Player Matchup

Da Ji
Da Ji
BeanxXxBean
Da Ji
Level 126
God Stats
2W - 3L
1,350 SR
Queue Stats
75W - 46L
1,584 Elo+
Party 2
Fafnir
Fafnir
JossV
Fafnir
Level 193
God Stats
2W - 1L
1,586 SR
Queue Stats
188W - 180L
1,543 Elo+
Solo
Vamana
Vamana
Melancholy6
Vamana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,865 Elo+
Party 2
Janus
Janus
Rocktronix
Janus
Level 103
God Stats
52W - 57L
1,505 SR
Queue Stats
189W - 171L
1,552 Elo+
Solo
Aphrodite
Aphrodite
iiTzGekko
Aphrodite
Level 45
God Stats
3W - 3L
1,547 SR
Queue Stats
111W - 96L
1,632 Elo+
Solo
Team Averages
Level 99
1,497 SR
1,635 Elo+

VS

Team Averages
Level 91
1,661 SR
1,527 Elo+
Skadi
Skadi
JalapenoBro
Skadi
Level 127
God Stats
1W - 2L
1,865 SR
Queue Stats
98W - 92L
1,601 Elo+
Solo
Fenrir
Fenrir
Jossseis
Fenrir
Level 141
God Stats
7W - 6L
1,989 SR
Queue Stats
819W - 723L
1,573 Elo+
Solo
Geb
Geb
Leal0012
Geb
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,488 Elo+
Party 1
Poseidon
Poseidon
Ponchokonos7108
Poseidon
Level 29
God Stats
0W - 3L
1,353 SR
Queue Stats
36W - 47L
1,420 Elo+
Party 1
Loki
Loki
UltraUmbreon
Loki
Level 121
God Stats
1W - 3L
1,599 SR
Queue Stats
158W - 123L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
7,983
570
5,630
11,574
5,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fafnir
JossV
Fafnir
13
2 / 0 / 1
7,787
556
5,229
12,000
9,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
15
2 / 1 / 0
9,130
652
11,303
10,822
12,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
14
4 / 0 / 3
8,979
641
6,763
5,064
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
iiTzGekko
Aphrodite
12
0 / 0 / 2
6,993
500
3,169
11,984
7,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,427
459
7,706
10,089
3,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
Jossseis
Fenrir
13
2 / 2 / 0
7,856
561
6,257
17,749
14,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 0 / 0
6,427
459
5,344
7,082
5,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
14
0 / 4 / 1
7,205
515
4,054
8,338
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 0
6,150
439
4,466
9,329
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
3
3
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
0
4
0
0
W
Fafnir
JossV
Fafnir
2
0
1
2.5
L
Fenrir
Jossseis
Fenrir
2
2
0
1
L
0
0
0
0
W
Vamana
2
1
0
2
L
Poseidon
0
4
1
0.13
W
Janus
4
0
3
5.5
L
1
1
0
1
W
Aphrodite
iiTzGekko
Aphrodite
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,094
Damage
27,827
51,444
Taken
52,587
36,830
Mitigated
29,328
19,664
Healing
12,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,630
1,695
0
431
11,574
5,824
0
1,697
9,877
0
72,622
L
7,706
2,782
0
1,112
10,089
3,400
168
7,110
2,799
0
50,652
W
Fafnir
JossV
Fafnir
5,229
1,771
0
3,382
12,000
9,781
315
3,082
8,918
52,914
5,771
L
Fenrir
Jossseis
Fenrir
6,257
2,257
0
5,730
17,749
14,920
0
0
16,776
0
61,321
L
5,344
588
0
2,184
7,082
5,457
0
2,753
4,253
23,372
2,948
W
Vamana
11,303
5,229
0
3,378
10,822
12,280
60
0
10,822
0
69,667
L
Poseidon
4,054
575
0
242
8,338
2,598
0
2,404
5,770
60,575
999
W
Janus
6,763
497
0
850
5,064
1,860
1,077
1,129
3,935
68,812
904
L
4,466
1,111
0
3,697
9,329
2,953
0
2,102
6,992
0
36,923
W
Aphrodite
iiTzGekko
Aphrodite
3,169
795
4,550
7,073
11,984
7,085
104
3,703
8,281
25,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,872
Gold Earned
34,065
477
Minions Killed
401
0
Camps Cleared
0
1,422,276
Distance Traveled
1,339,169
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,983
570
101
7
0
322,261
0
L
Skadi
6,427
459
77
6
0
252,533
3
W
Fafnir
7,787
556
92
7
0
292,003
3
L
Fenrir
7,856
561
112
8
0
276,930
2
L
Geb
6,427
459
35
3
0
303,497
2
W
Vamana
9,130
652
123
9
0
246,562
0
L
Poseidon
7,205
515
111
8
0
285,348
2
W
Janus
8,979
641
136
10
0
310,644
0
L
Loki
6,150
439
66
5
0
220,861
0
W
Aphrodite
6,993
500
25
2
0
250,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role