Player Matchup

Hades
Hades
Bronze II
ADAG7519
Hades
Bronze II
Level 63
God Stats
4W - 11L
1,575 SR
Queue Stats
13W - 38L
796 MMR
Party 1
Vamana
Vamana
Bronze III
Orcanateor
Vamana
Bronze III
Level 59
God Stats
5W - 12L
1,493 SR
Queue Stats
13W - 35L
832 MMR
Party 1
Ne Zha
Ne Zha
Bronze I
PeepingGnome848
Ne Zha
Bronze I
Level 158
God Stats
14W - 11L
1,509 SR
Queue Stats
1,156W - 1,560L
473 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 93
1,526 SR
700 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 109
1,469 SR
783 MMR
Merlin
Merlin
Silver IV
L I E F NJ
Merlin
Silver IV
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
65W - 105L
725 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
Qcastor
Kuzenbo
Silver V
Level 155
God Stats
18W - 31L
1,552 SR
Queue Stats
543W - 686L
784 MMR
Solo
Serqet
Serqet
Bronze I
SoloGems
Serqet
Bronze I
Level 64
God Stats
4W - 5L
1,354 SR
Queue Stats
8W - 31L
840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ADAG7519
Hades
17
3 / 0 / 5
11,005
734
17,172
13,989
8,792
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
Orcanateor
Vamana
15
3 / 1 / 4
10,499
700
10,033
12,101
11,738
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 1 / 6
10,564
704
11,981
13,518
7,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
AresVulcanThanatosAnubisCthulhu

VS

Bans
ChaacAchillesArachneDanzaburouNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
L I E F NJ
Merlin
16
0 / 2 / 1
9,795
653
10,595
10,851
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kuzenbo
Qcastor
Kuzenbo
14
0 / 2 / 1
8,950
597
9,428
22,688
26,273
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
SoloGems
Serqet
13
1 / 4 / 0
9,006
600
5,611
14,655
8,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
2
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hades
ADAG7519
Hades
3
0
5
5.5
L
Merlin
L I E F NJ
Merlin
0
2
1
0.25
W
Vamana
Orcanateor
Vamana
3
1
4
5
W
2
1
6
5
L
Kuzenbo
Qcastor
Kuzenbo
0
2
1
0.25
L
Serqet
SoloGems
Serqet
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,186
Damage
25,634
39,608
Taken
48,194
28,171
Mitigated
39,792
16,245
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
ADAG7519
Hades
17,172
2,412
2,553
9,863
13,989
8,792
0
8,377
5,216
56,619
0
L
Merlin
L I E F NJ
Merlin
10,595
846
353
414
10,851
4,961
0
4,710
6,126
46,941
2,192
W
Vamana
Orcanateor
Vamana
10,033
4,540
0
1,169
12,101
11,738
647
4,740
7,219
0
36,124
W
11,981
2,999
0
2,660
13,518
7,641
1,485
6,170
6,747
0
44,411
L
Kuzenbo
Qcastor
Kuzenbo
9,428
3,934
0
7,257
22,688
26,273
0
7,545
15,106
23,537
160
L
Serqet
SoloGems
Serqet
5,611
1,051
33
3,078
14,655
8,558
0
4,983
9,629
0
35,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,068
Gold Earned
27,751
172
Minions Killed
175
0
Camps Cleared
0
907,841
Distance Traveled
750,613
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,005
734
92
6
0
287,929
0
L
Merlin
9,795
653
94
6
0
219,397
0
W
Vamana
10,499
700
46
3
0
301,462
2
W
Ne Zha
10,564
704
34
2
0
318,450
4
L
Kuzenbo
8,950
597
31
2
0
266,715
2
L
Serqet
9,006
600
50
3
0
264,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role