Player Matchup

Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Gilgamesh
Gilgamesh
Gold V
HotSaucett
Gilgamesh
Gold V
Level 100
God Stats
3W - 5L
1,454 SR
Queue Stats
121W - 122L
1,464 MMR
Solo
Sol
Sol
Bronze III
Luna_Sama_
Sol
Bronze III
Level 75
God Stats
0W - 1L
1,642 SR
Queue Stats
0W - 2L
1,454 MMR
Party 4
Hun Batz
Hun Batz
Silver I
TheBlackBeast83
Hun Batz
Silver I
Level 129
God Stats
106W - 113L
1,497 SR
Queue Stats
303W - 328L
1,271 MMR
Party 3
Aphrodite
Aphrodite
Bronze III
UnhappyRefrain__
Aphrodite
Bronze III
Level 78
God Stats
0W - 1L
1,445 SR
Queue Stats
0W - 2L
1,454 MMR
Party 4
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,508 SR
1,429 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,520 SR
1,466 MMR
Maui
Maui
Gold II
BLiND2FEAR
Maui
Gold II
Level 187
God Stats
1W - 1L
1,475 SR
Queue Stats
67W - 64L
1,520 MMR
Party 2
Skadi
Skadi
Gold I
CloudBoujee
Skadi
Gold I
Level 153
God Stats
29W - 13L
1,655 SR
Queue Stats
216W - 205L
1,553 MMR
Party 1
Surtr
Surtr
Silver I
Death XIVxPRx
Surtr
Silver I
Level 126
God Stats
22W - 11L
1,672 SR
Queue Stats
208W - 210L
1,329 MMR
Party 1
Cabrakan
Cabrakan
Gold IV
YeetusMcKleetus
Cabrakan
Gold IV
Level 143
God Stats
2W - 4L
1,246 SR
Queue Stats
162W - 161L
1,415 MMR
Solo
Scylla
Scylla
Platinum V
iRobiee
Scylla
Platinum V
Level 162
God Stats
8W - 6L
1,554 SR
Queue Stats
105W - 101L
1,511 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 6 / 1
6,162
474
5,777
10,174
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gilgamesh
HotSaucett
Gilgamesh
10
0 / 4 / 0
5,970
459
3,516
14,134
9,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 0
6,206
477
6,004
11,264
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
11
1 / 4 / 0
6,057
466
6,208
12,079
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Aphrodite
9
1 / 6 / 1
5,817
447
3,114
12,019
5,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
JormungandrAwilixKaliThe Morrigan

VS

Bans
KuzenboMulanMedusaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 7
8,302
639
4,933
8,865
7,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
10 / 1 / 2
9,179
706
12,905
9,432
3,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 0 / 4
8,801
677
8,805
7,907
7,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
14
5 / 0 / 7
7,903
608
10,223
13,256
9,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
iRobiee
Scylla
14
5 / 1 / 3
8,091
622
6,951
6,787
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
2
Kills
26
26
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
6
1
0.08
W
4
0
7
7.5
W
10
1
2
11
W
2
0
4
4
L
Gilgamesh
HotSaucett
Gilgamesh
0
4
0
0
L
0
6
0
0
L
Hun Batz
1
4
0
0.25
L
Aphrodite
1
6
1
0.25
W
Cabrakan
5
0
7
8.5
W
Scylla
iRobiee
Scylla
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,619
Damage
43,817
59,670
Taken
46,247
26,719
Mitigated
31,515
14,179
Healing
17,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,777
864
0
727
10,174
4,087
0
7,715
2,459
44,714
0
W
4,933
1,532
0
2,542
8,865
7,702
87
4,347
4,443
21,915
2,510
W
12,905
5,722
0
1,965
9,432
3,755
1,585
4,349
5,083
0
74,698
W
8,805
2,851
0
2,892
7,907
7,582
407
206
7,701
3,034
57,835
L
Gilgamesh
HotSaucett
Gilgamesh
3,516
1,288
0
2,371
14,134
9,407
0
2,640
10,552
0
35,260
L
6,004
2,754
0
3,139
11,264
3,451
0
2,821
8,443
46,858
10,623
L
Hun Batz
6,208
1,980
0
3,969
12,079
4,436
0
6,883
5,154
0
49,664
L
Aphrodite
3,114
329
997
2,976
12,019
5,338
0
2,456
9,563
16,836
1,095
W
Cabrakan
10,223
1,682
0
7,516
13,256
9,279
41
2,339
10,917
61,617
0
W
Scylla
iRobiee
Scylla
6,951
1,123
0
2,357
6,787
3,197
153
3,452
3,312
60,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,212
Gold Earned
42,276
352
Minions Killed
417
0
Camps Cleared
0
1,250,513
Distance Traveled
1,282,083
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,162
474
76
6
0
210,744
0
W
Maui
8,302
639
33
3
0
256,106
6
W
Skadi
9,179
706
95
7
0
244,853
6
W
Surtr
8,801
677
102
8
0
261,775
0
L
Gilgamesh
5,970
459
77
6
0
264,432
0
L
Sol
6,206
477
88
7
0
241,179
1
L
Hun Batz
6,057
466
85
7
0
288,795
0
L
Aphrodite
5,817
447
26
2
0
245,363
0
W
Cabrakan
7,903
608
82
6
0
263,128
1
W
Scylla
8,091
622
105
8
0
256,221
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role