Player Matchup

Sol
Sol
Coolboy0519
Sol
Level 88
God Stats
6W - 6L
1,758 SR
Queue Stats
47W - 44L
1,601 Elo+
Solo
Thanatos
Thanatos
ILehall
Thanatos
Level 21
God Stats
1W - 1L
1,726 SR
Queue Stats
4W - 9L
1,314 Elo+
Party 2
Bacchus
Bacchus
Mortennk
Bacchus
Level 27
God Stats
0W - 4L
1,299 SR
Queue Stats
6W - 23L
1,241 Elo+
Party 2
Hachiman
Hachiman
Serguuun37
Hachiman
Level 28
God Stats
2W - 6L
1,439 SR
Queue Stats
2W - 14L
1,143 Elo+
Party 2
Chaac
Chaac
tommern36
Chaac
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 29L
1,189 Elo+
Party 2
Team Averages
Level 40
1,545 SR
1,298 Elo+

VS

Team Averages
Level 120
1,372 SR
1,467 Elo+
Medusa
Medusa
 
Medusa
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
GUARDIAn__sLO
Surtr
Level 66
God Stats
13W - 14L
1,431 SR
Queue Stats
97W - 85L
1,473 Elo+
Solo
Ra
Ra
OnlyTrueSlayer
Ra
Level 126
God Stats
2W - 2L
1,105 SR
Queue Stats
103W - 92L
1,442 Elo+
Solo
Ares
Ares
Xenia24062017
Ares
Level 138
God Stats
3W - 3L
1,317 SR
Queue Stats
210W - 192L
1,450 Elo+
Party 1
Zhong Kui
Zhong Kui
nuriks
Zhong Kui
Level 116
God Stats
13W - 9L
1,507 SR
Queue Stats
213W - 210L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
5,319
532
2,776
5,632
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
ILehall
Thanatos
7
0 / 4 / 0
4,352
435
2,687
8,678
3,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Mortennk
Bacchus
7
0 / 3 / 0
4,631
463
2,026
6,568
4,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Serguuun37
Hachiman
8
0 / 2 / 0
4,194
419
2,948
6,500
2,044
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
tommern36
Chaac
4
0 / 7 / 0
3,896
390
1,061
8,501
3,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
5 / 0 / 3
6,291
629
8,199
4,969
1,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

11
3 / 0 / 1
5,992
599
3,252
6,735
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 1
6,453
645
3,077
5,486
2,042
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
2 / 0 / 5
6,583
658
1,993
4,490
3,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
nuriks
Zhong Kui
12
5 / 0 / 0
7,622
762
3,130
4,330
3,091
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
16
17
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
3
6.5
L
1
1
0
1
W
3
0
1
3.5
L
Thanatos
ILehall
Thanatos
0
4
0
0
L
Bacchus
Mortennk
Bacchus
0
3
0
0
W
1
1
1
1.5
L
Hachiman
Serguuun37
Hachiman
0
2
0
0
W
2
0
5
4.5
W
Zhong Kui
nuriks
Zhong Kui
5
0
0
5
L
Chaac
tommern36
Chaac
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,498
Damage
19,651
35,879
Taken
26,010
15,496
Mitigated
14,149
9,642
Healing
14,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,199
3,183
0
2,130
4,969
1,805
0
1,201
3,768
0
54,406
L
2,776
1,600
0
2,465
5,632
1,874
0
2,882
2,683
35,206
3,782
W
3,252
1,273
0
4,315
6,735
3,370
0
757
5,978
309
47,701
L
Thanatos
ILehall
Thanatos
2,687
865
0
3,549
8,678
3,620
0
600
8,078
768
31,707
L
Bacchus
Mortennk
Bacchus
2,026
168
0
1,592
6,568
4,768
0
1,409
5,159
10,778
602
W
3,077
429
96
2,787
5,486
2,042
0
2,736
2,750
44,176
1,332
L
Hachiman
Serguuun37
Hachiman
2,948
1,682
0
1,746
6,500
2,044
0
501
5,999
0
20,202
W
1,993
38
0
1,859
4,490
3,841
0
779
3,711
9,776
0
W
Zhong Kui
nuriks
Zhong Kui
3,130
1,026
0
2,907
4,330
3,091
3,017
0
4,330
47,082
4,059
L
Chaac
tommern36
Chaac
1,061
375
0
290
8,501
3,190
0
2,666
5,835
0
10,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,392
Gold Earned
32,941
179
Minions Killed
337
0
Camps Cleared
0
818,194
Distance Traveled
978,546
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,291
629
86
9
0
190,935
0
L
Sol
5,319
532
61
6
0
177,037
1
W
Surtr
5,992
599
74
7
0
253,683
2
L
Thanatos
4,352
435
51
5
0
138,314
0
L
Bacchus
4,631
463
19
2
0
181,983
0
W
Ra
6,453
645
72
7
0
191,545
0
L
Hachiman
4,194
419
32
3
0
169,674
0
W
Ares
6,583
658
12
1
0
184,799
0
W
Zhong Kui
7,622
762
93
9
0
157,584
0
L
Chaac
3,896
390
16
2
0
151,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role