Player Matchup

Geb
Geb
Gold III
Crowskee444
Geb
Gold III
Level 127
God Stats
3W - 4L
1,595 SR
Queue Stats
34W - 32L
1,429 MMR
Party 1
Hachiman
Hachiman
Gold I
MADOGG2640
Hachiman
Gold I
Level 104
God Stats
3W - 4L
1,422 SR
Queue Stats
26W - 21L
1,591 MMR
Party 1
Arachne
Arachne
Platinum V
busterCherry31
Arachne
Platinum V
Level 95
God Stats
9W - 3L
1,770 SR
Queue Stats
27W - 22L
1,594 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 109
1,595 SR
1,538 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,685 SR
1,485 MMR
Ne Zha
Ne Zha
Gold III
NaughtyNun
Ne Zha
Gold III
Level 108
God Stats
38W - 25L
1,716 SR
Queue Stats
274W - 287L
1,458 MMR
Solo
Mulan
Mulan
Silver I
Stickelation
Mulan
Silver I
Level 91
God Stats
3W - 2L
1,698 SR
Queue Stats
9W - 6L
1,555 MMR
Solo
Ix Chel
Ix Chel
Gold V
mountainjoe13
Ix Chel
Gold V
Level 129
God Stats
8W - 10L
1,640 SR
Queue Stats
90W - 106L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 2
8,318
693
6,635
19,227
19,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
MADOGG2640
Hachiman
14
3 / 7 / 1
9,573
798
7,564
16,410
6,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 5 / 4
9,653
804
4,960
17,087
8,109
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AgniHerculesAnhurAchillesZeus

VS

Bans
RavanaThothKhepriKukulkanCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
NaughtyNun
Ne Zha
14
5 / 3 / 11
9,856
821
9,909
10,812
6,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
9 / 0 / 12
11,103
925
16,492
16,209
19,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
15
8 / 2 / 12
10,653
888
14,812
8,379
4,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
5
Kills
22
22
Deaths
5
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
L
Hachiman
MADOGG2640
Hachiman
3
7
1
0.5
W
Ne Zha
NaughtyNun
Ne Zha
5
3
11
3.5
W
9
0
12
15
L
1
5
4
0.6
W
Ix Chel
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,159
Damage
41,213
52,724
Taken
35,400
33,311
Mitigated
30,434
8,550
Healing
8,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,635
547
0
3,056
19,227
19,133
0
8,190
10,149
26,535
0
L
Hachiman
MADOGG2640
Hachiman
7,564
3,745
0
2,348
16,410
6,069
0
2,690
13,213
0
28,798
W
Ne Zha
NaughtyNun
Ne Zha
9,909
2,251
0
2,712
10,812
6,633
1,309
2,207
8,605
0
40,010
W
16,492
2,005
0
1,922
16,209
19,512
364
3,463
12,746
0
40,856
L
4,960
3,196
0
3,146
17,087
8,109
1,895
4,189
12,297
0
36,796
W
Ix Chel
14,812
1,852
2,408
1,540
8,379
4,289
428
1,733
6,646
48,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,544
Gold Earned
31,612
108
Minions Killed
176
0
Camps Cleared
0
633,082
Distance Traveled
734,600
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,318
693
23
2
0
203,579
0
L
Hachiman
9,573
798
39
3
0
200,559
1
W
Ne Zha
9,856
821
51
4
0
241,150
0
W
Mulan
11,103
925
62
5
0
260,527
0
L
Arachne
9,653
804
46
4
0
228,944
0
W
Ix Chel
10,653
888
63
5
0
232,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role