Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
ChechRacer
Pele
Level 101
God Stats
19W - 14L
1,538 SR
Queue Stats
51W - 61L
1,460 Elo+
Party 1
Geb
Geb
Insaned kill3r
Geb
Level 149
God Stats
2W - 6L
1,094 SR
Queue Stats
103W - 114L
1,512 Elo+
Solo
Mulan
Mulan
remotejupiter
Mulan
Level 157
God Stats
24W - 20L
1,563 SR
Queue Stats
148W - 139L
1,461 Elo+
Solo
Team Averages
Level 147
1,439 SR
1,487 Elo+

VS

Team Averages
Level 127
1,604 SR
1,429 Elo+
Cerberus
Cerberus
Fedaykin8215
Cerberus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 221L
1,532 Elo+
Solo
Loki
Loki
Saucy x Ken
Loki
Level 83
God Stats
15W - 13L
1,564 SR
Queue Stats
156W - 148L
1,470 Elo+
Solo
Ix Chel
Ix Chel
ThatGLoco
Ix Chel
Level 141
God Stats
8W - 11L
1,520 SR
Queue Stats
95W - 67L
1,503 Elo+
Solo
Artemis
Artemis
WingingLife
Artemis
Level 141
God Stats
0W - 2L
1,487 SR
Queue Stats
2W - 8L
1,280 Elo+
Solo
Chaac
Chaac
shmolp
Chaac
Level 144
God Stats
1W - 2L
1,948 SR
Queue Stats
17W - 18L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 0 / 1
6,229
623
4,745
5,088
4,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
 
Neith
10
3 / 2 / 3
5,928
593
6,524
7,345
2,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 3 / 1
5,854
585
3,816
8,448
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
3 / 2 / 4
6,398
640
6,012
8,798
5,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 2 / 0
6,894
689
6,400
9,296
6,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fedaykin8215
Cerberus
9
4 / 3 / 1
5,694
569
5,367
12,747
8,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
2 / 2 / 2
5,417
542
3,651
7,616
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
ThatGLoco
Ix Chel
11
0 / 1 / 0
5,538
554
2,060
4,674
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
WingingLife
Artemis
8
0 / 5 / 4
4,972
497
4,708
7,912
2,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
shmolp
Chaac
10
2 / 2 / 1
5,443
544
5,942
8,866
6,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
13
Kills
8
9
Deaths
13
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
0
1
1.5
W
Neith
 
Neith
3
2
3
2.25
W
3
3
1
1.17
L
Cerberus
Fedaykin8215
Cerberus
4
3
1
1.5
W
3
2
4
2.5
L
2
2
2
1.5
L
Ix Chel
ThatGLoco
Ix Chel
0
1
0
0
L
Artemis
WingingLife
Artemis
0
5
4
0.4
W
3
2
0
1.5
L
Chaac
shmolp
Chaac
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,497
Damage
21,728
38,975
Taken
41,815
22,940
Mitigated
21,985
15,339
Healing
13,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,745
1,153
0
3,472
5,088
4,809
0
2,060
3,028
42,230
2,234
W
Neith
 
Neith
6,524
1,799
0
1,481
7,345
2,651
44
2,170
5,175
0
31,529
W
3,816
1,051
0
4,050
8,448
2,741
0
141
8,307
0
42,257
L
Cerberus
Fedaykin8215
Cerberus
5,367
1,325
0
4,697
12,747
8,011
0
2,505
10,242
21,862
121
W
6,012
1,560
1,015
1,349
8,798
5,959
0
3,023
5,775
21,156
0
L
3,651
1,197
0
3,120
7,616
2,675
0
1,421
6,195
0
30,221
L
Ix Chel
ThatGLoco
Ix Chel
2,060
452
91
1,316
4,674
1,602
0
3,172
1,502
41,701
0
L
Artemis
WingingLife
Artemis
4,708
2,236
0
1,426
7,912
2,933
0
3,557
4,355
0
25,391
W
6,400
1,903
0
3,972
9,296
6,780
0
0
9,296
0
44,274
L
Chaac
shmolp
Chaac
5,942
1,314
0
2,861
8,866
6,764
0
0
8,866
0
29,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,303
Gold Earned
27,064
283
Minions Killed
251
0
Camps Cleared
0
996,414
Distance Traveled
966,768
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,229
623
77
8
0
204,819
3
W
Neith
5,928
593
40
4
0
169,689
0
W
Pele
5,854
585
66
7
0
243,629
0
L
Cerberus
5,694
569
46
5
0
194,425
4
W
Geb
6,398
640
27
3
0
205,024
0
L
Loki
5,417
542
58
6
0
215,144
2
L
Ix Chel
5,538
554
71
7
0
196,302
0
L
Artemis
4,972
497
36
4
0
166,169
0
W
Mulan
6,894
689
73
7
0
173,253
0
L
Chaac
5,443
544
40
4
0
194,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role