Player Matchup

Hercules
Hercules
Platinum IV
huJuanwei
Hercules
Platinum IV
Level 147
God Stats
2W - 1L
1,614 SR
Queue Stats
33W - 31L
1,700 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,614 SR
1,700 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 46
1,500 SR
1,500 MMR
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
huJuanwei
Hercules
16
10 / 0 / 0
11,536
1,154
14,912
13,663
9,238
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
BellonaCthulhuChronosGebChaac

VS

Bans
CharonGilgameshMercuryKukulkanSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 10 / 0
7,421
742
4,962
16,748
9,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
10
Kills
0
0
Deaths
10
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
10
0
0
W
Hercules
huJuanwei
Hercules
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,912
Damage
4,962
13,663
Taken
16,748
9,238
Mitigated
9,043
7,107
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,962
1,209
0
0
16,748
9,043
0
100
16,648
20,472
0
W
Hercules
huJuanwei
Hercules
14,912
7,968
0
7,107
13,663
9,238
1,588
5,729
7,934
0
67,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,536
Gold Earned
7,421
103
Minions Killed
40
6
Camps Cleared
1
194,414
Distance Traveled
168,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,421
742
40
4
1
168,209
0
W
Hercules
11,536
1,154
103
10
6
194,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role