Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum III
CrazySage513
Morgan Le Fay
Platinum III
Level 142
God Stats
0W - 1L
1,742 SR
Queue Stats
65W - 61L
1,946 MMR
Solo
Sol
Sol
Platinum II
Dashhhhhh
Sol
Platinum II
Level 172
God Stats
4W - 3L
2,013 SR
Queue Stats
136W - 125L
2,005 MMR
Solo
Da Ji
Da Ji
Diamond V
Demonzek
Da Ji
Diamond V
Level 145
God Stats
3W - 3L
1,788 SR
Queue Stats
99W - 82L
1,971 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
TheOnlyGeo
Gilgamesh
Diamond V
Level 149
God Stats
3W - 7L
1,486 SR
Queue Stats
190W - 183L
1,923 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
Uberec
Baron Samedi
Platinum III
Level 158
God Stats
4W - 1L
1,958 SR
Queue Stats
174W - 188L
1,934 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 153
1,797 SR
1,956 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,576 SR
1,872 MMR
Athena
Athena
Diamond V
 
Athena
Diamond V
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond III
Console Rook
Cthulhu
Diamond III
Level 101
God Stats
12W - 7L
1,681 SR
Queue Stats
221W - 201L
1,978 MMR
Solo
Ao Kuang
Ao Kuang
Diamond IV
DAVICHOKS
Ao Kuang
Diamond IV
Level 193
God Stats
2W - 1L
1,329 SR
Queue Stats
56W - 44L
1,981 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
DaddysVan
Ix Chel
Diamond IV
Level 154
God Stats
9W - 8L
1,658 SR
Queue Stats
504W - 481L
1,978 MMR
Solo
Hachiman
Hachiman
Diamond V
TheAlmightyPILE
Hachiman
Diamond V
Level 163
God Stats
17W - 12L
1,712 SR
Queue Stats
117W - 89L
1,920 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CrazySage513
Morgan Le Fay
13
0 / 3 / 2
7,725
483
10,433
9,948
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 0
8,554
535
6,712
14,321
5,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Da Ji
Demonzek
Da Ji
16
5 / 1 / 0
8,586
537
7,064
14,729
6,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gilgamesh
TheOnlyGeo
Gilgamesh
15
0 / 0 / 1
8,683
543
6,636
13,680
10,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Uberec
Baron Samedi
12
0 / 2 / 2
6,317
395
5,059
11,083
9,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
OsirisThothOlorunBastet

VS

Bans
AgniCu ChulainnAnhurThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
2 / 1 / 6
8,438
527
5,838
16,103
16,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Console Rook
Cthulhu
15
0 / 1 / 0
9,280
580
6,488
11,475
13,716
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
DAVICHOKS
Ao Kuang
15
5 / 1 / 1
8,899
556
8,910
15,416
6,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ix Chel
DaddysVan
Ix Chel
16
1 / 1 / 3
9,085
568
9,236
9,820
4,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
16
2 / 2 / 2
9,307
582
8,442
8,920
4,049
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
10
10
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
1
6
5
W
Cthulhu
Console Rook
Cthulhu
0
1
0
0
L
Morgan Le Fay
CrazySage513
Morgan Le Fay
0
3
2
0.33
W
Ao Kuang
DAVICHOKS
Ao Kuang
5
1
1
5.5
W
Ix Chel
DaddysVan
Ix Chel
1
1
3
2.5
L
1
4
0
0.25
L
Da Ji
Demonzek
Da Ji
5
1
0
5
W
Hachiman
2
2
2
1.5
L
Gilgamesh
TheOnlyGeo
Gilgamesh
0
0
1
0.5
L
Baron Samedi
Uberec
Baron Samedi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,904
Damage
38,914
63,761
Taken
61,734
37,059
Mitigated
45,502
26,424
Healing
26,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,838
1,619
0
3,655
16,103
16,386
0
7,070
9,033
30,664
2,683
W
Cthulhu
Console Rook
Cthulhu
6,488
567
0
3,170
11,475
13,716
0
364
10,053
81,952
0
L
Morgan Le Fay
CrazySage513
Morgan Le Fay
10,433
1,101
285
3,271
9,948
4,645
0
8,443
1,505
72,096
806
W
Ao Kuang
DAVICHOKS
Ao Kuang
8,910
1,393
56
9,939
15,416
6,411
0
5,020
10,361
74,255
0
W
Ix Chel
DaddysVan
Ix Chel
9,236
573
1,464
3,414
9,820
4,940
0
5,461
4,359
82,729
0
L
6,712
2,312
0
7,972
14,321
5,035
563
3,115
11,206
78,298
5,214
L
Da Ji
Demonzek
Da Ji
7,064
1,552
0
7,056
14,729
6,624
0
4,840
9,889
0
78,443
W
Hachiman
8,442
3,819
0
4,503
8,920
4,049
0
4,395
4,525
0
90,345
L
Gilgamesh
TheOnlyGeo
Gilgamesh
6,636
1,541
0
4,864
13,680
10,820
0
6,509
7,171
0
76,021
L
Baron Samedi
Uberec
Baron Samedi
5,059
358
523
2,453
11,083
9,935
0
7,378
3,705
24,690
237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,865
Gold Earned
45,009
575
Minions Killed
604
0
Camps Cleared
0
1,597,636
Distance Traveled
1,596,662
27
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,438
527
41
3
0
343,344
2
W
Cthulhu
9,280
580
152
10
0
289,946
2
L
Morgan Le Fay
7,725
483
141
9
0
316,714
10
W
Ao Kuang
8,899
556
102
6
0
347,845
0
W
Ix Chel
9,085
568
163
10
0
312,823
3
L
Sol
8,554
535
153
10
0
286,870
0
L
Da Ji
8,586
537
111
7
0
372,373
5
W
Hachiman
9,307
582
146
9
0
302,704
2
L
Gilgamesh
8,683
543
142
9
0
325,156
8
L
Baron Samedi
6,317
395
28
2
0
296,523
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role