Player Matchup

Cthulhu
Cthulhu
AToastedNerd
Cthulhu
Level 69
God Stats
22W - 6L
1,790 SR
Queue Stats
249W - 232L
1,489 Elo+
Party 2
Danzaburou
Danzaburou
Rollinlex90
Danzaburou
Level 128
God Stats
14W - 14L
1,572 SR
Queue Stats
291W - 312L
1,421 Elo+
Party 2
Olorun
Olorun
StrawHatJmo
Olorun
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 183L
1,554 Elo+
Party 2
Team Averages
Level 93
1,621 SR
1,488 Elo+

VS

Team Averages
Level 114
1,553 SR
1,422 Elo+
Fenrir
Fenrir
IUnTaMeD_KuSh
Fenrir
Level 115
God Stats
4W - 2L
1,513 SR
Queue Stats
37W - 36L
1,372 Elo+
Party 1
Cthulhu
Cthulhu
Shadow_Saint11
Cthulhu
Level 24
God Stats
11W - 5L
1,662 SR
Queue Stats
25W - 24L
1,371 Elo+
Party 1
Vulcan
Vulcan
romanalan
Vulcan
Level 203
God Stats
10W - 5L
1,485 SR
Queue Stats
70W - 81L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AToastedNerd
Cthulhu
13
0 / 6 / 2
8,390
645
9,008
17,504
12,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Rollinlex90
Danzaburou
9
0 / 1 / 2
7,078
544
3,422
6,237
1,989
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
13
3 / 2 / 0
8,584
660
7,388
9,893
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
8,924
686
5,419
13,041
8,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 1 / 7
9,194
707
6,485
14,115
13,904
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
romanalan
Vulcan
16
6 / 0 / 3
10,289
791
17,631
8,565
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
9
9
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AToastedNerd
Cthulhu
0
6
2
0.17
W
2
3
4
1.33
L
Danzaburou
Rollinlex90
Danzaburou
0
1
2
1
W
1
1
7
4.5
L
Olorun
3
2
0
1.5
W
Vulcan
romanalan
Vulcan
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,818
Damage
29,535
33,634
Taken
35,721
18,544
Mitigated
26,188
3,592
Healing
4,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AToastedNerd
Cthulhu
9,008
532
39
1,462
17,504
12,889
0
10,066
6,854
33,030
2,300
W
5,419
552
0
1,655
13,041
8,484
491
4,939
7,346
0
26,573
L
Danzaburou
Rollinlex90
Danzaburou
3,422
505
0
696
6,237
1,989
0
4,423
1,556
0
10,667
W
6,485
443
230
1,605
14,115
13,904
353
4,484
9,059
19,466
1,115
L
Olorun
7,388
2,938
124
1,271
9,893
3,666
0
7,763
1,816
25,632
0
W
Vulcan
romanalan
Vulcan
17,631
656
0
1,366
8,565
3,800
640
4,350
3,671
59,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,052
Gold Earned
28,407
123
Minions Killed
155
0
Camps Cleared
0
527,092
Distance Traveled
754,342
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,390
645
58
4
0
209,974
4
W
Fenrir
8,924
686
26
2
0
245,861
2
L
Danzaburou
7,078
544
21
2
0
103,676
0
W
Cthulhu
9,194
707
28
2
0
254,535
1
L
Olorun
8,584
660
44
3
0
213,442
0
W
Vulcan
10,289
791
101
8
0
253,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role