Player Matchup

Fenrir
Fenrir
AzulaDevious
Fenrir
Level 60
God Stats
43W - 27L
1,433 SR
Queue Stats
234W - 241L
1,332 Elo+
Party 2
Mulan
Mulan
AzulaReborn
Mulan
Level 54
God Stats
24W - 20L
1,523 SR
Queue Stats
184W - 190L
1,347 Elo+
Party 2
Ymir
Ymir
Sherri420
Ymir
Level 36
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 14L
1,288 Elo+
Solo
Team Averages
Level 50
1,485 SR
1,322 Elo+

VS

Team Averages
Level 46
1,437 SR
1,252 Elo+
Raijin
Raijin
MéRiDoCk
Raijin
Level 12
God Stats
2W - 2L
1,473 SR
Queue Stats
13W - 16L
1,401 Elo+
Party 1
Surtr
Surtr
corentin160403
Surtr
Level 66
God Stats
4W - 6L
1,336 SR
Queue Stats
15W - 27L
1,281 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
fortknoxfox
Ah Muzen Cab
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,074 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 1 / 4
7,428
743
5,084
6,963
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 0 / 7
7,873
787
6,355
8,045
6,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
13
5 / 0 / 2
8,333
833
5,412
7,978
9,143
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
MéRiDoCk
Raijin
3
0 / 1 / 0
5,363
536
0
831
219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 2 / 0
6,782
678
3,890
10,647
9,946
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
fortknoxfox
Ah Muzen Cab
9
0 / 4 / 0
6,149
615
6,449
7,830
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
7
Kills
1
1
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
1
4
4
W
0
0
7
3.5
L
Raijin
MéRiDoCk
Raijin
0
1
0
0
W
Ymir
5
0
2
6
L
1
2
0
0.5
L
Ah Muzen Cab
fortknoxfox
Ah Muzen Cab
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,851
Damage
10,339
22,986
Taken
19,308
18,548
Mitigated
13,474
8,004
Healing
2,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,084
1,231
360
2,412
6,963
3,352
966
199
6,764
0
24,625
W
6,355
1,515
375
3,417
8,045
6,053
467
350
7,695
0
39,751
L
Raijin
MéRiDoCk
Raijin
0
0
0
2
831
219
0
117
714
334
0
W
Ymir
5,412
1,268
0
1,440
7,978
9,143
208
55
7,923
22,246
2,112
L
3,890
744
26
2,344
10,647
9,946
0
3,238
7,391
625
13,515
L
Ah Muzen Cab
fortknoxfox
Ah Muzen Cab
6,449
2,079
0
36
7,830
3,309
0
2,064
5,748
0
14,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,634
Gold Earned
18,294
161
Minions Killed
53
0
Camps Cleared
0
558,209
Distance Traveled
360,007
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,428
743
32
3
0
184,356
0
W
Mulan
7,873
787
75
8
0
186,839
1
L
Raijin
5,363
536
1
0
0
14,637
0
W
Ymir
8,333
833
54
5
0
187,014
0
L
Surtr
6,782
678
30
3
0
181,662
0
L
Ah Muzen Cab
6,149
615
22
2
0
163,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role