Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
InfinityDeluxe
Neith
Level 49
God Stats
4W - 1L
1,722 SR
Queue Stats
38W - 29L
1,538 Elo+
Solo
Geb
Geb
PremierIcon
Geb
Level 115
God Stats
1W - 0L
1,229 SR
Queue Stats
4W - 2L
1,642 Elo+
Solo
Janus
Janus
RyuDragnier
Janus
Level 158
God Stats
35W - 31L
1,513 SR
Queue Stats
278W - 253L
1,531 Elo+
Solo
Bastet
Bastet
SilenceOfHearts
Bastet
Level 127
God Stats
3W - 2L
1,751 SR
Queue Stats
42W - 39L
1,541 Elo+
Solo
Team Averages
Level 116
1,543 SR
1,551 Elo+

VS

Team Averages
Level 116
1,453 SR
1,489 Elo+
Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
KUSH_NEWTON-_-
Poseidon
Level 39
God Stats
213W - 186L
1,465 SR
Queue Stats
517W - 515L
1,437 Elo+
Solo
Thor
Thor
VyruzInferno
Thor
Level 99
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
rodtav89
Baron Samedi
Level 126
God Stats
24W - 24L
1,555 SR
Queue Stats
104W - 106L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
4 / 0 / 1
6,430
1,286
2,108
1,125
496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 0 / 5
5,642
1,128
3,496
2,192
875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 4
6,266
1,253
2,879
2,307
1,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 0 / 3
5,946
1,189
1,957
790
280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 0 / 2
5,902
1,180
2,623
2,544
989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

425

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 1 / 0
5,257
1,051
1,012
3,715
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
 
Horus
9
0 / 0 / 0
4,866
973
0
0
0
Poseidon
10
0 / 3 / 0
5,447
1,089
2,076
6,472
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 2 / 0
5,263
1,053
2,951
4,240
1,804
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
rodtav89
Baron Samedi
9
0 / 0 / 0
5,050
1,010
122
316
168
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
6
Kills
0
0
Deaths
6
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
0
1
4.5
L
Charon
 
Charon
0
1
0
0
L
Horus
 
Horus
0
0
0
0
W
0
0
5
2.5
L
Poseidon
0
3
0
0
W
0
0
4
2
W
1
0
3
2.5
W
1
0
2
2
L
0
2
0
0
L
Baron Samedi
rodtav89
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,063
Damage
6,161
8,958
Taken
14,743
4,409
Mitigated
6,746
1,370
Healing
808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
2,108
247
0
0
1,125
496
0
675
418
11,852
0
L
Charon
 
Charon
1,012
36
0
340
3,715
2,360
0
1,381
2,314
5,663
0
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
W
3,496
494
0
385
2,192
875
0
909
1,193
0
12,429
L
Poseidon
2,076
587
0
0
6,472
2,414
0
3,347
2,977
18,049
0
W
2,879
0
219
583
2,307
1,769
0
434
1,873
9,652
0
W
1,957
295
0
0
790
280
0
135
655
15,112
0
W
2,623
1,182
0
183
2,544
989
0
875
1,609
0
10,419
L
2,951
391
0
352
4,240
1,804
0
2,048
2,192
0
9,804
L
Baron Samedi
rodtav89
Baron Samedi
122
0
57
59
316
168
0
0
316
2,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,186
Gold Earned
25,883
104
Minions Killed
69
9
Camps Cleared
3
475,040
Distance Traveled
256,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,430
1,286
16
3
2
88,832
0
L
Charon
5,257
1,051
16
3
0
66,275
0
L
Horus
4,866
973
0
0
0
0
0
W
Neith
5,642
1,128
18
4
1
87,397
0
L
Poseidon
5,447
1,089
32
6
1
85,438
0
W
Geb
6,266
1,253
7
1
3
104,230
0
W
Janus
5,946
1,189
41
8
1
95,657
0
W
Bastet
5,902
1,180
22
4
2
98,924
0
L
Thor
5,263
1,053
13
3
2
74,106
0
L
Baron Samedi
5,050
1,010
8
2
0
30,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role