Player Matchup

Hachiman
Hachiman
Platinum I
GiveNoBlood
Hachiman
Platinum I
Level 157
God Stats
13W - 9L
1,608 SR
Queue Stats
77W - 60L
1,670 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
RagePhoenix02
Cthulhu
Platinum IV
Level 66
God Stats
6W - 2L
1,323 SR
Queue Stats
28W - 19L
1,733 MMR
Party 1
Guan Yu
Guan Yu
Diamond II
TTVDiscordous7
Guan Yu
Diamond II
Level 182
God Stats
5W - 1L
1,926 SR
Queue Stats
199W - 150L
1,962 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,619 SR
1,789 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 181
1,734 SR
1,761 MMR
Gilgamesh
Gilgamesh
Platinum II
Jacoisland
Gilgamesh
Platinum II
Level 127
God Stats
10W - 5L
1,986 SR
Queue Stats
103W - 94L
1,780 MMR
Party 2
Kukulkan
Kukulkan
Platinum I
lDuhallanl
Kukulkan
Platinum I
Level 230
God Stats
9W - 15L
1,531 SR
Queue Stats
258W - 278L
1,880 MMR
Party 2
Sobek
Sobek
Gold II
x8WOLFBLOOD8x
Sobek
Gold II
Level 185
God Stats
2W - 3L
1,686 SR
Queue Stats
156W - 164L
1,625 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GiveNoBlood
Hachiman
16
2 / 1 / 4
9,493
730
10,637
7,625
3,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
13
2 / 3 / 4
8,940
688
7,559
15,828
14,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 2 / 4
9,330
718
12,265
13,060
13,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ne ZhaThothKuzenboAchillesCharon

VS

Bans
Morgan Le FayHerculesPersephoneBacchusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jacoisland
Gilgamesh
13
3 / 2 / 2
8,784
676
11,277
15,924
13,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
lDuhallanl
Kukulkan
15
1 / 1 / 3
9,245
711
9,450
6,341
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 3 / 4
8,198
631
7,899
15,396
14,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
6
Kills
5
6
Deaths
6
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
GiveNoBlood
Hachiman
2
1
4
4
L
Gilgamesh
Jacoisland
Gilgamesh
3
2
2
2
W
Cthulhu
2
3
4
1.33
W
2
2
4
2
L
Kukulkan
lDuhallanl
Kukulkan
1
1
3
2.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,461
Damage
28,626
36,513
Taken
37,661
30,891
Mitigated
30,821
10,448
Healing
7,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
GiveNoBlood
Hachiman
10,637
7,082
0
1,278
7,625
3,122
2,072
2,670
4,728
0
46,249
L
Gilgamesh
Jacoisland
Gilgamesh
11,277
3,866
0
2,842
15,924
13,468
0
3,064
12,257
0
35,002
W
Cthulhu
7,559
223
384
3,666
15,828
14,377
330
7,208
7,714
26,627
730
W
12,265
784
1,454
3,666
13,060
13,392
424
5,810
6,222
0
35,683
L
Kukulkan
lDuhallanl
Kukulkan
9,450
1,142
0
82
6,341
3,020
0
1,554
4,503
49,956
553
L
7,899
525
0
4,956
15,396
14,333
0
2,979
11,905
13,763
1,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,763
Gold Earned
26,227
163
Minions Killed
160
0
Camps Cleared
0
779,152
Distance Traveled
717,172
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,493
730
80
6
0
235,723
0
L
Gilgamesh
8,784
676
32
2
0
252,019
0
W
Cthulhu
8,940
688
29
2
0
258,502
2
W
Guan Yu
9,330
718
54
4
0
284,927
0
L
Kukulkan
9,245
711
100
8
0
214,955
0
L
Sobek
8,198
631
28
2
0
250,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role