Player Matchup

Nemesis
Nemesis
DerOswald
Nemesis
Level 210
God Stats
13W - 15L
1,352 SR
Queue Stats
867W - 862L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
H1TLSS
Ah Muzen Cab
Level 147
God Stats
5W - 4L
1,470 SR
Queue Stats
510W - 541L
1,508 Elo+
Solo
Medusa
Medusa
KIKO_MOLON_12
Medusa
Level 121
God Stats
3W - 1L
1,502 SR
Queue Stats
102W - 97L
1,509 Elo+
Party 1
Yemoja
Yemoja
SuguruGeto01_
Yemoja
Level 155
God Stats
2W - 1L
1,357 SR
Queue Stats
82W - 99L
1,490 Elo+
Solo
Artemis
Artemis
TheDarkSouls7
Artemis
Level 148
God Stats
4W - 0L
1,501 SR
Queue Stats
110W - 112L
1,498 Elo+
Party 1
Team Averages
Level 156
1,436 SR
1,499 Elo+

VS

Team Averages
Level 112
1,566 SR
1,497 Elo+
Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MAPAqpOH
Nu Wa
Level 61
God Stats
10W - 7L
1,729 SR
Queue Stats
409W - 404L
1,537 Elo+
Solo
Freya
Freya
POC4sTr4nC4S
Freya
Level 102
God Stats
1W - 6L
1,333 SR
Queue Stats
642W - 650L
1,483 Elo+
Solo
Danzaburou
Danzaburou
ReDSkY30
Danzaburou
Level 143
God Stats
10W - 7L
1,749 SR
Queue Stats
570W - 580L
1,509 Elo+
Solo
Yemoja
Yemoja
vahid_sl
Yemoja
Level 126
God Stats
2W - 4L
1,520 SR
Queue Stats
190W - 171L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DerOswald
Nemesis
11
2 / 1 / 1
6,409
916
5,694
7,907
4,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
H1TLSS
Ah Muzen Cab
11
0 / 1 / 4
6,205
886
11,972
9,076
3,683
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 3
6,647
950
8,830
3,216
1,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
0 / 0 / 4
6,973
996
2,331
7,468
5,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
12
1 / 1 / 2
6,405
915
7,752
2,802
1,093
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
0 / 1 / 2
5,852
836
2,079
10,439
13,173
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
MAPAqpOH
Nu Wa
12
1 / 1 / 2
6,083
869
8,355
8,336
4,748
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 1 / 0
5,445
778
1,945
2,203
1,128
Danzaburou
ReDSkY30
Danzaburou
13
1 / 1 / 1
6,460
923
9,399
10,132
7,155
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Yemoja
vahid_sl
Yemoja
12
0 / 0 / 2
6,313
902
1,103
8,166
6,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
4
Kills
3
3
Deaths
4
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
1
2
1
W
Nemesis
DerOswald
Nemesis
2
1
1
2.5
W
Ah Muzen Cab
H1TLSS
Ah Muzen Cab
0
1
4
2
W
1
0
3
2.5
L
Nu Wa
MAPAqpOH
Nu Wa
1
1
2
2
L
1
1
0
1
L
Danzaburou
ReDSkY30
Danzaburou
1
1
1
1.5
W
0
0
4
2
W
Artemis
1
1
2
2
L
Yemoja
vahid_sl
Yemoja
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,579
Damage
22,881
30,469
Taken
39,276
16,146
Mitigated
32,659
14,668
Healing
18,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,079
214
1,207
1,231
10,439
13,173
0
700
9,330
6,218
0
W
Nemesis
DerOswald
Nemesis
5,694
681
365
3,325
7,907
4,241
0
2,578
5,329
0
8,967
W
Ah Muzen Cab
H1TLSS
Ah Muzen Cab
11,972
2,685
1,409
1,750
9,076
3,683
44
3,696
5,380
0
29,422
W
8,830
2,873
0
122
3,216
1,403
0
1,413
1,803
0
19,753
L
Nu Wa
MAPAqpOH
Nu Wa
8,355
1,744
710
369
8,336
4,748
0
657
7,551
18,157
0
L
1,945
570
0
165
2,203
1,128
0
235
1,927
2,231
0
L
Danzaburou
ReDSkY30
Danzaburou
9,399
3,568
774
2,041
10,132
7,155
0
409
9,637
0
23,736
W
2,331
1,001
4,384
3,235
7,468
5,726
0
3,603
3,865
6,623
176
W
Artemis
7,752
2,516
25
53
2,802
1,093
207
2,170
632
0
17,934
L
Yemoja
vahid_sl
Yemoja
1,103
522
9,244
3,039
8,166
6,455
0
204
7,835
4,264
125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,639
Gold Earned
30,153
108
Minions Killed
97
0
Camps Cleared
0
737,606
Distance Traveled
534,793
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,852
836
15
2
0
141,439
2
W
Nemesis
6,409
916
8
1
0
152,784
0
W
Ah Muzen Cab
6,205
886
30
4
0
157,150
0
W
Medusa
6,647
950
30
4
0
163,093
0
L
Nu Wa
6,083
869
26
4
0
105,503
0
L
Freya
5,445
778
1
0
0
42,403
0
L
Danzaburou
6,460
923
42
6
0
130,203
0
W
Yemoja
6,973
996
13
2
0
132,446
0
W
Artemis
6,405
915
27
4
0
132,133
0
L
Yemoja
6,313
902
13
2
0
115,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role