Player Matchup

Ares
Ares
AilingSkydiver
Ares
Level 16
God Stats
3W - 10L
1,500 SR
Queue Stats
5W - 15L
1,376 Elo+
Party 1
Skadi
Skadi
AlAnihilatin
Skadi
Level 55
God Stats
16W - 18L
1,350 SR
Queue Stats
23W - 32L
1,395 Elo+
Party 1
Da Ji
Da Ji
Kryostasis
Da Ji
Level 76
God Stats
2W - 1L
1,719 SR
Queue Stats
215W - 210L
1,541 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Un Chat Mort
Morgan Le Fay
Level 65
God Stats
4W - 3L
1,445 SR
Queue Stats
96W - 105L
1,423 Elo+
Party 1
Hades
Hades
rassie007
Hades
Level 129
God Stats
1W - 2L
1,267 SR
Queue Stats
297W - 321L
1,416 Elo+
Solo
Team Averages
Level 68
1,456 SR
1,430 Elo+

VS

Team Averages
Level 104
1,428 SR
1,415 Elo+
Danzaburou
Danzaburou
BKNYNJ
Danzaburou
Level 158
God Stats
46W - 52L
1,464 SR
Queue Stats
1,019W - 1,102L
1,460 Elo+
Solo
Ra
Ra
Derron22
Ra
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 30L
1,364 Elo+
Solo
Rama
Rama
HJVS_ViequesPR77
Rama
Level 143
God Stats
9W - 6L
1,495 SR
Queue Stats
204W - 207L
1,485 Elo+
Solo
Surtr
Surtr
PRAAA KILLAS
Surtr
Level 122
God Stats
4W - 8L
1,497 SR
Queue Stats
21W - 29L
1,298 Elo+
Solo
Ares
Ares
PervPlayer
Ares
Level 63
God Stats
0W - 3L
1,183 SR
Queue Stats
39W - 29L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
7,764
971
2,522
4,485
5,997
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
4 / 0 / 4
9,062
1,133
6,284
3,094
1,464
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
14
4 / 4 / 5
9,162
1,145
11,600
9,411
5,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Un Chat Mort
Morgan Le Fay
14
1 / 0 / 8
8,504
1,063
7,114
4,581
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
rassie007
Hades
14
0 / 0 / 8
8,572
1,072
1,190
3,017
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

333

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BKNYNJ
Danzaburou
11
0 / 0 / 0
6,934
867
0
0
0
14
1 / 2 / 2
8,605
1,076
8,301
9,427
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
3 / 0 / 1
9,249
1,156
4,637
8,255
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 6 / 3
8,180
1,023
5,438
12,704
13,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 1 / 0
7,060
883
80
1,313
696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
9
Kills
5
5
Deaths
9
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
4
0
4
6
L
Danzaburou
BKNYNJ
Danzaburou
0
0
0
0
L
1
2
2
1
L
3
0
1
3.5
W
Da Ji
4
4
5
1.63
L
1
6
3
0.42
L
0
1
0
0
W
Morgan Le Fay
Un Chat Mort
Morgan Le Fay
1
0
8
5
W
Hades
rassie007
Hades
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,710
Damage
18,456
24,588
Taken
31,699
18,488
Mitigated
21,638
1,893
Healing
2,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,522
287
0
50
4,485
5,997
0
1,761
2,724
5,514
0
W
6,284
3,681
0
242
3,094
1,464
0
1,078
2,016
0
21,583
L
Danzaburou
BKNYNJ
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
8,301
403
495
513
9,427
4,038
0
3,407
6,020
32,119
606
L
4,637
3,351
0
1,046
8,255
3,262
0
1,833
6,422
0
27,080
W
Da Ji
11,600
2,444
0
500
9,411
5,943
0
1,957
7,454
0
31,914
L
5,438
1,604
0
608
12,704
13,642
0
5,071
7,633
61
10,361
L
80
0
0
12
1,313
696
0
281
1,032
326
0
W
Morgan Le Fay
Un Chat Mort
Morgan Le Fay
7,114
1,148
0
75
4,581
2,427
0
2,051
2,530
26,805
903
W
Hades
rassie007
Hades
1,190
266
200
826
3,017
2,657
0
1,297
1,626
5,727
789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,064
Gold Earned
40,028
146
Minions Killed
128
7
Camps Cleared
4
723,544
Distance Traveled
415,689
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,764
971
11
1
0
130,952
0
W
Skadi
9,062
1,133
30
4
2
150,759
0
L
Danzaburou
6,934
867
0
0
0
0
0
L
Ra
8,605
1,076
61
8
2
153,477
0
L
Rama
9,249
1,156
56
7
2
144,035
0
W
Da Ji
9,162
1,145
47
6
4
146,731
0
L
Surtr
8,180
1,023
11
1
0
97,977
0
L
Ares
7,060
883
0
0
0
20,200
0
W
Morgan Le Fay
8,504
1,063
46
6
1
152,417
0
W
Hades
8,572
1,072
12
2
0
142,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role