Player Matchup

Hades
Hades
 
Hades
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Kosmiic
Mercury
Level 139
God Stats
4W - 8L
1,466 SR
Queue Stats
74W - 73L
1,616 Elo+
Solo
Vulcan
Vulcan
RimuruAinz
Vulcan
Level 77
God Stats
3W - 7L
1,399 SR
Queue Stats
150W - 148L
1,565 Elo+
Solo
Nut
Nut
Stormofleo
Nut
Level 159
God Stats
15W - 7L
1,636 SR
Queue Stats
140W - 132L
1,575 Elo+
Solo
Cthulhu
Cthulhu
dballin
Cthulhu
Level 136
God Stats
21W - 28L
1,513 SR
Queue Stats
270W - 219L
1,624 Elo+
Solo
Team Averages
Level 115
1,503 SR
1,576 Elo+

VS

Team Averages
Level 133
1,532 SR
1,603 Elo+
Olorun
Olorun
Liamten
Olorun
Level 118
God Stats
4W - 4L
1,297 SR
Queue Stats
95W - 73L
1,599 Elo+
Solo
King Arthur
King Arthur
MrPsychoticss
King Arthur
Level 157
God Stats
3W - 2L
1,520 SR
Queue Stats
75W - 50L
1,644 Elo+
Party 1
Ares
Ares
NoirBireo
Ares
Level 108
God Stats
2W - 1L
1,891 SR
Queue Stats
70W - 37L
1,638 Elo+
Party 1
Poseidon
Poseidon
jelectric
Poseidon
Level 156
God Stats
1W - 4L
1,255 SR
Queue Stats
103W - 84L
1,533 Elo+
Solo
Hun Batz
Hun Batz
zVenom
Hun Batz
Level 125
God Stats
12W - 11L
1,696 SR
Queue Stats
55W - 49L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
1 / 4 / 2
5,937
457
3,645
13,022
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
Kosmiic
Mercury
12
2 / 3 / 1
6,566
505
4,733
12,833
4,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
RimuruAinz
Vulcan
10
0 / 6 / 0
5,873
452
5,285
7,834
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

12
0 / 5 / 2
5,970
459
8,576
10,838
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
dballin
Cthulhu
13
1 / 1 / 0
7,817
601
8,345
14,012
14,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Liamten
Olorun
15
6 / 1 / 3
8,858
681
10,871
12,768
5,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
MrPsychoticss
King Arthur
13
0 / 1 / 3
7,502
577
8,670
13,095
10,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
11
2 / 1 / 7
7,444
573
7,356
11,132
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Poseidon
jelectric
Poseidon
15
9 / 0 / 3
8,978
691
10,293
4,953
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
zVenom
Hun Batz
13
2 / 1 / 2
7,107
547
4,531
11,100
5,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
19
19
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
4
2
0.5
L
Mercury
Kosmiic
Mercury
2
3
1
0.83
W
Olorun
Liamten
Olorun
6
1
3
7.5
W
King Arthur
MrPsychoticss
King Arthur
0
1
3
1.5
W
Ares
2
1
7
5.5
L
Vulcan
RimuruAinz
Vulcan
0
6
0
0
L
0
5
2
0.2
L
Cthulhu
dballin
Cthulhu
1
1
0
1
W
Poseidon
jelectric
Poseidon
9
0
3
10.5
W
Hun Batz
zVenom
Hun Batz
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,584
Damage
41,721
58,539
Taken
53,048
34,740
Mitigated
31,618
15,826
Healing
16,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,645
640
526
2,629
13,022
7,331
0
8,124
4,554
19,996
554
L
Mercury
Kosmiic
Mercury
4,733
2,213
0
5,772
12,833
4,969
0
5,219
7,332
0
45,415
W
Olorun
Liamten
Olorun
10,871
5,926
120
7,972
12,768
5,940
577
967
11,801
68,119
935
W
King Arthur
MrPsychoticss
King Arthur
8,670
1,197
0
1,363
13,095
10,332
16
6,201
5,983
0
64,459
W
Ares
7,356
688
0
2,090
11,132
8,487
0
3,283
7,813
26,872
0
L
Vulcan
RimuruAinz
Vulcan
5,285
68
0
735
7,834
2,688
0
4,776
2,468
38,633
0
L
8,576
5,405
0
2,310
10,838
4,891
0
8,117
2,721
0
48,380
L
Cthulhu
dballin
Cthulhu
8,345
1,335
0
3,854
14,012
14,861
0
797
13,215
56,141
3,398
W
Poseidon
jelectric
Poseidon
10,293
2,264
0
1,666
4,953
1,821
764
2,337
2,616
69,744
0
W
Hun Batz
zVenom
Hun Batz
4,531
1,320
0
2,920
11,100
5,038
527
2,931
8,121
0
55,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,163
Gold Earned
39,889
365
Minions Killed
447
0
Camps Cleared
0
1,232,393
Distance Traveled
1,339,237
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,937
457
33
3
0
259,060
0
L
Mercury
6,566
505
74
6
0
276,811
0
W
Olorun
8,858
681
101
8
0
227,435
1
W
King Arthur
7,502
577
98
8
0
264,273
0
W
Ares
7,444
573
30
2
0
264,842
6
L
Vulcan
5,873
452
57
4
0
238,198
0
L
Nut
5,970
459
74
6
0
214,472
0
L
Cthulhu
7,817
601
127
10
0
243,852
1
W
Poseidon
8,978
691
129
10
0
296,685
1
W
Hun Batz
7,107
547
89
7
0
286,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role