Player Matchup

Bacchus
Bacchus
Brmntd
Bacchus
Level 146
God Stats
3W - 3L
1,360 SR
Queue Stats
138W - 129L
1,565 Elo+
Solo
Janus
Janus
GyatYou
Janus
Level 159
God Stats
5W - 3L
1,560 SR
Queue Stats
120W - 90L
1,545 Elo+
Solo
Vamana
Vamana
LightningGS
Vamana
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
197W - 190L
1,550 Elo+
Solo
Loki
Loki
VoltaSharK
Loki
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 61L
1,515 Elo+
Solo
Olorun
Olorun
kodiak2251
Olorun
Level 82
God Stats
7W - 8L
1,552 SR
Queue Stats
162W - 140L
1,576 Elo+
Solo
Team Averages
Level 134
1,495 SR
1,550 Elo+

VS

Team Averages
Level 113
1,705 SR
1,574 Elo+
Sol
Sol
LordScipio
Sol
Level 125
God Stats
10W - 8L
1,700 SR
Queue Stats
163W - 162L
1,618 Elo+
Solo
Baba Yaga
Baba Yaga
Ryuge2256
Baba Yaga
Level 106
God Stats
2W - 1L
1,849 SR
Queue Stats
243W - 207L
1,560 Elo+
Solo
Arachne
Arachne
TrainingAI
Arachne
Level 49
God Stats
25W - 7L
2,015 SR
Queue Stats
121W - 101L
1,612 Elo+
Solo
Guan Yu
Guan Yu
hunt8152
Guan Yu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 83L
1,531 Elo+
Solo
Mulan
Mulan
scipio509
Mulan
Level 159
God Stats
24W - 18L
1,462 SR
Queue Stats
519W - 469L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brmntd
Bacchus
6
1 / 0 / 2
3,915
783
2,350
3,846
2,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
GyatYou
Janus
7
1 / 0 / 1
3,903
781
1,882
1,679
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
7
3 / 0 / 0
4,061
812
2,599
4,928
3,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 0 / 2
3,438
688
1,284
3,596
1,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
kodiak2251
Olorun
6
2 / 0 / 1
3,765
753
2,889
2,672
1,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
2,938
588
3,409
3,222
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baba Yaga
Ryuge2256
Baba Yaga
7
0 / 1 / 0
3,413
683
1,198
2,817
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
TrainingAI
Arachne
3
0 / 1 / 0
2,638
528
574
2,171
576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Guan Yu
hunt8152
Guan Yu
5
0 / 3 / 0
2,843
569
921
5,137
2,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
scipio509
Mulan
6
0 / 3 / 0
3,464
693
3,026
4,692
2,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
8
Kills
0
0
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Brmntd
Bacchus
1
0
2
2
W
Janus
GyatYou
Janus
1
0
1
1.5
W
Vamana
3
0
0
3
L
0
0
0
0
L
Baba Yaga
Ryuge2256
Baba Yaga
0
1
0
0
L
Arachne
TrainingAI
Arachne
0
1
0
0
W
1
0
2
2
L
Guan Yu
hunt8152
Guan Yu
0
3
0
0
W
Olorun
kodiak2251
Olorun
2
0
1
2.5
L
Mulan
scipio509
Mulan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,004
Damage
9,128
16,721
Taken
18,039
9,053
Mitigated
7,260
6,646
Healing
5,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Brmntd
Bacchus
2,350
614
0
1,936
3,846
2,996
0
1,598
2,248
7,956
0
W
Janus
GyatYou
Janus
1,882
268
0
480
1,679
488
0
785
731
22,794
0
W
Vamana
2,599
1,091
0
1,954
4,928
3,383
0
0
4,603
0
22,133
L
3,409
1,997
0
1,230
3,222
988
0
2,051
1,171
13,541
2,291
L
Baba Yaga
Ryuge2256
Baba Yaga
1,198
0
0
883
2,817
927
0
1,526
1,070
15,163
0
L
Arachne
TrainingAI
Arachne
574
462
0
1,034
2,171
576
0
135
2,036
0
5,469
W
1,284
679
0
500
3,596
1,168
0
200
3,346
0
18,430
L
Guan Yu
hunt8152
Guan Yu
921
148
132
1,377
5,137
2,707
0
3,123
2,014
0
9,755
W
Olorun
kodiak2251
Olorun
2,889
1,701
240
1,536
2,672
1,018
0
1,591
1,081
26,547
2,627
L
Mulan
scipio509
Mulan
3,026
767
0
1,128
4,692
2,062
0
0
4,331
0
21,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,082
Gold Earned
15,296
186
Minions Killed
124
0
Camps Cleared
0
532,557
Distance Traveled
441,819
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,915
783
18
4
0
106,128
2
W
Janus
3,903
781
50
10
0
111,042
0
W
Vamana
4,061
812
36
7
0
109,806
0
L
Sol
2,938
588
27
5
0
94,832
0
L
Baba Yaga
3,413
683
38
8
0
94,961
0
L
Arachne
2,638
528
12
2
0
53,600
0
W
Loki
3,438
688
42
8
0
114,369
0
L
Guan Yu
2,843
569
12
2
0
98,201
0
W
Olorun
3,765
753
40
8
0
91,212
0
L
Mulan
3,464
693
35
7
0
100,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role