Player Matchup

Erlang Shen
Erlang Shen
Gold IV
 
Erlang Shen
Gold IV
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
CreamyRegret117
Zhong Kui
Bronze III
Level 203
God Stats
13W - 8L
1,599 SR
Queue Stats
35W - 25L
1,521 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
Fanatic680
Morgan Le Fay
Gold II
Level 191
God Stats
2W - 1L
1,500 SR
Queue Stats
236W - 240L
1,543 MMR
Solo
Fenrir
Fenrir
Platinum V
OmarChS
Fenrir
Platinum V
Level 159
God Stats
2W - 1L
1,514 SR
Queue Stats
95W - 95L
1,511 MMR
Solo
Hercules
Hercules
Gold III
SusanoWreckedYou
Hercules
Gold III
Level 147
God Stats
17W - 29L
1,411 SR
Queue Stats
343W - 352L
1,520 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 182
1,505 SR
1,519 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,577 SR
1,528 MMR
Achilles
Achilles
Gold III
BapeKin
Achilles
Gold III
Level 57
God Stats
8W - 6L
1,708 SR
Queue Stats
200W - 193L
1,508 MMR
Solo
Ullr
Ullr
Gold II
Djuyce7060
Ullr
Gold II
Level 120
God Stats
56W - 71L
1,449 SR
Queue Stats
1,788W - 1,813L
1,506 MMR
Solo
Charon
Charon
Silver I
Foorge
Charon
Silver I
Level 63
God Stats
4W - 6L
1,695 SR
Queue Stats
6W - 13L
1,531 MMR
Solo
He Bo
He Bo
Gold II
Rematch
He Bo
Gold II
Level 156
God Stats
0W - 2L
1,535 SR
Queue Stats
123W - 123L
1,553 MMR
Solo
Bastet
Bastet
Bronze III
getmeout808
Bastet
Bronze III
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
0 / 1 / 1
6,210
621
2,496
8,837
5,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
CreamyRegret117
Zhong Kui
11
0 / 1 / 3
6,116
612
4,551
4,392
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Morgan Le Fay
Fanatic680
Morgan Le Fay
12
3 / 0 / 2
6,574
657
3,427
3,146
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
OmarChS
Fenrir
11
4 / 1 / 3
6,141
614
4,589
7,105
3,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 0 / 2
5,949
595
4,105
7,941
5,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
BellonaSurtrLancelotZeusThoth

VS

Bans
AnhurArachneAthenaThorHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BapeKin
Achilles
9
1 / 3 / 1
5,154
515
4,893
9,067
6,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 0 / 0
5,056
506
1,527
5,665
2,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Charon
Foorge
Charon
9
1 / 3 / 1
5,282
528
2,258
7,326
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
Rematch
He Bo
10
1 / 3 / 0
5,441
544
2,321
6,274
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
12
0 / 1 / 1
5,334
533
1,408
6,209
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
10
Kills
3
3
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
1
1
0.5
L
Achilles
BapeKin
Achilles
1
3
1
0.5
W
Zhong Kui
CreamyRegret117
Zhong Kui
0
1
3
1.5
L
0
0
0
0
W
Morgan Le Fay
Fanatic680
Morgan Le Fay
3
0
2
4
L
Charon
Foorge
Charon
1
3
1
0.5
W
Fenrir
OmarChS
Fenrir
4
1
3
5.5
L
He Bo
Rematch
He Bo
1
3
0
0.33
W
3
0
2
4
L
Bastet
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,168
Damage
12,407
31,421
Taken
34,541
19,672
Mitigated
16,626
9,956
Healing
11,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
2,496
662
0
3,679
8,837
5,834
11
0
8,448
0
46,344
L
Achilles
BapeKin
Achilles
4,893
801
0
3,280
9,067
6,035
0
1,924
7,143
0
30,840
W
Zhong Kui
CreamyRegret117
Zhong Kui
4,551
892
0
1,694
4,392
3,339
846
568
3,540
37,913
13,075
L
1,527
568
0
2,068
5,665
2,076
0
90
5,534
0
38,284
W
Morgan Le Fay
Fanatic680
Morgan Le Fay
3,427
184
0
527
3,146
1,275
0
1,024
2,122
43,897
994
L
Charon
Foorge
Charon
2,258
605
0
1,328
7,326
4,732
0
1,500
5,570
13,856
1,011
W
Fenrir
OmarChS
Fenrir
4,589
1,152
0
938
7,105
3,369
0
1,578
5,485
0
40,902
L
He Bo
Rematch
He Bo
2,321
106
0
1,275
6,274
1,583
0
2,391
3,602
32,883
0
W
4,105
630
0
3,118
7,941
5,855
0
1,402
6,539
0
25,250
L
Bastet
1,408
375
0
3,650
6,209
2,200
0
1,197
4,933
0
39,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,990
Gold Earned
26,267
386
Minions Killed
272
0
Camps Cleared
0
980,359
Distance Traveled
900,105
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,210
621
87
9
0
186,099
0
L
Achilles
5,154
515
52
5
0
169,446
0
W
Zhong Kui
6,116
612
86
9
0
174,528
1
L
Ullr
5,056
506
67
7
0
173,120
0
W
Morgan Le Fay
6,574
657
102
10
0
208,728
1
L
Charon
5,282
528
16
2
0
148,725
0
W
Fenrir
6,141
614
71
7
0
206,828
0
L
He Bo
5,441
544
65
7
0
188,691
1
W
Hercules
5,949
595
40
4
0
204,176
8
L
Bastet
5,334
533
72
7
0
220,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role