stats
170W - 145L
1,550 Elo+
Solo
Nut
Nut
sins20
Nut
Level 112
God Stats
1W - 2L
1,166 SR
Queue Stats
100W - 97L
1,515 Elo+
Solo
Nu Wa
Nu Wa
xDeportMe
Nu Wa
Level 158
God Stats
11W - 9L
1,616 SR
Queue Stats
113W - 111L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
El phin9
Arachne
14
2 / 5 / 2
8,029
446
7,272
22,184
9,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
RPGtiger01
Medusa
14
1 / 3 / 2
8,581
477
12,847
13,268
6,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Duality

Duality

+40
Physical Power
+15%
Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 3 / 0
8,258
459
6,867
15,557
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 0
7,727
429
6,161
16,607
16,928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
chaseman323
Aphrodite
13
1 / 4 / 2
8,555
475
5,802
16,892
12,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Fugggettt
Charon
10
1 / 0 / 1
7,579
421
2,163
5,786
3,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 3 / 3
10,011
556
9,182
19,605
10,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jormungandr
shiftytripod
Jormungandr
17
4 / 1 / 3
11,295
628
14,593
15,286
18,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nut
sins20
Nut
17
2 / 2 / 5
10,157
564
10,641
12,084
5,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
xDeportMe
Nu Wa
17
7 / 1 / 5
10,939
608
21,877
6,724
2,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
19
19
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
El phin9
Arachne
2
5
2
0.6
W
Charon
Fugggettt
Charon
1
0
1
1.5
L
Medusa
RPGtiger01
Medusa
1
3
2
0.67
L
1
3
0
0.33
L
1
4
0
0.25
L
Aphrodite
chaseman323
Aphrodite
1
4
2
0.5
W
5
3
3
2.17
W
Jormungandr
shiftytripod
Jormungandr
4
1
3
5.5
W
Nut
sins20
Nut
2
2
5
2.25
W
Nu Wa
xDeportMe
Nu Wa
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,949
Damage
58,456
84,508
Taken
59,485
49,718
Mitigated
40,413
35,096
Healing
17,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
El phin9
Arachne
7,272
3,758
0
9,465
22,184
9,107
0
6,929
14,684
0
72,272
W
Charon
Fugggettt
Charon
2,163
454
110
1,803
5,786
3,061
0
1,842
3,944
13,860
0
L
Medusa
RPGtiger01
Medusa
12,847
3,686
0
1,455
13,268
6,070
232
2,415
10,521
0
84,216
L
6,867
0
0
6,900
15,557
5,530
0
9,002
5,397
78,278
2,797
L
6,161
850
0
5,730
16,607
16,928
0
11,113
4,990
0
52,836
L
Aphrodite
chaseman323
Aphrodite
5,802
583
2,894
8,652
16,892
12,083
19
5,685
10,639
50,564
1,778
W
9,182
2,808
0
5,626
19,605
10,877
0
4,600
15,005
0
99,197
W
Jormungandr
shiftytripod
Jormungandr
14,593
3,975
0
4,352
15,286
18,137
455
608
14,678
96,174
3,000
W
Nut
sins20
Nut
10,641
6,837
0
5,313
12,084
5,489
605
2,182
9,902
0
89,264
W
Nu Wa
xDeportMe
Nu Wa
21,877
6,368
0
766
6,724
2,849
324
3,740
2,984
85,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,150
Gold Earned
49,981
517
Minions Killed
626
0
Camps Cleared
0
1,700,172
Distance Traveled
1,576,064
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,029
446
91
5
0
404,277
5
W
Charon
7,579
421
24
1
0
184,839
2
L
Medusa
8,581
477
130
7
0
338,539
0
L
Ah Puch
8,258
459
129
7
0
341,619
7
L
Chaac
7,727
429
95
5
0
292,799
0
L
Aphrodite
8,555
475
72
4
0
322,938
0
W
Fenrir
10,011
556
120
7
0
388,034
0
W
Jormungandr
11,295
628
162
9
0
311,975
2
W
Nut
10,157
564
157
9
0
341,459
3
W
Nu Wa
10,939
608
163
9
0
349,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role