Player Matchup

Tyr
Tyr
Gold I
Shadowmaster16
Tyr
Gold I
Level 145
God Stats
5W - 8L
1,320 SR
Queue Stats
52W - 57L
1,609 MMR
Party 1
Vulcan
Vulcan
Gold II
Smite1s5h17
Vulcan
Gold II
Level 86
God Stats
4W - 3L
1,603 SR
Queue Stats
52W - 57L
1,609 MMR
Party 1
Cthulhu
Cthulhu
Gold I
UnicornTeаrs
Cthulhu
Gold I
Level 212
God Stats
3W - 2L
1,732 SR
Queue Stats
13W - 17L
1,704 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,552 SR
1,641 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 87
1,571 SR
1,623 MMR
Anhur
Anhur
Silver I
Caberecalcar
Anhur
Silver I
Level 78
God Stats
3W - 5L
1,370 SR
Queue Stats
45W - 53L
1,419 MMR
Party 2
Sobek
Sobek
Diamond I
FrozenNV86
Sobek
Diamond I
Level 117
God Stats
0W - 6L
1,732 SR
Queue Stats
149W - 95L
1,781 MMR
Solo
Zeus
Zeus
Gold V
JoseNeciosupX2
Zeus
Gold V
Level 67
God Stats
9W - 6L
1,611 SR
Queue Stats
34W - 34L
1,671 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
7,617
846
7,224
10,099
7,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
13
3 / 0 / 3
8,023
891
8,584
5,107
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
13
1 / 0 / 4
7,681
853
7,450
6,120
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesAphroditeThothKuzenboBacchus

VS

Bans
CharonErlang ShenPersephoneNikeBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,112
679
1,771
8,696
2,833
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
11
0 / 0 / 0
6,007
667
5,314
11,351
9,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 6 / 0
6,271
697
4,931
8,330
2,708
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
7
Kills
0
0
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Sobek
0
0
0
0
L
0
6
0
0
W
3
0
3
4.5
W
Vulcan
3
0
3
4.5
W
Cthulhu
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,258
Damage
12,016
21,326
Taken
28,377
13,396
Mitigated
14,864
8,021
Healing
5,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,771
479
0
720
8,696
2,833
0
5,880
2,324
0
15,209
L
Sobek
5,314
170
0
4,527
11,351
9,323
0
4,662
5,726
20,583
0
L
4,931
747
0
625
8,330
2,708
0
4,243
3,579
22,798
106
W
7,224
1,037
0
3,943
10,099
7,603
245
4,556
5,210
0
16,804
W
Vulcan
8,584
513
0
2,118
5,107
2,090
1,365
2,972
1,938
43,184
0
W
Cthulhu
7,450
387
255
1,705
6,120
3,703
773
2,185
3,789
28,788
296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,321
Gold Earned
18,390
141
Minions Killed
114
0
Camps Cleared
0
655,618
Distance Traveled
533,069
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,112
679
36
4
0
182,460
0
L
Sobek
6,007
667
19
2
0
202,421
0
L
Zeus
6,271
697
59
7
0
148,188
0
W
Tyr
7,617
846
19
2
0
230,526
0
W
Vulcan
8,023
891
64
7
0
210,537
0
W
Cthulhu
7,681
853
58
6
0
214,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role