Player Matchup

Anhur
Anhur
Silver I
FakedOrgasm
Anhur
Silver I
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,553 MMR
Solo
Bacchus
Bacchus
Gold III
Ganatos
Bacchus
Gold III
Level 148
God Stats
4W - 2L
1,610 SR
Queue Stats
124W - 128L
1,546 MMR
Solo
Nike
Nike
Silver II
Ismael99zapata
Nike
Silver II
Level 137
God Stats
4W - 2L
1,618 SR
Queue Stats
39W - 48L
1,538 MMR
Solo
Lancelot
Lancelot
Gold III
Lil Dag2
Lancelot
Gold III
Level 159
God Stats
42W - 47L
1,534 SR
Queue Stats
185W - 180L
1,587 MMR
Solo
Agni
Agni
Platinum V
TimmyDSG
Agni
Platinum V
Level 159
God Stats
3W - 4L
1,335 SR
Queue Stats
253W - 256L
1,584 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,520 SR
1,562 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,412 SR
1,562 MMR
Sun Wukong
Sun Wukong
Gold II
Figure889
Sun Wukong
Gold II
Level 127
God Stats
4W - 6L
1,375 SR
Queue Stats
83W - 74L
1,531 MMR
Solo
Thanatos
Thanatos
Gold II
PersonallyGxfted
Thanatos
Gold II
Level 55
God Stats
1W - 4L
1,348 SR
Queue Stats
58W - 63L
1,578 MMR
Solo
Ganesha
Ganesha
Gold I
Sanic Punch
Ganesha
Gold I
Level 158
God Stats
2W - 2L
1,497 SR
Queue Stats
94W - 89L
1,569 MMR
Solo
Merlin
Merlin
Gold I
broozeeee99
Merlin
Gold I
Level 128
God Stats
0W - 2L
1,282 SR
Queue Stats
148W - 143L
1,562 MMR
Solo
Heimdallr
Heimdallr
Gold II
tuitionalboar
Heimdallr
Gold II
Level 143
God Stats
62W - 56L
1,559 SR
Queue Stats
206W - 201L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,475
719
6,089
4,574
1,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Ganatos
Bacchus
8
3 / 4 / 2
5,698
633
3,923
10,188
7,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 0 / 1
5,521
613
3,581
7,139
5,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Lancelot
Lil Dag2
Lancelot
10
1 / 0 / 2
5,375
597
1,519
6,295
2,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
11
2 / 0 / 1
5,919
658
3,885
3,711
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
OsirisSerqetThothThor

VS

Bans
AresMulanUllrBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Figure889
Sun Wukong
9
0 / 2 / 0
5,167
574
4,236
7,589
4,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
3 / 1 / 0
5,326
592
1,810
7,093
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Sanic Punch
Ganesha
9
0 / 1 / 4
5,229
581
3,630
7,285
4,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
9
0 / 2 / 1
4,980
553
1,818
5,373
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Heimdallr
tuitionalboar
Heimdallr
7
2 / 3 / 0
4,545
505
3,454
6,125
1,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
9
Kills
5
5
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Sun Wukong
Figure889
Sun Wukong
0
2
0
0
W
Bacchus
Ganatos
Bacchus
3
4
2
1
W
1
0
1
1.5
W
Lancelot
Lil Dag2
Lancelot
1
0
2
2
L
3
1
0
3
L
Ganesha
Sanic Punch
Ganesha
0
1
4
2
W
Agni
2
0
1
2.5
L
Merlin
0
2
1
0.25
L
Heimdallr
tuitionalboar
Heimdallr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,997
Damage
14,948
31,907
Taken
33,465
18,918
Mitigated
15,325
9,238
Healing
13,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,089
3,343
0
1,890
4,574
1,533
627
839
3,735
0
47,635
L
Sun Wukong
Figure889
Sun Wukong
4,236
917
0
1,052
7,589
4,813
0
706
6,276
0
36,370
W
Bacchus
Ganatos
Bacchus
3,923
1,053
0
2,808
10,188
7,846
0
2,399
7,789
16,443
0
W
3,581
572
0
2,079
7,139
5,410
0
0
7,139
4,147
27,113
W
Lancelot
Lil Dag2
Lancelot
1,519
219
0
750
6,295
2,927
0
592
5,703
0
40,943
L
1,810
348
0
7,612
7,093
2,359
0
756
6,337
0
29,382
L
Ganesha
Sanic Punch
Ganesha
3,630
837
0
2,407
7,285
4,309
0
2,349
4,936
16,893
0
W
Agni
3,885
408
0
1,711
3,711
1,202
0
1,618
2,093
39,971
2,338
L
Merlin
1,818
142
0
1,080
5,373
1,924
0
2,816
2,557
28,953
0
L
Heimdallr
tuitionalboar
Heimdallr
3,454
1,952
0
1,190
6,125
1,920
0
1,514
4,611
0
25,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,988
Gold Earned
25,247
302
Minions Killed
240
0
Camps Cleared
0
1,026,492
Distance Traveled
907,497
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,475
719
85
9
0
184,447
0
L
Sun Wukong
5,167
574
57
6
0
194,305
4
W
Bacchus
5,698
633
17
2
0
214,161
0
W
Nike
5,521
613
61
7
0
203,001
0
W
Lancelot
5,375
597
69
8
0
228,628
0
L
Thanatos
5,326
592
55
6
0
205,218
1
L
Ganesha
5,229
581
2
0
0
183,662
2
W
Agni
5,919
658
70
8
0
196,255
3
L
Merlin
4,980
553
70
8
0
186,966
0
L
Heimdallr
4,545
505
56
6
0
137,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role