Player Matchup

Janus
Janus
Diamond II
 
Janus
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond I
 
Lancelot
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Diamond IV
SoloQueueShark
Freya
Diamond IV
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
372W - 358L
2,015 MMR
Solo
Sobek
Sobek
Diamond V
dirtyslxt
Sobek
Diamond V
Level 48
God Stats
18W - 18L
1,681 SR
Queue Stats
59W - 50L
2,084 MMR
Solo
Ymir
Ymir
Diamond III
moon2987
Ymir
Diamond III
Level 118
God Stats
4W - 4L
1,625 SR
Queue Stats
454W - 428L
2,044 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 110
1,561 SR
1,829 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 161
1,584 SR
2,131 MMR
Loki
Loki
Platinum III
Lieshis
Loki
Platinum III
Level 155
God Stats
16W - 17L
1,735 SR
Queue Stats
32W - 29L
1,974 MMR
Solo
Bacchus
Bacchus
Diamond IV
LuxSlime
Bacchus
Diamond IV
Level 118
God Stats
4W - 7L
1,440 SR
Queue Stats
333W - 314L
1,975 MMR
Solo
Olorun
Olorun
Masters
Paolo12394056
Olorun
Masters
Level 102
God Stats
8W - 5L
1,709 SR
Queue Stats
103W - 61L
2,693 MMR
Solo
Thor
Thor
Diamond IV
PerfectCopyHD
Thor
Diamond IV
Level 175
God Stats
14W - 17L
1,539 SR
Queue Stats
304W - 289L
2,033 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
bloodinbold
Ah Muzen Cab
Platinum I
Level 256
God Stats
2W - 0L
1,500 SR
Queue Stats
504W - 491L
1,981 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 0 / 1
3,991
798
514
1,504
454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
 
Lancelot
7
2 / 1 / 0
3,655
731
1,731
3,199
1,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 2 / 0
3,436
687
1,422
3,383
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
dirtyslxt
Sobek
2
0 / 1 / 0
2,552
510
53
1,431
742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
6
0 / 0 / 1
3,755
751
1,324
3,807
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
Ne ZhaSun WukongOdinThoth

VS

Bans
AgniCthulhuCu ChulainnJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Lieshis
Loki
6
0 / 0 / 0
3,655
731
1,802
3,001
838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
LuxSlime
Bacchus
6
1 / 0 / 1
4,128
826
733
1,156
841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 1 / 1
4,142
828
3,053
2,524
895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 2 / 1
3,243
649
945
3,934
1,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
bloodinbold
Ah Muzen Cab
7
1 / 0 / 0
3,740
748
353
1,726
533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
1
0.5
L
Lancelot
 
Lancelot
2
1
0
2
W
Loki
Lieshis
Loki
0
0
0
0
W
Bacchus
LuxSlime
Bacchus
1
0
1
1.5
W
2
1
1
2.5
W
0
2
1
0.25
L
1
2
0
0.5
W
Ah Muzen Cab
bloodinbold
Ah Muzen Cab
1
0
0
1
L
Sobek
dirtyslxt
Sobek
0
1
0
0
L
Ymir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,044
Damage
6,886
13,324
Taken
12,341
5,414
Mitigated
4,284
4,129
Healing
4,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
514
41
0
932
1,504
454
0
273
1,231
23,793
0
L
Lancelot
 
Lancelot
1,731
382
0
599
3,199
1,260
0
0
3,199
0
20,515
W
Loki
Lieshis
Loki
1,802
458
0
811
3,001
838
0
823
2,064
0
20,053
W
Bacchus
LuxSlime
Bacchus
733
30
0
565
1,156
841
0
237
851
7,156
1,618
W
3,053
1,883
0
842
2,524
895
150
1,209
1,133
22,748
4,688
W
945
170
0
1,358
3,934
1,177
0
590
3,260
0
13,113
L
1,422
423
0
988
3,383
1,239
0
2,367
1,016
11,840
898
W
Ah Muzen Cab
bloodinbold
Ah Muzen Cab
353
106
0
519
1,726
533
0
0
1,726
0
23,015
L
Sobek
dirtyslxt
Sobek
53
0
0
240
1,431
742
0
827
604
1,081
0
L
Ymir
1,324
450
0
1,370
3,807
1,719
0
0
3,807
16,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,389
Gold Earned
18,908
162
Minions Killed
181
0
Camps Cleared
0
460,140
Distance Traveled
529,331
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,991
798
59
12
0
104,055
0
L
Lancelot
3,655
731
33
7
0
147,656
0
W
Loki
3,655
731
42
8
0
128,674
0
W
Bacchus
4,128
826
11
2
0
101,915
0
W
Olorun
4,142
828
50
10
0
99,570
0
W
Thor
3,243
649
27
5
0
111,070
1
L
Freya
3,436
687
28
6
0
91,308
0
W
Ah Muzen Cab
3,740
748
51
10
0
88,102
0
L
Sobek
2,552
510
2
0
0
24,493
1
L
Ymir
3,755
751
40
8
0
92,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role