Player Matchup

Bacchus
Bacchus
Apexiie
Bacchus
Level 67
God Stats
4W - 3L
1,806 SR
Queue Stats
40W - 46L
1,490 Elo+
Party 1
Merlin
Merlin
FERDJAMMER
Merlin
Level 146
God Stats
1W - 5L
1,405 SR
Queue Stats
164W - 147L
1,477 Elo+
Solo
Thanatos
Thanatos
Hit The Rig
Thanatos
Level 159
God Stats
7W - 7L
1,738 SR
Queue Stats
108W - 127L
1,499 Elo+
Party 1
Team Averages
Level 124
1,650 SR
1,489 Elo+

VS

Team Averages
Level 70
1,533 SR
1,459 Elo+
Bastet
Bastet
Alejandri_to12
Bastet
Level 152
God Stats
11W - 5L
1,699 SR
Queue Stats
213W - 225L
1,548 Elo+
Solo
Maui
Maui
TheWhiffle
Maui
Level 21
God Stats
1W - 0L
1,305 SR
Queue Stats
4W - 2L
1,293 Elo+
Party 2
Sun Wukong
Sun Wukong
the29ster
Sun Wukong
Level 38
God Stats
2W - 0L
1,596 SR
Queue Stats
7W - 2L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Apexiie
Bacchus
12
1 / 2 / 4
8,080
622
5,441
12,597
16,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Merlin
FERDJAMMER
Merlin
13
1 / 7 / 2
8,233
633
6,334
10,511
3,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Hit The Rig
Thanatos
14
4 / 5 / 2
9,253
712
10,329
13,551
8,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 8
9,278
714
11,589
11,753
3,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 1 / 8
9,652
742
7,535
11,869
10,888
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
the29ster
Sun Wukong
17
10 / 1 / 3
11,148
858
12,150
10,323
6,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
14
14
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
4
8
1.25
L
Bacchus
Apexiie
Bacchus
1
2
4
1.5
L
Merlin
FERDJAMMER
Merlin
1
7
2
0.29
L
Thanatos
Hit The Rig
Thanatos
4
5
2
1
W
3
1
8
7
W
Sun Wukong
the29ster
Sun Wukong
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,104
Damage
31,274
36,659
Taken
33,945
28,963
Mitigated
21,469
7,838
Healing
7,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,589
1,945
0
3,042
11,753
3,748
442
3,591
7,870
0
38,187
L
Bacchus
Apexiie
Bacchus
5,441
798
0
1,767
12,597
16,484
0
3,021
9,558
11,057
300
L
Merlin
FERDJAMMER
Merlin
6,334
409
335
264
10,511
3,956
0
2,548
7,924
32,343
0
L
Thanatos
Hit The Rig
Thanatos
10,329
2,265
0
5,472
13,551
8,523
0
1,978
11,534
0
27,586
W
7,535
1,609
267
1,020
11,869
10,888
25
4,517
6,888
22,046
0
W
Sun Wukong
the29ster
Sun Wukong
12,150
2,820
0
3,559
10,323
6,833
388
2,835
7,096
0
55,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,566
Gold Earned
30,078
130
Minions Killed
143
0
Camps Cleared
0
694,021
Distance Traveled
749,629
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,278
714
53
4
0
245,338
2
L
Bacchus
8,080
622
15
1
0
237,551
0
L
Merlin
8,233
633
77
6
0
213,407
2
L
Thanatos
9,253
712
38
3
0
243,063
0
W
Maui
9,652
742
26
2
0
230,578
0
W
Sun Wukong
11,148
858
64
5
0
273,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role