Player Matchup

Nut
Nut
Bronze III
Ace5169
Nut
Bronze III
Level 75
God Stats
0W - 1L
1,336 SR
Queue Stats
2W - 4L
1,454 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Bingboy65
Sun Wukong
Silver I
Level 118
God Stats
0W - 2L
1,270 SR
Queue Stats
39W - 40L
1,452 MMR
Solo
Nemesis
Nemesis
Silver I
KaptainDonk
Nemesis
Silver I
Level 120
God Stats
2W - 2L
1,126 SR
Queue Stats
12W - 11L
1,592 MMR
Party 2
Medusa
Medusa
Gold IV
MiamiDeli
Medusa
Gold IV
Level 110
God Stats
32W - 28L
1,289 SR
Queue Stats
284W - 297L
1,454 MMR
Solo
Ganesha
Ganesha
Gold V
TUGBOATmj
Ganesha
Gold V
Level 161
God Stats
22W - 19L
1,640 SR
Queue Stats
263W - 295L
1,342 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,332 SR
1,459 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,561 SR
1,454 MMR
Cernunnos
Cernunnos
Silver III
LordDairy21
Cernunnos
Silver III
Level 60
God Stats
5W - 6L
1,786 SR
Queue Stats
23W - 34L
1,451 MMR
Party 1
Fenrir
Fenrir
Silver I
NobleLunacy
Fenrir
Silver I
Level 157
God Stats
3W - 8L
1,249 SR
Queue Stats
129W - 132L
1,453 MMR
Solo
Hades
Hades
Gold V
Scartagena
Hades
Gold V
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 104L
1,451 MMR
Solo
King Arthur
King Arthur
Gold I
SirDeezIII
King Arthur
Gold I
Level 149
God Stats
27W - 29L
1,550 SR
Queue Stats
203W - 202L
1,458 MMR
Solo
Vulcan
Vulcan
Silver II
TechDragon035
Vulcan
Silver II
Level 109
God Stats
1W - 2L
1,718 SR
Queue Stats
23W - 30L
1,459 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
12
1 / 4 / 1
6,864
458
1,571
7,306
2,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Bingboy65
Sun Wukong
11
0 / 2 / 0
6,781
452
3,925
11,527
10,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
KaptainDonk
Nemesis
14
1 / 5 / 2
7,479
499
5,358
16,065
6,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
MiamiDeli
Medusa
14
3 / 3 / 0
7,855
524
7,851
10,902
4,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
TUGBOATmj
Ganesha
10
0 / 4 / 3
6,823
455
3,846
15,725
13,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThothAthenaAo KuangThanatos

VS

Bans
ArachneKaliSurtrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LordDairy21
Cernunnos
13
2 / 2 / 4
8,171
545
9,598
9,616
3,470
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
15
7 / 0 / 2
9,221
615
7,614
13,382
6,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hades
13
2 / 2 / 8
8,854
590
6,140
15,753
13,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
SirDeezIII
King Arthur
16
7 / 0 / 3
10,510
701
10,414
16,159
16,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
0 / 1 / 4
9,133
609
8,387
5,280
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
18
18
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nut
1
4
1
0.38
L
Sun Wukong
Bingboy65
Sun Wukong
0
2
0
0
L
Nemesis
KaptainDonk
Nemesis
1
5
2
0.4
W
Cernunnos
LordDairy21
Cernunnos
2
2
4
2
L
Medusa
MiamiDeli
Medusa
3
3
0
1
W
Fenrir
7
0
2
8
W
Hades
2
2
8
3
W
King Arthur
SirDeezIII
King Arthur
7
0
3
8.5
L
Ganesha
TUGBOATmj
Ganesha
0
4
3
0.38
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,551
Damage
42,153
61,525
Taken
60,190
37,424
Mitigated
42,080
18,967
Healing
16,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
1,571
593
0
641
7,306
2,577
0
954
6,352
0
29,756
L
Sun Wukong
Bingboy65
Sun Wukong
3,925
1,063
0
4,455
11,527
10,068
0
359
11,168
0
46,431
L
Nemesis
KaptainDonk
Nemesis
5,358
2,135
0
6,684
16,065
6,637
214
3,203
12,792
0
71,636
W
Cernunnos
LordDairy21
Cernunnos
9,598
5,011
0
3,759
9,616
3,470
1,161
2,355
7,261
0
53,237
L
Medusa
MiamiDeli
Medusa
7,851
3,244
0
3,506
10,902
4,686
0
6,213
4,389
0
71,481
W
Fenrir
7,614
2,122
0
3,662
13,382
6,493
1,816
1,850
11,532
0
75,318
W
Hades
6,140
1,174
686
4,847
15,753
13,540
438
994
14,759
35,083
0
W
King Arthur
SirDeezIII
King Arthur
10,414
1,859
0
3,465
16,159
16,666
0
1,939
14,220
46
74,341
L
Ganesha
TUGBOATmj
Ganesha
3,846
330
0
3,681
15,725
13,456
0
3,247
12,330
25,127
1,026
W
8,387
254
0
489
5,280
1,911
918
435
4,845
57,779
2,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,802
Gold Earned
45,889
403
Minions Killed
419
0
Camps Cleared
0
1,289,525
Distance Traveled
1,444,153
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,864
458
65
4
0
199,995
1
L
Sun Wukong
6,781
452
80
5
0
194,040
0
L
Nemesis
7,479
499
116
8
0
309,880
1
W
Cernunnos
8,171
545
70
5
0
245,961
0
L
Medusa
7,855
524
132
9
0
283,535
1
W
Fenrir
9,221
615
97
6
0
327,709
0
W
Hades
8,854
590
36
2
0
256,855
0
W
King Arthur
10,510
701
102
7
0
302,521
8
L
Ganesha
6,823
455
10
1
0
302,075
0
W
Vulcan
9,133
609
114
8
0
311,107
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role