Player Matchup

Artio
Artio
EasyPiikins
Artio
Level 90
God Stats
1W - 1L
1,861 SR
Queue Stats
1W - 2L
1,721 Elo+
Party 1
Baron Samedi
Baron Samedi
alexaroo
Baron Samedi
Level 108
God Stats
18W - 23L
1,436 SR
Queue Stats
82W - 80L
1,537 Elo+
Party 1
Thanatos
Thanatos
kxlbr
Thanatos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,634 Elo+
Party 1
Team Averages
Level 108
1,599 SR
1,631 Elo+

VS

Team Averages
Level 128
1,437 SR
1,520 Elo+
Zeus
Zeus
F1yin Monkey
Zeus
Level 128
God Stats
3W - 2L
1,750 SR
Queue Stats
48W - 51L
1,528 Elo+
Party 2
Arachne
Arachne
LDG1102
Arachne
Level 149
God Stats
1W - 2L
1,371 SR
Queue Stats
32W - 33L
1,525 Elo+
Party 2
Fafnir
Fafnir
Thirsty777
Fafnir
Level 106
God Stats
2W - 3L
1,190 SR
Queue Stats
183W - 174L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 4
9,231
615
7,212
14,304
14,200
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
alexaroo
Baron Samedi
15
1 / 5 / 1
9,257
617
10,044
12,773
5,786
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
kxlbr
Thanatos
15
3 / 4 / 1
9,589
639
10,176
13,693
5,755
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 8
10,561
704
10,550
10,398
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Arachne
LDG1102
Arachne
18
5 / 0 / 7
11,599
773
14,895
16,139
8,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fafnir
Thirsty777
Fafnir
18
7 / 1 / 5
11,575
772
9,302
13,568
17,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
13
13
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
1
3
8
1.67
W
Arachne
LDG1102
Arachne
5
0
7
8.5
W
Fafnir
Thirsty777
Fafnir
7
1
5
9.5
L
Baron Samedi
alexaroo
Baron Samedi
1
5
1
0.3
L
Thanatos
kxlbr
Thanatos
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,432
Damage
34,747
40,770
Taken
40,105
25,741
Mitigated
29,316
16,219
Healing
16,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,212
773
1,043
3,403
14,304
14,200
0
5,483
7,978
28,735
0
W
10,550
1,037
0
1,199
10,398
3,622
133
2,406
7,966
48,675
260
W
Arachne
LDG1102
Arachne
14,895
8,509
0
10,415
16,139
8,605
539
8,660
7,455
0
63,771
W
Fafnir
Thirsty777
Fafnir
9,302
2,521
0
4,666
13,568
17,089
384
5,545
7,999
22,677
470
L
Baron Samedi
alexaroo
Baron Samedi
10,044
389
1,792
3,853
12,773
5,786
32
6,547
5,386
39,558
1,789
L
Thanatos
kxlbr
Thanatos
10,176
1,579
0
6,128
13,693
5,755
0
5,419
7,704
0
29,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,077
Gold Earned
33,735
181
Minions Killed
207
0
Camps Cleared
0
812,879
Distance Traveled
856,180
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,231
615
60
4
0
293,389
0
W
Zeus
10,561
704
104
7
0
237,974
0
W
Arachne
11,599
773
80
5
0
327,869
0
W
Fafnir
11,575
772
23
2
0
290,337
0
L
Baron Samedi
9,257
617
69
5
0
242,293
0
L
Thanatos
9,589
639
52
3
0
277,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role