Player Matchup

Sun Wukong
Sun Wukong
Aurorisk
Sun Wukong
Level 100
God Stats
6W - 3L
1,605 SR
Queue Stats
117W - 141L
1,353 Elo+
Solo
Ra
Ra
Grim Rhythms
Ra
Level 42
God Stats
20W - 19L
1,478 SR
Queue Stats
22W - 31L
1,385 Elo+
Party 2
Thanatos
Thanatos
Tvoni
Thanatos
Level 78
God Stats
1W - 1L
1,291 SR
Queue Stats
4W - 4L
1,307 Elo+
Party 2
Team Averages
Level 73
1,458 SR
1,348 Elo+

VS

Team Averages
Level 95
1,458 SR
1,419 Elo+
Bacchus
Bacchus
 
Bacchus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Connor_Fritter
Ullr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 204L
1,470 Elo+
Solo
Achilles
Achilles
LegendaryBlunt
Achilles
Level 109
God Stats
2W - 5L
1,374 SR
Queue Stats
7W - 17L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aurorisk
Sun Wukong
12
2 / 0 / 2
7,380
738
5,189
8,236
5,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 3
7,273
727
4,646
2,813
1,165
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Tvoni
Thanatos
12
2 / 1 / 2
7,789
779
9,200
7,873
3,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 3 / 0
5,544
554
3,647
8,053
7,063
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 1 / 1
6,525
653
1,965
10,944
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
8
1 / 1 / 0
6,315
632
748
4,437
2,850
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
5
Kills
1
1
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
0
0
W
Sun Wukong
Aurorisk
Sun Wukong
2
0
2
3
L
0
1
1
0.5
W
1
0
3
2.5
L
Achilles
1
1
0
1
W
Thanatos
Tvoni
Thanatos
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,035
Damage
6,360
18,922
Taken
23,434
9,492
Mitigated
13,970
8,597
Healing
3,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,647
68
173
593
8,053
7,063
0
2,226
5,683
9,716
0
W
Sun Wukong
Aurorisk
Sun Wukong
5,189
1,048
161
571
8,236
5,323
689
1,980
6,256
0
15,698
L
1,965
784
0
2,491
10,944
4,057
0
1,237
9,657
0
26,306
W
4,646
450
881
660
2,813
1,165
1,193
1,141
1,672
33,767
0
L
Achilles
748
434
0
165
4,437
2,850
0
986
3,376
0
2,338
W
Thanatos
Tvoni
Thanatos
9,200
1,797
0
6,324
7,873
3,004
49
619
7,254
0
39,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,442
Gold Earned
18,384
143
Minions Killed
60
0
Camps Cleared
0
568,830
Distance Traveled
376,446
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,544
554
10
1
0
150,291
0
W
Sun Wukong
7,380
738
36
4
0
188,919
2
L
Ullr
6,525
653
48
5
0
170,342
1
W
Ra
7,273
727
54
5
0
185,425
3
L
Achilles
6,315
632
2
0
0
55,813
0
W
Thanatos
7,789
779
53
5
0
194,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role