Player Matchup

Anhur
Anhur
Silver I
Clutchbox
Anhur
Silver I
Level 128
God Stats
2W - 0L
1,700 SR
Queue Stats
17W - 11L
1,567 MMR
Party 1
Ymir
Ymir
Silver II
HawluchaTaquero
Ymir
Silver II
Level 129
God Stats
5W - 3L
1,472 SR
Queue Stats
26W - 32L
1,517 MMR
Party 3
Sun Wukong
Sun Wukong
Bronze III
ScizorElMorido
Sun Wukong
Bronze III
Level 113
God Stats
1W - 0L
1,303 SR
Queue Stats
2W - 7L
1,500 MMR
Party 3
Nemesis
Nemesis
Silver I
Snachary
Nemesis
Silver I
Level 99
God Stats
2W - 1L
1,727 SR
Queue Stats
37W - 18L
1,567 MMR
Party 1
Vulcan
Vulcan
Platinum V
no5mok3rav
Vulcan
Platinum V
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 155L
1,557 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,540 SR
1,541 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,662 SR
1,537 MMR
Tiamat
Tiamat
Gold II
CH1KKA
Tiamat
Gold II
Level 181
God Stats
8W - 7L
1,609 SR
Queue Stats
145W - 147L
1,555 MMR
Solo
Chaac
Chaac
Gold III
Kingfish1535
Chaac
Gold III
Level 108
God Stats
3W - 1L
1,831 SR
Queue Stats
265W - 271L
1,501 MMR
Solo
Hachiman
Hachiman
Gold V
NeverMindGamin
Hachiman
Gold V
Level 149
God Stats
5W - 4L
1,849 SR
Queue Stats
108W - 101L
1,636 MMR
Party 2
Thanatos
Thanatos
Bronze III
RealMcLovin20
Thanatos
Bronze III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 19L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
ShidFardnCry
Bacchus
Silver II
Level 44
God Stats
4W - 5L
1,521 SR
Queue Stats
9W - 18L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Clutchbox
Anhur
18
4 / 2 / 7
11,706
616
8,340
12,322
6,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 2 / 11
9,818
517
5,459
12,888
12,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
ScizorElMorido
Sun Wukong
17
1 / 1 / 2
10,888
573
7,339
16,552
15,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
Snachary
Nemesis
20
7 / 0 / 8
11,653
613
14,182
16,709
9,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
no5mok3rav
Vulcan
18
5 / 0 / 8
11,293
594
14,634
5,886
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AgniAwilixNutBastet

VS

Bans
MercuryTyrJormungandrChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CH1KKA
Tiamat
15
1 / 3 / 0
9,200
484
5,344
10,458
5,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
1 / 3 / 0
10,243
539
11,391
15,673
28,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
16
0 / 5 / 4
8,915
469
9,850
13,676
4,279
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
RealMcLovin20
Thanatos
14
2 / 5 / 1
8,252
434
5,143
15,789
6,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
ShidFardnCry
Bacchus
12
1 / 5 / 3
8,055
424
4,492
17,506
14,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
21
Kills
5
5
Deaths
21
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CH1KKA
Tiamat
1
3
0
0.33
W
Anhur
Clutchbox
Anhur
4
2
7
3.75
W
4
2
11
4.75
L
1
3
0
0.33
L
Hachiman
0
5
4
0.4
L
Thanatos
RealMcLovin20
Thanatos
2
5
1
0.5
W
Sun Wukong
ScizorElMorido
Sun Wukong
1
1
2
2
L
Bacchus
ShidFardnCry
Bacchus
1
5
3
0.5
W
Nemesis
Snachary
Nemesis
7
0
8
11
W
Vulcan
no5mok3rav
Vulcan
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,954
Damage
36,220
64,357
Taken
73,102
46,403
Mitigated
58,722
19,835
Healing
26,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CH1KKA
Tiamat
5,344
692
0
3,071
10,458
5,303
0
3,096
7,178
70,490
0
W
Anhur
Clutchbox
Anhur
8,340
5,534
0
4,193
12,322
6,004
2,691
2,065
10,201
0
102,747
W
5,459
1,217
0
2,560
12,888
12,617
249
3,638
9,064
29,025
332
L
11,391
1,827
0
5,665
15,673
28,050
0
258
15,415
0
89,357
L
Hachiman
9,850
5,705
0
3,709
13,676
4,279
0
2,264
11,340
0
82,747
L
Thanatos
RealMcLovin20
Thanatos
5,143
1,118
0
9,793
15,789
6,777
0
3,037
12,563
0
67,659
W
Sun Wukong
ScizorElMorido
Sun Wukong
7,339
2,391
0
5,233
16,552
15,455
0
0
16,552
0
83,508
L
Bacchus
ShidFardnCry
Bacchus
4,492
466
0
4,203
17,506
14,313
0
10,387
6,800
24,111
0
W
Nemesis
Snachary
Nemesis
14,182
8,198
0
7,413
16,709
9,746
0
1,986
14,639
0
131,863
W
Vulcan
no5mok3rav
Vulcan
14,634
539
0
436
5,886
2,581
630
1,758
3,938
101,962
2,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,358
Gold Earned
44,665
706
Minions Killed
568
0
Camps Cleared
0
1,994,956
Distance Traveled
1,758,148
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,200
484
163
9
0
316,586
8
W
Anhur
11,706
616
161
8
0
344,564
6
W
Ymir
9,818
517
26
1
0
374,535
2
L
Chaac
10,243
539
156
8
0
342,731
6
L
Hachiman
8,915
469
135
7
0
337,970
3
L
Thanatos
8,252
434
86
5
0
414,721
6
W
Sun Wukong
10,888
573
150
8
0
351,048
3
L
Bacchus
8,055
424
28
1
0
346,140
4
W
Nemesis
11,653
613
184
10
0
492,789
1
W
Vulcan
11,293
594
185
10
0
432,020
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role