Player Matchup

Nu Wa
Nu Wa
ChaaquilleONeal
Nu Wa
Level 152
God Stats
2W - 1L
1,318 SR
Queue Stats
253W - 109L
1,761 Elo+
Party 1
Serqet
Serqet
IzumiLight
Serqet
Level 119
God Stats
8W - 6L
1,384 SR
Queue Stats
260W - 114L
1,745 Elo+
Party 1
Cernunnos
Cernunnos
MuadDıb
Cernunnos
Level 222
God Stats
9W - 2L
1,605 SR
Queue Stats
331W - 172L
1,738 Elo+
Party 1
Gilgamesh
Gilgamesh
Rαın
Gilgamesh
Level 120
God Stats
3W - 1L
1,705 SR
Queue Stats
19W - 4L
1,771 Elo+
Party 1
Anubis
Anubis
Xennac
Anubis
Level 159
God Stats
8W - 1L
1,683 SR
Queue Stats
192W - 75L
1,746 Elo+
Party 1
Team Averages
Level 154
1,539 SR
1,752 Elo+

VS

Team Averages
Level 168
1,514 SR
1,495 Elo+
Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ElGordoSumo
Mercury
Level 169
God Stats
17W - 20L
1,558 SR
Queue Stats
250W - 276L
1,532 Elo+
Solo
Sol
Sol
juli97
Sol
Level 223
God Stats
138W - 137L
1,511 SR
Queue Stats
680W - 680L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
6,700
670
4,027
5,204
1,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Serqet
IzumiLight
Serqet
9
1 / 1 / 2
5,829
583
2,736
6,392
3,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
MuadDıb
Cernunnos
10
0 / 3 / 3
5,356
536
5,351
7,854
2,998
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
Rαın
Gilgamesh
11
2 / 0 / 4
6,814
681
5,755
8,210
4,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Xennac
Anubis
11
3 / 1 / 2
6,548
655
3,518
4,841
2,451
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
4 / 2 / 1
6,117
612
7,334
8,307
2,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Geb
 
Geb
9
1 / 2 / 4
5,512
551
4,288
9,015
6,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
 
Surtr
4
0 / 2 / 0
3,893
389
1,411
4,440
1,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Mercury
ElGordoSumo
Mercury
11
0 / 3 / 1
5,248
525
2,015
8,814
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
juli97
Sol
8
0 / 0 / 0
4,537
454
2,177
2,302
610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
9
Kills
5
5
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
2
1
2.25
L
Geb
 
Geb
1
2
4
1.5
L
Surtr
 
Surtr
0
2
0
0
W
3
0
2
4
L
Mercury
ElGordoSumo
Mercury
0
3
1
0.17
W
Serqet
IzumiLight
Serqet
1
1
2
2
W
Cernunnos
MuadDıb
Cernunnos
0
3
3
0.5
W
Gilgamesh
Rαın
Gilgamesh
2
0
4
4
W
Anubis
Xennac
Anubis
3
1
2
4
L
Sol
juli97
Sol
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,387
Damage
17,225
32,501
Taken
32,878
14,216
Mitigated
15,586
13,649
Healing
7,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
7,334
2,170
470
2,492
8,307
2,989
0
1,193
6,874
0
41,716
L
Geb
 
Geb
4,288
598
0
2,228
9,015
6,769
0
2,024
6,991
19,234
0
L
Surtr
 
Surtr
1,411
537
0
1,354
4,440
1,915
0
287
4,153
121
10,805
W
4,027
871
0
3,939
5,204
1,581
170
1,068
3,942
52,724
62
L
Mercury
ElGordoSumo
Mercury
2,015
970
0
500
8,814
3,303
0
2,703
6,111
0
44,855
W
Serqet
IzumiLight
Serqet
2,736
577
978
1,978
6,392
3,177
0
1,132
5,260
0
12,977
W
Cernunnos
MuadDıb
Cernunnos
5,351
2,759
0
2,189
7,854
2,998
0
1,495
6,359
0
37,940
W
Gilgamesh
Rαın
Gilgamesh
5,755
2,458
0
2,108
8,210
4,009
966
1,737
6,473
0
46,595
W
Anubis
Xennac
Anubis
3,518
45
0
2,457
4,841
2,451
401
1,569
3,134
47,544
1,553
L
Sol
juli97
Sol
2,177
754
0
873
2,302
610
0
1,323
979
23,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,247
Gold Earned
25,307
342
Minions Killed
239
0
Camps Cleared
0
998,397
Distance Traveled
749,913
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,117
612
64
6
0
170,214
2
L
Geb
5,512
551
23
2
0
180,554
1
L
Surtr
3,893
389
22
2
0
53,899
0
W
Nu Wa
6,700
670
90
9
0
199,901
0
L
Mercury
5,248
525
77
8
0
238,660
0
W
Serqet
5,829
583
20
2
0
222,616
0
W
Cernunnos
5,356
536
59
6
0
195,799
2
W
Gilgamesh
6,814
681
79
8
0
191,413
0
W
Anubis
6,548
655
94
9
0
188,668
2
L
Sol
4,537
454
53
5
0
106,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role